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MWO and Mixed Arms - Tanks, Hovercraft, VTOL's, and Aerospace


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Poll: Do you want to see Tanks and Aerospace and such in MWO? (358 member(s) have cast votes)

Should MWO (eventually) include mixed arms - tanks, VTOL's, and Aerospace?

  1. No. (23 votes [6.42%] - View)

    Percentage of vote: 6.42%

  2. Hell no! (26 votes [7.26%] - View)

    Percentage of vote: 7.26%

  3. Yes - but only as NPC fodder on some maps (122 votes [34.08%] - View)

    Percentage of vote: 34.08%

  4. Voted Yes - as 'summonable' pets / expendable items or the like (86 votes [24.02%] - View)

    Percentage of vote: 24.02%

  5. Yes - other (explain.) (83 votes [23.18%] - View)

    Percentage of vote: 23.18%

  6. Can they include Tacos? I like Tacos... (18 votes [5.03%] - View)

    Percentage of vote: 5.03%

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#21 Project_Mercy

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Posted 09 July 2012 - 02:19 PM

I support vehicles if they're put in like vehicles in TT.

I look forward to all my enemies piloting vehicles.

PS. Vehicles suck in Battletech. You know why people are angry about legging in MW game? Well, playing a vehicle is like being legged ALL THE TIME. Destruction of one section of your vehicle is total destruction. Any one hit will likely result in a crit, which will likely severely disable the vehicle.

MW:LL might as well be MW4. It's just some people who took the assets and made a different game. Vehicles are supposed to suck. If they didn't, nobody would ever build a mech. BV for BV, they should be worse than any mech that comes close to it point wise.

#22 Kraven Kor

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Posted 10 July 2012 - 07:39 AM

View PostWraeththix Constantine, on 09 July 2012 - 02:19 PM, said:

I support vehicles if they're put in like vehicles in TT.

I look forward to all my enemies piloting vehicles.

PS. Vehicles suck in Battletech. You know why people are angry about legging in MW game? Well, playing a vehicle is like being legged ALL THE TIME. Destruction of one section of your vehicle is total destruction. Any one hit will likely result in a crit, which will likely severely disable the vehicle.

MW:LL might as well be MW4. It's just some people who took the assets and made a different game. Vehicles are supposed to suck. If they didn't, nobody would ever build a mech. BV for BV, they should be worse than any mech that comes close to it point wise.


Pretty much agree with all of this.

#23 Vandul

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Posted 10 July 2012 - 07:46 AM

I think that when you die in game, you should be plopped down into a jeep with a MG and allowed to enter the fracas.

If you die then, well, you had it coming.

#24 Voro

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Posted 10 July 2012 - 07:50 AM

It would have to be tricky how they implement non-mech units, because there is a shear lack of equality in power between them. If they vehicles etc. had some special abilities that with strategy and real thought, gave them the leveling field or a bit of advantage, then I am all for it, but I just see people wishing for what isn't yet, and then when they get it, people complain because they can't use them because the mechs are OP....It's reality.

So I am for the idea, but not for players to use, maybe NPC pet, or NPC support, through an ability that you the warrior has.

#25 Lyteros

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Posted 10 July 2012 - 07:54 AM

I'm fine with mechs only, but I also would enjoy (properly) included vees etc. I'd only see them "working" as npc units tough.

Summoning them for some money or depending on the Map or type of fight would be nice.

e.g.
on a relatively open map you can invest into a squad of condors providing fire support, or something like that. (on a crowded map KI may have a hard time).
Or on a Capture the Base map you could invest into some defensive Tanks (bulldog, Hetzer, demolisher for example) which stay close to the base and guard it, so they give you additional defense and buy you time (must be destroyed before base can be captured)
Another thing could be LRM tanks, which can throw down indirect fire (a light mech spots for them).

it could also be used as balancing item, if there is some hidden or open player skill calculation and one team clearly outskills (and maybe outweights) a side, there could be a few npc tanks assigned to the underdog...

Edited by Lyteros, 10 July 2012 - 07:55 AM.


#26 Vexgrave Lars

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Posted 10 July 2012 - 08:05 AM

Sure.. but your forgot, Naval Assets, Infantry and Elementals.

Hungry enough to want it, patient enough to wait for them to get it right.

#27 Tokimonatakanimekat

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Posted 10 July 2012 - 08:09 AM

Well, it would be fun to have anything other than mechs controlled by AI and interfering with player battles.

#28 ThunderThumb

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Posted 10 July 2012 - 08:12 AM

Why not implement a neutral location(factory/barracks) that when held for a certain amount of time supplied you with an Npc pet? Sure it's been looked into in other games but none the less it would be an interesting factor for the map. OH! And most of all, make it a destroyable building :)

#29 Morang

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Posted 10 July 2012 - 08:41 AM

Yes, Playable!

