PholkLorr, on 04 November 2015 - 12:59 AM, said:
Yea, Dota 2 had a prize pool of $18,500,000 for one competition. The best players, best teams, best playstyle(s) were rewarded. I watched some interviews with Sumail and Dendi and they were saying stuff like "i want to crush my opponents". Good, i respect that. In here, there seems to be a crapload of bads who, instead of learning to get good, cry about the good players using exploits.
For ppl who want to win, the smart thing to do is to emulate the best players. That is, if you want to win. And i am 100% certain that everyone wants to win.
Actually, everyone wants to win. Even the bad players want to win. If they were having fun SOLELY based on running bad builds, they wouldn't be crying about superior players with superior builds wrecking them. The problem is that they *want to have their cake and to eat it too*. They invent their own rules (not the game's rules) AND they want to win. Anyone who doesn't stick to their invented rules are using exploits.
Reminds me of C&C and Red Alert. "10 mins no rush". "No super weapons". "No Yuri". "No this no that". If two parties agreed to play by a rule, that's all nice and good. If one doesn't agree on an arbitrary rule, the other whines and says you're exploiting. Lol.
Alright, imagine that the faulty logic of "anyone who plays meta = exploit" (a la cdlord) wasn't faulty. Just pretend that it isn't. So if he says "single heatsink atlas with SRMs and LRMs" is the "non exploit" way to go. What's stopping someone else from saying, nonono, "single heatsink Atlas, with PURE SRM only build is the way to go. The other atlas with LRMs is exploiting because he can hit me at long range and i cant do sheet" (well actually you can do something about it, you just don't want to). See, the problem with this logic is that, anyone can invent their own rules (not the game rules) and say that people who don't abide by their invented rules are exploiting.
In any case, cryhards can stick to their crappy builds for their own enjoyment. Im going to carry on playing the best builds and steamroll the cryhards with my 700 to 1k dmg. That to me is enjoyment.
It's still a win win situation in the end. The cryhards get to have their fun sucking and crying using crappy builds (coupled with generally below average skill) while the best players (with the best skills) coupled with the best builds gonna winwinwin. Everybody gets to have fun. Both the tryhards and cryhards. What's not to like? Fun for everyone, regardless of skill level or playstyle/build.
Ehhh~ you're right and you're wrong.
You can't apply those pro-scenes here due to how MWO Works. This game is rarely about individual skill and more the sum of a team's parts. But have you not wondered why the pro-gaming scene revolves around MOBAs these days even though MMO PvP teams are a thing; FPS Pro teams are (still!) a thing as are fighting game top level players and yet, are hardly given a look-in. Perhaps a foot note on a gaming blog somewhere or a two paragraph article on Kotaku... while the LOL and DOTA tournaments get explicit days of coverage and headlines all the time, even recently showing up on BBC news' website and televised news?
It's the same reason hardly anyone gives a hoot about Formula 1 any more compared to most other sports: The same people with the same tricks and the same characters\classes(Cars I guess in this example) doing the same thing over and over and achieving the exact same,
predictable results every time. DoTA and LOL are so heavily watched and celebrated
because the pro players are constantly changing the meta, doing bizarre builds and changing up what is considered top tier in an effort to throw the other team. There are over 2million possible character combinations in a LoL team and heaven knows how many more when you consider item builds. The ability to make a team from that vast selection that works well enough to totally throw your opponent is a skill, and THAT is why the pro players there are celebrated. And the reason pro players in the Smash scene or Street Fighter scene or hell, even here in MWO are not given a look in is because it's the same
predictable and downright
boring thing every time.
Fox only, no items, final destination. Ken \ Chun-Li in SF3 Thrid Strike. Stormcrow\Thunderbolt laser vomit.
Does it work? Sure you can pull wins with that, usually very decisive ones. We've all done it and done it consistently. But how is it still good after 300 wins of the same play style doing the same things in the same places on the same maps every time?
I'll answer for you:
It's not. Perhaps for
you it is, perhaps you have the patience to do that over and over and over to make some arbitrary numbers and ratios on a stat-page in the dark corners of the net tick upward, but for the vast majority of players it gets old and it gets old quick. Perhaps you feel like an incredible badass when you core-out someone's CT with 6 Large Lasers for the 813th time but I personally, am bored of it. This is why we have no 'real' pro-scene.
The community does not love the pro players of this game because the pro players in this game are unique in that they actively influence the devs to maintain the status-quo in terms of balance while
simultaneously accosting them for not making changes. The pro players are not supported because they
encourage and perpetuate stagnant and boring gameplay that has been starting to grind on and get old since the clans were first introduced. They're not loved because they then point at the devs and blame them for not changing it, while threatening the devs they'll quit and leave and tell their mom on them if they so much as adjust the heat scale or burn times. They're not loved because what they do hurts the long term health of the game, just so they can feel better than a T3 player.
A good player is loved because he
changes the meta, he finds ways to circumvent and beat the meta with effective ruthlessness and to turn the opponents biggest strengths into glaring weakness through a combination of skill and equipment. MWO does not allow that much freedom, in MWO you select your load out from a pre-built net-list focusing on heat and DPS and nothing else. Skill is secondary, the build comes first.
So you keep playing the game the way you want, you keep enjoying your 500th game of the same 'Mech with the same build. I don't want to take that away from you. Just realise that people who do not play the game like you do are not bad people.
If you want to be a true pro gamer, this is the wrong game.
Edited by Pika, 04 November 2015 - 01:33 AM.