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Mech customization NEEDS to be limited


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#161 Maximilian Cromwell

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Posted 13 July 2012 - 06:30 PM

This has probably been brought up, but quite frankly I don't feel like flipping through 9 pages of comments, but this is my opinion. You're going to have to leave customizing pretty open. Only because, with the limited number of chassis you're going to have to allow people to make mechs that aren't in the game. Player will want to make mechs, that while they won't look like their favorite Mech, at will at least have the stats of their favorite mech.
Granted now, I do feel their should be limitations on how often and extreme changes can be made. As others have probably pointed out, these are not Omni Mechs and you can't go adjusting them whenever and however you like.

#162 Graphite

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Posted 13 July 2012 - 07:29 PM

View PostWolv e, on 09 July 2012 - 03:23 PM, said:

An Atlas with 4 large pulse lasers would make no sense, as there is already a mech that has that config (Rifleman IIC) and the Atlas role if close and personal with beefy armor, or would you put 3 ER PPC on an Atlas, when the Awesome already has that config?


Then you just have a chat to PGI for us then, and get them to quickly whip up the Rifleman IIC and every other design we might want for us, ok? ;-)

Plenty of people (like myself) love customising mechs (please don't read that as "min/maxing"). And MWO already has limits: hardpoint weapon type restrictions.

Edited by Graphite, 13 July 2012 - 07:43 PM.


#163 Hybris

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Posted 13 July 2012 - 07:31 PM

Like the guy above I don't want to dig through past the thrid page.

Now moving on... I want open customization it make it interesting to see how others react when say I pull out my Atlas with a Long Tom (or 2) and start pounding them at range or when I have a Fafnir loaded up with blocks of Ultra AC 2's or rotory AC 5's and massive stocks of ammo its odd ball configs that are at the very least fun to try out and see how far I get with them.

#164 MechPorn

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Posted 13 July 2012 - 07:31 PM

Oh Yeah!!!!!

Posted Image



#165 RG Notch

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Posted 13 July 2012 - 07:33 PM

View PostXandre Blackheart, on 11 July 2012 - 07:03 PM, said:

It still sounds rather ironic that people want to increase the diversity of mech builds by limiting customization. Perhaps counter-intuitive is a better term.

I understand the desire to avoid optimization of a single design until it is the only logical choice, but I just don't see that happening with the current restrictions in place - such as hardpoints, actual cbill costs for repair, and defined roles for different mechs (especially scout mechs).

As for the fear of being surprised by a non-standard mech design, that's actually part of the fun of battletech. Knowing what to expect and predict every time I see a jenner pop over the hill is boring as crap. People who can't handle the unexpected will just have to adapt.

Adapt or whine, that seems to be the options in most games. Apparently whining is easier. It's definitely more popular. :(

#166 Smauge22

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Posted 13 July 2012 - 07:44 PM

Mechs should be fully customizable to whatever weapons you "unlock" per say. You shouldnt be limited by what type of weapon you can use, but just by how much your mech can hold. If you wanna drop some pounds from armor to allow for an extra MRL or such then you should be able to.

#167 Bobfrombobtown

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Posted 13 July 2012 - 08:39 PM

View PostWolv e, on 09 July 2012 - 03:23 PM, said:

One of the biggest problems with previous Battle tech games was the "universal customization" allowance. Meaing everyone thought just because they salvaged or puchased it, it was going to fit on their mech, even tho common sense said no. Like a PPC on Jenner.........not gonna happen, or at least should not. However if you have the tonnage or willing to sacrifice things, you could make it happen, and this brought on the light - medium mechs with 12-18 small pulse lasers circle straffing ppl (which has been addressed in this game).

However playing the IS WAS supposed to be hard, they were no Omni mechs like the clans, thus the IS had Variants of their mechs and this is what we need to stick to also...the variant models. Or at the least limit the amount of a specific type of weapon can be put on an IS mech.

An Atlas with 4 large pulse lasers would make no sense, as there is already a mech that has that config (Rifleman IIC) and the Atlas role if close and personal with beefy armor, or would you put 3 ER PPC on an Atlas, when the Awesome already has that config?

To be true to the table top game you also have to be true to the varaints and each mechs limitations, as each mech was built to fit a role with certain needs in mind.

The Omi mech (clan mechs and later the IS introduced their versions) Is the only mech capable of taking and swapping various weapson and heatsinks without penalty...........we should keep it like that. My 2 cents...FLAME ON!

I'm too lazy to read all of this thread. Shot version is that customization IS limited. This is due to the hardpoint system and the adherence to the construction rules. No energy hardpoints, no energy weapon there. Not enough crit spots for your uber gun? guess what, you don't get to equip it.

#168 Lt Scumbag

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Posted 11 November 2012 - 05:08 PM

The synonym for MWO IS customization. My roommate put an ER PPC and Guass Rifle on a Cicada and called it Mega Pew Pew. I see nothing wrong with that! He obviously had to make a major trade off by lowering his speed to around 45 Km/H and half the normal armor, be he made an Atlas pilot crap his pants at 500 meters. These games are about fun and exploring possibilities with what the devs have given us! Don't repremand us for trying out outlandish ideas that would never normally pass through a mechwarrior's mind, I say this shows the creativity of the community and the blossoming love for a game that I personally was completely against going online. Now that I've seen what it can do in only Beta, I can't wait for the Clanners to show up! I want my Daishi! ... or a Brigand so I can be a pirate!

