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Most Op Build


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#21 Mawai

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Posted 26 October 2015 - 01:08 PM

View PostLugh, on 26 October 2015 - 12:44 PM, said:

Yes. HOWEVER you don't need to do all 62points to kill it, you simple need enough engine criticals to destroy the engine.


Lol ... would be nice but engine criticals are not currently implemented and never have been. The same goes for life support and gyro crits. If they were the number of mechs dying to machine guns would be huge.

On the other hand, after the armor is stripped some of the hits may cause criticals which in turn may cause some ghost damage which might let a Jenner core an Atlas in two alphas but the odds aren't great. Certainly, every time I tried it in my JR7-F against those same Atlai it generally took more than two. This may depend on whether there are any CT items that CAN be critted (engine external heat sinks? weapons?).

Details depend on the actual coding ... might be able to test this in the testing grounds.

#22 FupDup

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Posted 26 October 2015 - 01:14 PM

Usually it will either be some combination of lasers + Gauss (e.g. Gauss + 5-6 ERML, 2 Gauss + whatever lasers, etc.), or just pure laser vomit (e.g. 2 LPL + 4 ERML).

#23 JediPanther

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Posted 26 October 2015 - 01:59 PM

Any light mech with six or more small pulse lasers with the cd 5 and range 5 mods. My brother has been using the wolfhound r variant as an anti light five spls. On a rare super match I did 804 damage in the panther and posted the pics to my imigr account.

#24 Mcgral18

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Posted 26 October 2015 - 03:15 PM

View PostLugh, on 26 October 2015 - 12:44 PM, said:

Yes. HOWEVER you don't need to do all 62points to kill it, you simple need enough engine criticals to destroy the engine.


Engine Crits don't kill the mech; engines are a single large Crit Padding pool of 15HP spread between 6 and 12 slots.


I thought I explained this to you before.

#25 Aresye

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Posted 26 October 2015 - 03:35 PM

My definition of an OP build would be a build that can solidly wreck multiple enemies in a short duration while under absolutely no team support.

Let's honestly evaluate the famous TBR laser vomit, HBR Gauss+Laser vomit. They both do a lot of damage, however you aren't going to do very well without team support.

So without team support I would rank the TDR-5SS, ACH, Gauss+Laser EBJ, and most DWF builds above the standard TBR/HBR metas.

The BJ-1X is sort of in a weird place because it's very squishy and needs that team support, but with proper team support its overall damage potential is very high. Very dangerous mech.

In the end though I feel the EBJ w/ 5 CERML+Gauss and the TDR-5SS w/ 7 MPL are the two most OP builds a player can run for either IS or Clan, for they can be both devastating with and without team support.

Edited by Aresye Kerensky, 26 October 2015 - 03:36 PM.


#26 AlphaToaster

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Posted 26 October 2015 - 03:47 PM

As fragile as the gauss rifles are, I have to go with 2 LPL + Med/Med Pulse or Med Pulse Boats.

I find when I run into a mech like the TDR-5SS I have to play particularly smart. Usually making sure I get the first hits in, and hopefully be well into my 2nd hits before it starts focusing me. The weakness of the TDR is it's turning/twisting limitations so you have to brawl em to beat em. That's tricky with Med Pulse TDR-5SS, so that puts it as one of the most dangerous in the game IMO.

The mech was quirked so it could face off against the TBR, but the quirks make it much stronger with it's specialized build.



#27 JP Josh

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Posted 26 October 2015 - 04:11 PM

7 er ppc assault of awesome.

#28 Davegt27

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Posted 26 October 2015 - 04:57 PM

I dont think you can have an OP mech

at least not for long

PGI only knows nerf so even if you come up with some great build it will get nerfed after a short time

#29 Xetelian

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Posted 26 October 2015 - 05:25 PM

DWF-W
2 Gauss and 6 Wubbers

TBR-D or TBR-D
2 LPL and 6 erML can also be 1 LPL and 6 MPL for an all Wubbage build but I like the erMLs range.

SCR-C or SCR-C
1 LPL and 6 erML the erML can we switched with SPL for 100% more wub.

ACH-PRIME
6 SPL which is probably the best build

There you have it the clan top tier mechs with very high heat builds and tons of DHS.
There are easily more OP builds than these but this is a good place to start.

