Is Anyone Sincerely Happy With The State Of This Game?
#81
Posted 25 October 2015 - 04:39 PM
Still not happy with the state of the game overall though, no.
#82
Posted 25 October 2015 - 04:44 PM
I still enjoy the PUG queues, immensely.
#83
Posted 25 October 2015 - 04:46 PM
Astrocanis, on 25 October 2015 - 08:17 AM, said:
Unless all 4 of those headshots were from instagib artillery strikes, how did you manage that other standing completely still for multiple seconds for a mech to snipe you easily?
Not that artillery strikes shouldn't do a bunch of damage of course, and it also only happens when you're in range of a strike that somebody put down, but I still stand by instagib headshot strikes being really lame if only because of their nature of infinite range, no weight, and capability of gibbing you from 25m (or more?) behind you where you can't see them.
#84
Posted 25 October 2015 - 04:55 PM
I can see the game improving and that is one of the reasons for why I am sticking around.
#85
Posted 25 October 2015 - 05:13 PM
But the people who whine about visibility on the new maps are a bunch of pathetic scrubs, the newer maps are awesome.
#86
Posted 25 October 2015 - 05:18 PM
Long answer:
It's one thing to be assured that a game is more or less the same when you play it. There's something to be said if a game breaks its core principles and mechanics... because sometimes the result isn't great.
On the other hand, there's a point where things are stale. You can't just change for the sake of change (like hilariously bad balance changes), but you have to do things to improve and spice up the game.
When predicting and expecting mediocrity or less than that is the norm, then we get what we deserve. To keep trying to hope aimlessly that "things will get better" when past history suggests otherwise is kinda crazy. I'd like to think there is a future vision of this game, but so much of that "vision" isn't even fleshed out (like movements archetypes aka "pebbles of steel" - let alone a "second revision" of cockpit glass).
Perhaps some of you really need to research PGI's previous works...
If you honestly expect this game to survive on Steam, a far greater effort than the current slow pace is required... because as far as the outside world is concerned, we still have "one game mode"...
http://mwomercs.com/game/modes
#87
Posted 25 October 2015 - 07:08 PM
Pjwned, on 25 October 2015 - 04:46 PM, said:
Unless all 4 of those headshots were from instagib artillery strikes, how did you manage that other standing completely still for multiple seconds for a mech to snipe you easily?
Not that artillery strikes shouldn't do a bunch of damage of course, and it also only happens when you're in range of a strike that somebody put down, but I still stand by instagib headshot strikes being really lame if only because of their nature of infinite range, no weight, and capability of gibbing you from 25m (or more?) behind you where you can't see them.
I guess that's possible. In my Raven, I NEVER stand still other than peeking. These were running all out across a field. I hesitate to use the word "cheat", but it strains credibility that I'd get nailed that many times with headshots. I suppose it's possible that it was arty or air strike, but 4 times?
#90
Posted 26 October 2015 - 01:47 AM
These are mechs that torso twist, pew pew, overheat, and have the mechwarrior slot based equip system.
As far as I'm concerned, this has stayed the same and that works for me.
#91
Posted 26 October 2015 - 01:49 AM
now addressing psr. well to me it doesn't matter iam at tier 5 iall admit that but it hasent ruined my fun there are some great people at that tier most of the time the enamys i face give me a run for my money. even when i drop with my buddy in tier 1 i still am competitive but not nearly as effective. due to meta builds and fire starter bum stabbings.
MY suggestion play what makes you happy and what you have fun with rather then what people think you should play..
#92
Posted 26 October 2015 - 01:52 AM
I am too old and slow to compete against xXxMLG1337NoScopeDoritosxXx on COD or CSGO.
#93
Posted 26 October 2015 - 02:14 AM
#94
Posted 26 October 2015 - 02:21 AM
NextGame, on 26 October 2015 - 02:14 AM, said:
Game is already too deep for most players, there are not so many players who try to use all advantages they can get, the problem is thay roflgausserml are too easy to use and way too effective.
#95
Posted 26 October 2015 - 03:41 AM
Previous MW series? > MWO, pve content in those were just more satisfying.
MWO was meant to be a F2P game, where IS tech is comparable to Clan tech with same viability.
