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MWO and Mixed Arms - Tanks, Hovercraft, VTOL's, and Aerospace


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Poll: Do you want to see Tanks and Aerospace and such in MWO? (358 member(s) have cast votes)

Should MWO (eventually) include mixed arms - tanks, VTOL's, and Aerospace?

  1. No. (23 votes [6.42%] - View)

    Percentage of vote: 6.42%

  2. Hell no! (26 votes [7.26%] - View)

    Percentage of vote: 7.26%

  3. Yes - but only as NPC fodder on some maps (122 votes [34.08%] - View)

    Percentage of vote: 34.08%

  4. Voted Yes - as 'summonable' pets / expendable items or the like (86 votes [24.02%] - View)

    Percentage of vote: 24.02%

  5. Yes - other (explain.) (83 votes [23.18%] - View)

    Percentage of vote: 23.18%

  6. Can they include Tacos? I like Tacos... (18 votes [5.03%] - View)

    Percentage of vote: 5.03%

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#61 Grey Weasel

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Posted 10 July 2012 - 03:44 PM

I like the idea of expanding the available arms. I think a great way to do it would be in scenarios where they are specific to the scenario. Bolster lances with them, make them commandable, but not pilotable. Yes, they are relatively flimsy, but anyone thinking they are little more than targets and a nuisance is missing the point of THIS game. THIS game is about skill and tactics, not pewpewhappyfuntime. If you want a shoot'em'up, you're in the wrong game.

#62 Grey Weasel

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Posted 10 July 2012 - 03:48 PM

View PostKhushrenada, on 10 July 2012 - 02:12 PM, said:

as stated earlier, this is mechwarrior online, i want to pilot a mech and engage in mech battles. so if we add vtols and stuff, you also have to add arties, which are very often present in battletech engagements, and then again you have a game, where someone without even beeing close to you can shoot you down, maybe even one-shoot you...


So, indirect fire from missile boats can't one-shot you, already? I don't have to see you to shoot you. I just need someone on my team able to see you...

Vehicles have always been important to the Battletech universe, in their own special way. Why do people want to over-simplify an amazingly rich and complex game?

#63 OICU812

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Posted 10 July 2012 - 03:53 PM

Some day we'll have the combined arms warfare we all dream about.....

#64 Cobweb

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Posted 10 July 2012 - 04:26 PM

No. If you want tanks, there is a game for that, they are also in development of a plane game.

#65 Kraven Kor

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Posted 10 July 2012 - 05:22 PM

View PostKhushrenada, on 10 July 2012 - 02:12 PM, said:

nope, absolutely not.

as stated earlier, this is mechwarrior online, i want to pilot a mech and engage in mech battles. so if we add vtols and stuff, you also have to add arties, which are very often present in battletech engagements, and then again you have a game, where someone without even beeing close to you can shoot you down, maybe even one-shoot you...

i really like it, that once for a change a game that is called mechwarrior is centered around mechs and not something else, that might ruin your battle experience with your mech.

besides, as mentioned earlier as well, if you want combined combat, get mechwarrior living legends. i like it a lot, but at that game as well, i could live very well without tanks, vtols and air/space fighters.


And, again, I think the answer there is to make them NPC's, summonable / expendable, and of limited use / availability / re-use. IE, you buy / earn an "Aerospace Strafing Run" and when you use that item, it is consumed, and an Aero comes and does some small amount of damage in an AoE line. Or you earn / buy a lance of Light Hovertanks that zip about and harass your target for a few minutes or until killed. Or you buy / earn an "Artillery Strike" that lets you call in an Artillery strike - that targets a spot on the ground, not a mech.

To each their own, for sure, but again, I think this could work and would love to see something along those lines.

#66 Marric

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Posted 10 July 2012 - 05:34 PM

As far as mixed arms combat, I think that having tanks, lrm carriers etc would add a bit of depth to the game. If you just want to slug it out with another mech and play rockem-sockem robots thats fine, but I like a little more variety. Adding Mixed Arms companies allows for more flexibility and hopefully strategy in the game. If the only goal here is to beat the other mechs without any goals or achievements, the game is going to be boring. I want to have achievements and ways to make battles interesting and fun.

#67 The Boneshaman

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Posted 10 July 2012 - 05:57 PM

View PostMalagant, on 10 July 2012 - 08:49 AM, said:


but I can dream can't I?

NO YOU CAN NOT DREAM!!!! THAT IS NOT ALLOWED!!!! WE FORBID YOU TO USE YOUR IMAGINATION!!! YOU ARE NOT ALLOWD TO DREAM OR HAVE YOUR OWN OPINON THAT DIFFERS FROM OURS. :) Raises the Nazi flag. (disclaimer for those who dont know what sarcasm is: im am being sarcastic)

#68 MechaDraco

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Posted 10 July 2012 - 07:19 PM

I've see a 6 flamer Harasser (light hover scout tank) take on a light mech and win before, a 6 flamer harasser can ruin even the biggest of mechs days if it can surprise them, yes it's flimsy as hell, and its one of the oldest tanks in the known universe, but concentrated fire with 6 flamers can be great support for your team if you can surprise that atlas from behind and overheat his engine so the rest of your team can charge in and gank his ***.

Edited by MechaDraco, 10 July 2012 - 07:20 PM.


#69 FireNova

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Posted 10 July 2012 - 07:21 PM

Hmmmmm. If I didn't know any better I would have to say that those who oppose combined arms surely hate the fact that aero are a good viable counter and if you have no AA then......




;) :)

#70 MiniChiken

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Posted 10 July 2012 - 07:34 PM

Do your tacos come in the pink variety?

#71 SilverStream

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Posted 10 July 2012 - 07:35 PM

In a tactical game like this it would add a very nice additional element. I'm all for it.

