

Is Anyone Sincerely Happy With The State Of This Game?
#41
Posted 25 October 2015 - 08:43 AM
The thing is, you can't own a video game. You can't own someone else's creative endeavour that is continually being altered, improved and tweaked. And if you decide that you have the right to criticize someone else's creative endeavour that you "bought" because they didn't listen to your advice, or didn't do some aspect smarter... all you are doing is setting yourself up for immense dissatisfaction with the world and everything in it.
I play Mechwarrior Online as the game it is, the offering it is from a group of people who were intrigued enough with the concept of giant stompy robots to make this offering, rather than leave it vaporware stillborn due to threats from Harmony Gold Patent Trolls. If they had not done this, there would be nothing other than the board games out there and maybe Catalyst's offerings. The fact that Mechwarrior Online even has the numbers of people it does have is a good thing, it has given enough interest and hope in the IP that it could actually make those folks at Harebrained Schemes decide to do the Battletech Kickstarter. It might even have given Catalyst reason to put forth more time and effort on new printings and editions of Battletech content, knowing that there is not just a hobby gamer element out there with ancient lead miniatures and hex maps.
No, it's not the game everyone wanted. It never would have been. Just giving money to it never would have made it "your" game anyways. "Your" threat of taking your money/toys/love and leaving won't stop it. The only people this game belongs to are the people who create it. And as their group creation, they could just say the heck with this and close up shop. I hope they don't. But at times it has been insane. There have been so many people invested in being right, proving that since PGI doesn't listen to their perfect ideas and implement them, that the whole thing is doomed and is on the verge of failure. They campaign, they troll, they write articles and they gripe on these and other forums in an effort to make the environment so toxic that their reality comes true. They trot out every little meme in existance, to catch attention to their campaign and that has in some regards worked. They have made it hard for casually interested gamers to invest in this game or community. Given that, I wouldn't blame those people who create this game for giving up - but as a whole they have not. They've had turn over of staff, both normal to go on to other projects and events in their lives, as well as those disenchanted with the project itself, wishing to work on other themes and personal goals. But they are still trying so I am still here.
#42
Posted 25 October 2015 - 08:45 AM
And of course. The grind... not happy with that. Even with premium time it just feels like it takes forever to get anything.
#43
Posted 25 October 2015 - 08:46 AM
After playing MWLL and War thunder I now see so much more that could of been done for this game.
Edited by Kh0rn, 25 October 2015 - 08:53 AM.
#44
Posted 25 October 2015 - 08:51 AM
100% Satisfied? No. I'm having fun and enjoying it regardless.
I think PGI could make some changes to the CW cycle to include maps like Alpine in skirmish mode and increase velocities of the PPC's and ballistics. Those are the two areas that I believe PGI has fallen short.
#46
Posted 25 October 2015 - 09:04 AM
#47
Posted 25 October 2015 - 09:07 AM
It's not to say the devs did a bad job, I just think one of two things happened. They bit of more than they could chew, or the opposite, the vision was just too grand for the resources they had at their disposal.
Knowing what I do, working in the corporate world with projects and developing software, makes me feel bad for the devs, you could have the best artists, coders, network engineers around etc, but if those above are running the show you are limited by what they ask and what they give.
Edited by Zypher, 25 October 2015 - 09:08 AM.
#48
Posted 25 October 2015 - 09:13 AM
That said. Nope. The game is trash compared to what it should be.
#49
Posted 25 October 2015 - 09:24 AM
but it's quite good when the teams are matched nicely....
although ACH making my mist lynxes totally useless grinds my gears.
#50
Posted 25 October 2015 - 09:28 AM
#52
Posted 25 October 2015 - 09:29 AM
Now it is human nature for people to ***** and complain about everything. I used to play the beta where mechs could be knocked down, and when there was no Gauss rifle charge up times (thanks player base for complaining about OP Gauss rifles). I miss these features and hope PGI does a better re balancing of the Gauss rifles in the future.
What I do appreciate is PGI having a spine and standing behind their product in terms of mech designs. I developed a new respect for Russ for not cowering out from the whole entire HG fiasco. To show my gratitude I purchased a marauder mech package (even though im not a fan of IS mechs, I still want to see the release of more unseens from the clan side). I think it would be logical to strive for the classic unseens from Mechwarrior 2 before pushing to a steam release.
I still have hopes for the game, but my final view about the general game itself is still inconclusive as of right now.
Edited by Arnold The Governator, 25 October 2015 - 09:33 AM.
#53
Posted 25 October 2015 - 09:36 AM
I really enjoy the ambiance in the game. The visuals and the sounds are awesome. The custom mechs and how the new weapons show on the mechs is nine kinds of cool.
But I think they strayed too far from the original IP. When I started at the beginning of the year, I seen how ECM works, and how Alpha strikes work, and how heat works, and all I kept thinking was- "I dont remember that being the way this works. I dont think thats supposed to be the way any of that works".
So the game has problems. ECM overload. LRMs being junk. Laser vomit is king. Versatile mechs are near useless. Only certain mechs with certain builds are considered viable, ect ect.
So even though I do still like the game, Im not happy enough with it to spend money on it any more (havnt bought anything in 5 months or so) so I guess Im not 'Sincerely" happy with it.
I do have hope though. The new balance pass looks promising and hopefully CW phase 3 delivers something fresh.
#55
Posted 25 October 2015 - 09:45 AM
Zypher, on 25 October 2015 - 09:07 AM, said:
You have to.
Quote
I would go further. I'm currently CTO for a development company. I've been developing all kinds of software for far too long. I state this without equivocation: All problems within an organization and its products are the DIRECT result of management.
Period.
#56
Posted 25 October 2015 - 09:45 AM
#57
Posted 25 October 2015 - 09:47 AM
And why do people hate PSR so much? I haven't noticed THAT much of a difference, except higher C-Bill earnings, but what can be wrong with that?
#58
Posted 25 October 2015 - 09:48 AM
And when Single Player finally arrives, I can finally be rid of you Cryhards.
#59
Posted 25 October 2015 - 09:49 AM
Astrocanis, on 25 October 2015 - 08:17 AM, said:
I think I may have played my last game today. Between instagibs on larger mechs and semi-invulnerable lights, inability to see and being forced to use night or heat vision in broad daylight on the "new improved maps", the overall state of the game resembles misery closer than fun. Today I encountered an AFK (AFK!!!!) wolfhound. I shot him over a dozen times in the CT while both of us were stationary and his armor turned orange. This with 1 LL and 2 MPL. Horse ****. Also, I have been headshot FOUR TIMES since last night while moving in my raven. FOUR TIMES in less than 24 hours. More Horse ****.
You do realize that disconnects have severe hit reg issues and/or damage reduction (in CW anyway) right?
#60
Posted 25 October 2015 - 09:54 AM
Gas Guzzler, on 25 October 2015 - 09:49 AM, said:
You do realize that disconnects have severe hit reg issues and/or damage reduction (in CW anyway) right?
No. But given that hits are registered server side and my client should have position updated when we are both stationary, that would point to even worse problems with their network code and host state rewind. If my reticle shows damage and ANY damage is recorded in the area that I'm shooting, given that I am showing damage at the client, the server should (given half-assed HSR) be able to at least approximate the damage.
In any case, it's not just that: go to one of the practice areas, Caustic, for instance, and shoot at the atlas or the cataphract. Tell me that hitreg is fine. Make sure to try a variety of weapons - my favorite for hits that show a hit in the reticle but record almost no damage is the PPC, but yours may vary.
Edited by Astrocanis, 25 October 2015 - 09:55 AM.
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