KGC-000
2 Gauss and an XL engine make this a fragile but very dangerous assault

JM6-DD
2 Gauss and an XL engine so its very fragile and slow but can kill quickly

SHD-2H
XL engine weakness but a usable DPS build low alpha

FS9-S
6 SPL wub hugs build


I have a lot of innersphere engines and these are just a few of the builds I've run around with and I tend to use XL engines and don't mind going slow as long as I can bring firepower.

Edited by Xetelian, 26 October 2015 - 05:57 PM.


#30 badaa

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Posted 26 October 2015 - 05:43 PM

9x tag hunchback nuff said.

#31 Gamuray

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Posted 26 October 2015 - 05:51 PM

View Postbadaa, on 26 October 2015 - 05:43 PM, said:

9x tag hunchback nuff said.


Direwolf, 13 tag, 3 gauss rifles. Nuff said. Ultimate laser pointer.

#32 badaa

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Posted 26 October 2015 - 08:44 PM

View PostGamuray, on 26 October 2015 - 05:51 PM, said:


Direwolf, 13 tag, 3 gauss rifles. Nuff said. Ultimate laser pointer.


dear god ur a mad man!

#33 1Grimbane

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Posted 26 October 2015 - 09:09 PM

i currently run two dires with 5 lrg pulse and 6 ermed laser...... 107 alpha , 3 weapon groups for the lrg lasers and all 6 ermed on 4th group, rest of weight dbl sinks i can two shot any mech in game regardless of how much front armor is,,, the second alpha spikes heat so far up i'm shut down for a solid 20-30 secs, so i group them

#34 lol lol lol lol lol lol lol lol

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Posted 26 October 2015 - 09:10 PM

View PostJuodas Varnas, on 26 October 2015 - 11:19 AM, said:

Basically, any ACH, SCR or TBR build.


What's you're time and KDR's on those?

#35 Aresye

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Posted 26 October 2015 - 09:14 PM

View PostGamuray, on 26 October 2015 - 05:51 PM, said:

Direwolf, 13 tag, 3 gauss rifles. Nuff said. Ultimate laser pointer.


Not enough ammo...

BEHOLD!
http://mwo.smurfy-ne...19c0c97e70ff9b8

#36 Davegt27

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Posted 26 October 2015 - 09:33 PM

My EXE-D has a 76 alpha but I can’t get you guys to stand still so I can kill you

#37 lol lol lol lol lol lol lol lol

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Posted 26 October 2015 - 09:47 PM

DW - 10ERPPC, 3ERMEDLAS, TCII. Mutually Assured Destruction.

#38 Crosell

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Posted 26 October 2015 - 10:21 PM

Ive found the ebon jaguar with a gauss uac 10 and 3 med laser to be far more effective than the 5 ml build imo.

#39 Krivvan

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Posted 26 October 2015 - 11:30 PM

View PostJuodas Varnas, on 26 October 2015 - 11:19 AM, said:

Basically, any ACH, SCR or TBR build.

The ACH is on par with the FS9 now, not better.

#40 Random Carnage

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Posted 27 October 2015 - 01:25 AM

View PostXetelian, on 26 October 2015 - 05:25 PM, said:

DWF-W
2 Gauss and 6 Wubbers

Put the gauss in the arms. If they get crit in the arms, you still have all your wub remaining. If they get crit in the ST's, you lose your arms as well. The ammo can go in the arms with them as no danger of ammo explosion taking out the arm, and if you lose the gun, the ammo isn't taking up space in the torso better used for DHS.

Gauss in arms also gives you the targeting flexibility to take out snipers on hill tops that your torso can't reach, and I've sucessfully shot lights out of the air mid JJ with arm mounted gauss, so no real issues there.

Finally, gauss in the arms lets you peek fire better without exposing your torso (while you wait for your balls to drop).

Myself, I prefer an UAC20, 2*UAC10, 2*ERLL build. Hits hard and very versitile, able to engage at all ranges effectively - and ZERO ghost heat. Packs about 1200 AC damage between the ballistics, plus whatever energy you lay down. Can double tap alpha for 102 damage inside first second. Runs 1.25 heat, which you have to watch, but is quite manageable given there's no ghost heat, and if anyone walks around a corner into your sights within about 500m or less, they're in for a bad day.





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