#72 Stedfast

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Posted 10 July 2012 - 07:36 PM

I always felt like airpower would be relevant in MWO, but tanks would be obsolete. A tank against the lightest of mechs seems oboslete, but airpower could help soften a target/defensive position before the mechs moved in for the kill.

#73 Wobbleside

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Posted 10 July 2012 - 07:58 PM

As cool as it would be.. not at this time. No really. The Devs and art team have enough material to deal with already.

#74 Deathz Jester

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Posted 10 July 2012 - 09:25 PM

It sounds decent in theory, but in practice it would ruin the game and detract from the main goal of the game.

Being a Mechwarrior

#75 IcePho3nix

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Posted 10 July 2012 - 09:28 PM

I think being able to call in armored support would be boss.

#76 Antaumus

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Posted 10 July 2012 - 09:41 PM

No, not never but not now. Other stuff is sub par, why would anyone get in a tank if they had a mech? I youtubed some MWLL vids for a few days and I didn't see many other than mech vids, if anything they just used tanks to save for mechs. Waste of time and resources. Focus on mechs this game is MECHwarrior.

#77 Sean von Steinike

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Posted 10 July 2012 - 09:45 PM

View PostIron Harlequin, on 10 July 2012 - 09:25 PM, said:

It sounds decent in theory, but in practice it would ruin the game and detract from the main goal of the game.

Being a Mechwarrior
Right, because Mechs only ever fight other mechs, nothing else, ever.

#78 Deathz Jester

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Posted 11 July 2012 - 08:44 AM

View PostSean von Steinike, on 10 July 2012 - 09:45 PM, said:

Right, because Mechs only ever fight other mechs, nothing else, ever.



Where in my statement did I say mechs only ever fought other mechs?

hm?

i didn't

so keep you're snarky remark to yourself.

#79 Kraven Kor

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Posted 11 July 2012 - 09:28 AM

View PostAntaumus, on 10 July 2012 - 09:41 PM, said:

No, not never but not now. Other stuff is sub par, why would anyone get in a tank if they had a mech? I youtubed some MWLL vids for a few days and I didn't see many other than mech vids, if anything they just used tanks to save for mechs. Waste of time and resources. Focus on mechs this game is MECHwarrior.


And I'm perfectly happy waiting for it, or whatever. I'm not starting a petition or anything (because, you know, those always work so well with MMO's)

Was just putting this out there to see how others felt.

#80 Quincy McAllister

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Posted 01 December 2012 - 09:50 AM

Some quick thinking on combined arms – and more

Combined arms enrich the game – if properly designed.

Artillery
Artillery strikes would be a nasty surprise on the battlefield and would further increase the value of units that can call in such strikes (most probably scouts / light mechs). There are essentially two possibilities tom implement artillery. Off the board (you cannot reach them, and have no possibility to counterattack on an artillery position) or on the on the board (real units that can be searched and destroyed. When considering the range of artillery a on the board solution would require larger maps.

Aerospace
Similarly aerospace strikes can be included off the board making some units able to call in aerospace strafing. The more complex solution is what I would call a dual game. Ground combat and Air combat with an overlay over the contested ground combat area. This would make it possible that the aerospace units have a much larger area to maneuver. Only when the fly across the contested ground combat area may they engage in ground combat via a strafing run. Obviously AA Mechs / AA capabilities would then have to be included in the game.

Helicopters
Helicopters would have a similar role as scout mechs, only much faster and more vulnerable. I think their greatest value could be in a campaign mode with fast redeployment over several contested battle areas.

Tanks
Tanks are a cheap alternative to mechs with generally lower capabilities. They could have a more pronounced role in sustained campaigns where cost and material come into play. One other role are ambushes e.g. in cities where tanks can potentially hide in building. This would make city fighting much more intense and no save turf for mechs. However technically this would require tanks being able to move into and out of buildings (my personal favorite are several tanks in a parking garage…) and of course buildings would need to be destructible.

Infantry
Infantry can be even deadlier for mechs than tanks if properly deployed in city maps. However it is probably not conceivable to have single play mode on infantry. I would rather suggest that one player may command a whole platoon (similar to Operation Flashpoint – which I very much liked). As a cheap unit, which can be very decisive in the right battle environment, infantry may also have a role in sustained campaigns. However infantry will probably not work with random maps. I cannot imagine a sane commander deploying infantry in caustic valley. Personally I would love to have infantry in the game. What will be the clan invasion without the very special clan infantry?

Flight Mechs
Rare but wonderful units to very quickly take out an artillery position or redeploy across several contested battlegrounds in sustained campaign. They would become extremely valuable if able to switch between ground combat and aerospace combat reinforcing the positions in a dual game (ground combat / aerospace combat).

Sustained campaigns
Currently the game is single battles of Mechs against each other with only one game mode (Assault) which makes a perfectly fun and short game. However I could really find even more interest in a sustained campaign (e.g. for control of a planet). This would require more mission types than only “Assault”. It would be interesting to have a system of deploying forces on a command scale to different battle areas. This could lead to uneven start positions in matches, making it necessary to withdraw, regroup, attack again. The campaign mode should take time and require rearming and maintenance. This will put some pressure on the pilots who spend all their ammunition in one battle (if cut off from rearmament…). A concept of attrition will probably also increase the value of cheap tanks and infantry, when the commander has the possibility to deploy some of these cheaper forces in a sensible manner.

Orbital combat
Orbital combat could be included in a campaign mode so that attacks would have to gain control of certain landing zones first before they could deploy their forces on the ground. However Orbital combat would be completely different game with few connections except on a strategic scale in a sustained campaign when a successful orbital combat may bring reinforcements to embattled forces on the ground.





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