Adamski, on 28 October 2015 - 04:51 PM, said:
The solution Russ is offering is attempting to address a symptom of the root problem instead of the cause.
CW is spread across 40+ odd planetary queues, and there is no incentive to spread out, instead, there is currently an incentive to form mega units and huge alliances, to increase the pool of skilled players to draw from, and to decrease the amount of time it takes to find a match.
Limiting Unit size, does nothing to address the problem, and instead actively pisses people off who are in these large units / alliances out of a sense of friendship and solidarity.
I don't have a personal stake in the matter, other than my unit has 400+ members, but its purely a social construct as its rare more than 5 of us are online simultaneously.
I agree.
For CW, this is what needs to be reevaluated first.
The large number of queues all across the Galaxy map could be nice for skirmishes and Special OPs missions, where it can be a PvE type environment, with changing objectives and so on. And where it would not be necessary to have 24 players on two teams to simply get a drop.
Where actually taking planets and moving the borders should have way fewer ways to occur and possibly be done as special events, so that something like the Clan Invasion can actually play out over months of fighting across worlds (our real-time) and have it be more of a campaign feel. Not how we currently see the ability for Factions to march across the Galaxy map being able to ignore in-universe logistics and so on between Cease-Fire periods, with worlds potentially able to swap back and forth within a day.
So, I like the idea of having Tukayyid styled events to reduce the number of queues for this facet of Warfare, where say each week there would be a Planetary Invasion available for Factions to move their borders. One it slows rapid expansion with players able to participate from any part of the world and contribute to the Faction's Campaign into enemy territory, two it can significantly reduce the number of queues from whatever it is now to one for each pair of warring Factions.
With the use of incentives, as the ComStar Intercepts represent, the devs are building up their tool box for making adjustments on the fly and eventually have more ways to improving MWO and CW. And there could be possibilities of having Stock only modes as direct parts of these events, or another manner to earn a C-Bill boost for such matches and so on.
So the current frame work of being able to see all of the worlds listed can stay around, but should be saved so it can be re-purposed for future PvE work and look to have tie-ns with Merc Contracts, future game modes and so on.
Edited by Praetor Knight, 28 October 2015 - 10:50 PM.