Ed Steele, on 03 November 2015 - 04:46 PM, said:
It is not a "Lie", I don't even have to find the lore to back this up, just go in the mechlab and compare the Cbill costs of IS vs Clan equipment (which are from the BATTLETECH rulebooks). Anyway, I agree that support would be unlikely to give any kind of compensation to anyone because of this. And finally, I said I won't play, or pay for any more Clan mechs in MWO and when I get free ones, I just strip them down and sell the parts.
... Really?
You have conveniently ignored and/or forgotten an important item: the 'mechs aren't balanced on the level of individual pieces of gear; they're balanced on a 'mech v. 'mech basis. That's why you can't adjust your engine rating, or reallocate so many of your critical slot allocations on a Clan 'mech. It's why PGI allowed Clans to retain their ability to swap around omnipods to attain optimal hardpoint configurations as well - among other things. Again, you have no excuse for ignoring this (or not knowing, whatever the case may be) since it was clearly explained to you prior to the release of any Clan 'mech. And when you compare the costs of 'mechs
as 'mechs, which is the only appropriate way given what I've just explained, you find that a competitive, fully-upgraded and equipped Inner Sphere 'mech is nearly always comparably priced to its Clan counterparts. For example: a stock
Dire Wolf Prime will be only slightly more than an upgraded
Atlas DDC Brawler, and slightly less than an
XL Battlemaster Pulse Boat. This is as intended; pointing out that
some Inner Sphere weapons are less expensive is a red herring.
The only exceptions to this rule occur when the Inner Sphere build/chassis is both unable to support an XL engine
and cannot make up the difference with a larger engine. This is rare when considering top-performing 'mechs, and is an artifact of the differences in the 'Mech for 'Mech balance system. Do note that it is the
engine that is the deciding factor here, and that Inner Sphere and Clan XL engines are identical in price. Similarly, it seems to have slipped your mind that Pulse and ER lasers are the order of the day - and that
those weapons' cost is identical to their Clan counterparts, as is always the case. Only weapons which do not have Clan analogues are cheaper, and the difference is nearly always trivial compared to engine and structure costs. Strip the IS 'mechs in my earlier example down to their engines, then add DHS to normalize them with the Dire's built-in sinks - you'll find that while guns do make a difference, the greater part of the cost comes from the components, armor, and engine of the 'mech.
What all of this means is that when you consider their costs in the same way that you consider their balance, the prices of most IS 'mechs turn out to be equivalent to their Clan opponents - but with additional drawbacks from taking an XL to satisfy the vital requirement for speed. After all, the primary weakness of both the Atlas and the Dire Wolf are their excruciatingly slow travel and turn speeds. In order to keep up with the Clans, most Inner Sphere 'mechs have to sacrifice either survivability or firepower - and the question at hand in this thread is, "do the drawbacks of Clan weapons and 'mech customization make up for their advantages, including XL engine durability?" It is emphatically
not, "should the Clans be more powerful because a rulebook for another game says some of their weapons are more expensive?"
You always circle back to hitting people with the rulebook
for an entirely separate game. You don't seem able to help yourself - and it seems impossible by remonstration or tears to restrain you from it.