MWO still struggles with bugs, hit registration issues, it struggles with whinny community, that tends to go on forums crying about something being OP, just because particular he/she got killed by it. That being said, untill we have such a huge differences between clan and Is tech, people will always complain.
For how small the PGI was when they started MWO developement, the game itself made a huge progress, as long as the balance is supposed to reach its 100% functionality. Raged big time about many things, and yet i payed more and more.
For fan of MW BT franchise like myself, mwo isnt by far the best one, but it offers stable connection, pvp, competition. MW itself offers rather simulated robo combat rather than common FPS game. And i do appreciate that. I will appreciate that, always did anyway.
Like this game, but im done funding it, i've got all the clan mechs i wanted, excluding Blood Asp and Turkina which comes latter.
CW needs huge work. Hit detection needs adjustment. Damage pros of clan tech (mainly lasers) needs to be tunned down (imo) in order to achieve more balanced stats.
Concept artist deserves all the credits, (aside of screwing up TBR/MDD legs but thats is just another personal opinion and not that much of a deal) he allowed comeback of old mechs in the most epic fashion. Way to go mister Iglesias.
No matter how much i raged sometimes throughout all those years playing this game, its till nr.1 f2p game, game that offers more than just a mere FPS experience, and i like how big advantage can group play offer. Teamplay is a huge aspect of this game, and they really made it work.
Despite of me, refusing to fund anymore (like 4th time already) i dont mind playing this game. Kinda interested in future content.
Still a lot of work to do, if i was to place MWO at the top of MW franchise series.
Edited by MechB Kotare, 26 October 2015 - 12:07 PM.
#96
Posted 26 October 2015 - 04:02 AM
For me, the game still feels unfinished, beta-like, and there is still much to be done for me to be entirely happy with it.
Still.. Can't stop playing.. so they must be doing something right.
Biggest wish is a worth-while CW mode.. make the planets count for something, give us a true sence of galactic conquest, economy, and "Faction" warfare..
Edited by Vellron2005, 26 October 2015 - 04:06 AM.
#97
Posted 26 October 2015 - 04:21 AM
Before CW was implemented (and IGP was still in the picture), I was getting more and more frustrated with MWO. Once the Clans launched and there was $500 gold mech packs, I kind of reached a boiling point.
Anyway, after IGP was bought out and CW launched, I realized that this was about as good as it was going to get. I basically came to terms with what MWO was and that I was ok with that.
Now I enjoy the game for the more complex arena shooter it pretty much is. It is repetitive a bit (hence my current break from the game), but it can get competitive and there are plenty of fun moments (even if there are plenty of frustrating ones too).
Overall, yea once I accepted MWO for what it truly is vs what I hoped it would be, I've been pretty happy with it. Now my new hopes are on the new Battletech computer game.
#99
Posted 26 October 2015 - 04:53 AM
I am fine with CW phase 3 delays but the upkeep on phase 2 was crap the last 3-4 months. Faction rewards havent been updated since late May. There has not been a major CW event since early July. They did a couple comstar intercept mini events in September but quit after like a week. I heard they have to go in and fix attack lanes like every turn so if thats still a thing thanks to whoever had to deal with that.
Watching how Clan-IS balance is handled has been slow and frustrating. Too much pressure on quirks sometimes leading to overquirking to make things improved but also creating other issues. A lot of reluctance to do the nerfing that needs doing pre-quirk out of what I assume is fear of pokemech whale outcry and refund threats. Whatever it is, sometimes it was best to overlook it all rather than try to put my head around it. The rebalance pass has been a thing since like June when Sean Lang leaked its existence and all the hype and waiting so long left people expecting a lot.
Progress has been made w/ mechlab, UI, and tutorial so they have their successes but there is certainly room for constructive criticism in other areas. Russ said phase 3 was ~40% done a 2 months ago so if true then thats progress which just can't be realized yet. I am very interested to see if 4v4 improves the popularity of CW and if it is also popular to stream. PTS2 looks promising but realistically I think only 70-80% of that stuff has a chance to make it to prod but who knows.
Edited by Kin3ticX, 26 October 2015 - 05:01 AM.
#100
Posted 26 October 2015 - 04:55 AM
Mystere, on 25 October 2015 - 04:43 AM, said:
Yep - enjoying it alot - lots of stuff I would like to see but as a lest blow big mechs up game that feels like BattleTech - yep i'm there
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