#30 ThunderThumb

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Posted 10 July 2012 - 08:46 AM

Here's another epic thought. Have a survival mode vs AI non mech units. Team up with friends and last as long as u can. Water areas to help with heat and ammo respawns.

#31 Malagant

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Posted 10 July 2012 - 08:49 AM

View PostIron Harlequin, on 09 July 2012 - 01:10 PM, said:

Well you see the game is called:

Mechwarrior:Online

not

Battletech Combined Arms: Online


This may be so, but the game I'd like to play even more than Mechwarrior Online is Battletech Online. Where your team, guild, crew, or whatever you want to call it, have the options to use combined arms tactics, such as artillery strikes, air support, near orbit engagements, deep orbit engagements. Then looking to the bigger picture of an overall stategic back and forth of system and regional conflict. Is the technology viable to make this vision happen yet? Probably not, but I can dream can't I?

#32 Oswin Aurelius

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Posted 10 July 2012 - 08:53 AM

Voted for tacos because I could.

#33 Vaktor

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Posted 10 July 2012 - 09:10 AM

I would love to see it... But I really don't want them working on these little tacos until the game is good and polished and all the cool mechs are in the game ( I mean they still have to wrestle the Warhammer from harmony gold for Christ sakes).

#34 SocketWrench

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Posted 10 July 2012 - 09:14 AM

It's already been said, but, in TT vehicles suck. They have their place and their advantages. Namely, a metric ***-load of armor and no heat management. The down side is they are very easy to immobilize and there's a much higher chance of getting a through-armor critical hit.

My opinion is that they really don't add much to the game. I though MW:LL was a pretty fun game and all but I absolutely loathed all the other vehicles and crap they put in that game that were just silly. I constantly though while playing LL that the game would be awesome if it was just 'mech combat, but the VTOLs, Aerospace Fighters/Bombers, Tanks, and Elementals were just cumbersome and not particularly fun addition to the game.

#35 Schtirlitz

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Posted 10 July 2012 - 09:33 AM

Mixed arms would be nice, but the balance issue and the fact they are not that good...

#36 Monsoon

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Posted 10 July 2012 - 10:17 AM

Yes, and I'm one of those who'd love to see them as Pilot-driven vehicles.

BUT, I think they should only be for larger engagements. Meaning somewhere down the line (based on the success of this game, and even then we are likely talking two years at least) have a full on Total War map(s) for large groups. ie. 32 vs 32, in which only a portion of the group (let's say 8) are piloting Mechs, and the others are part of the Mixed forces group.

Heck, I'd even love to be an Infantry soldier with a flamer. lol

#37 Alexandrix

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Posted 10 July 2012 - 10:19 AM

No thanks.If I want to get vtrolled by a balloonmoth hovering 1000 meters directly above my head raining LRM's,with no effective way to defend myself,I'll go play MWLL.

Edited by Alexandrix, 10 July 2012 - 10:21 AM.


#38 Glythe

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Posted 10 July 2012 - 10:22 AM

View PostSept Wolfke, on 09 July 2012 - 12:24 PM, said:

vehicle base defenders would be a 5 star, two thumbs up add-on.


This is one of the things that never made sense in World of Tanks. Your team loses if the enemy team runs all the way across the map and sits in the circle that has nothing around it (and nothing to defend it) for about 90 seconds.

#39 Kraven Kor

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Posted 10 July 2012 - 11:35 AM

View PostAlexandrix, on 10 July 2012 - 10:19 AM, said:

No thanks.If I want to get vtrolled by a balloonmoth hovering 1000 meters directly above my head raining LRM's,with no effective way to defend myself,I'll go play MWLL.


Just remember that in MWO, if done correctly, you will have a way to defend yourself. Either through your own mech's weapons, or the weapons and equipment of your lance / teammates, and particularly through good teamwork. And, again, I don't want to see pilots in Aerotech raining death upon us mechwarriors. I just occasionally want to see one zip through the sky or whatnot.

I just want to see the Battletech universe in action. I want to see dropships landing or dropping mechs, I want to see tanks and hovercraft and hell, even those annoying SRM infantry squads. And then I want to step on them.

#40 Project_Mercy

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Posted 10 July 2012 - 11:46 AM

All of them make sense. They don't make sense to be first-person controlled by a user. As soon as someone can get in some vehicle, they're going to feel they should be "balanced" to the other stuff. No matter how much they may claim they understand that, there will be constant complaining about how "mechs are OP" or "such and such tank isn't good" or "so and so is kiting with their VTOL"

Like I said some of the Aerospace threads. If you're going to implement them, use them via Command Mech modules. So, at the beginning of the fight, certain mech builds (or per XP gains) get X points of command resources. They can assign them to things (like Off-map artillery, or Aerospace bombing, or Aerospace supression, etc). During the battle they can pop them up and deploy them.

As for getting inside the vehicle and driving them, I just think it's a terrible idea, not to mention a lot of work that could be better spent on other stuff.





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