#169 Memory

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Posted 11 November 2012 - 05:13 PM

Not gonna flame you, just gonna say absolutely not.

No way in hell would I play this game if you took away my universal customization. That's 75% of the fun, and I would be willing to bet a six pack that it will not change.

Edited by Memory, 11 November 2012 - 05:14 PM.


#170 Kaijin

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Posted 11 November 2012 - 05:26 PM

View PostSkadi, on 09 July 2012 - 03:31 PM, said:

yes, lets prevent people from using their minds as weapons and creating these obsurd setups no one else would think about because they took the tame and had the wits to come up with it!, punish the creative! NO FUN!


This mech belongs on Solaris on nowhere else:
http://youtu.be/OgUzhO1TiAc

We didn't have customization at all in MPBT:Solaris and it didn't hurt popularity any. Few are advocating for no customization, but 4 ERPPCs on a Cicada?! Come on.

Edited by Kaijin, 11 November 2012 - 05:34 PM.


#171 Sandpit

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Posted 11 November 2012 - 05:29 PM

View PostHawkeye 72, on 09 July 2012 - 03:26 PM, said:

WOAH


De'ja vu here...

Alright it passed.

"Flame on" is starting to become a bad catch-phrase around here. There are hardpoints bro, so restrictions are there. The devs had a whole thing on "role warfare" and have been very clear on this. Thanks for your input.

^^^ This
Hardpoints
Limited customization. Looks like it

#172 Bubba Wilkins

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Posted 11 November 2012 - 06:03 PM

View PostLt Scumbag, on 11 November 2012 - 05:08 PM, said:

The synonym for MWO IS customization. My roommate put an ER PPC and Guass Rifle on a Cicada and called it Mega Pew Pew. I see nothing wrong with that! He obviously had to make a major trade off by lowering his speed to around 45 Km/H and half the normal armor, be he made an Atlas pilot crap his pants at 500 meters. These games are about fun and exploring possibilities with what the devs have given us! Don't repremand us for trying out outlandish ideas that would never normally pass through a mechwarrior's mind, I say this shows the creativity of the community and the blossoming love for a game that I personally was completely against going online. Now that I've seen what it can do in only Beta, I can't wait for the Clanners to show up! I want my Daishi! ... or a Brigand so I can be a pirate!


Whoa....zombie thread! KILL IT WITH FIRE!

#173 Sandpit

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Posted 11 November 2012 - 06:05 PM

No, that means it was posted in an existing thread like it's supposed to be instead of multiple threads ;)

#174 Bubba Wilkins

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Posted 11 November 2012 - 06:19 PM

View PostSandpit, on 11 November 2012 - 06:05 PM, said:

No, that means it was posted in an existing thread like it's supposed to be instead of multiple threads ;)


...or not posted at all.

#175 Mechwarrior413183

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Posted 11 November 2012 - 06:31 PM

Braaainss...

#176 Calon Farstar

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Posted 11 November 2012 - 06:35 PM

Ok I see his point a bit. For example the K2 catapult. You take a hole where 2 machine guns used to be and you cram in 2 guass rifles. Thats like taking the .50cal machine guns off a P51 mustang and adding 2 howitzers on each wing!!

I still think this game would go nowhere with out customization. But perhaps we need to add some "realism/logic" behind the hard points. Like limit the hard points to # of criticals. So a machine gun which takes up 1 critical should be a 1-4 critical hard point so you could maybe put an AC/2 or a AC/5 in its place but not a gauss rifle or a AC/20.....

In the end....ITS BETA.... ITS GONNA GROW!!!....and....LET IT!

#177 Vermaxx

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Posted 11 November 2012 - 06:44 PM

How ironic that people shout at you for not using existing threads, but then shout at you for using an appropriate (but old) existing thread.

We have limitations in the form of hardpoints that are worse than MW4; and that tile was the most restrictive ever.

The system is plenty crackdown for fairness. That being said, there is nothing unrealistic about gutting a mech's weapons, halving armor, and dumping its speed in the golden throne, just to give it a couple large guns rarely seen in its weight class. The ultimate limiting factor is the max weight of the mech. A 40 ton mech is still only 40 tons. You get to choose where that 40 tons goes.

If someone wants to build a mech with the lightest engine possible, and imited armor, that is their choice. If you cannot find a way to exploit that mech, the problem is with you as a player and not build imbalance.

View PostCalon Farstar, on 11 November 2012 - 06:35 PM, said:

Ok I see his point a bit. For example the K2 catapult. You take a hole where 2 machine guns used to be and you cram in 2 guass rifles. Thats like taking the .50cal machine guns off a P51 mustang and adding 2 howitzers on each wing!!

I still think this game would go nowhere with out customization. But perhaps we need to add some "realism/logic" behind the hard points. Like limit the hard points to # of criticals. So a machine gun which takes up 1 critical should be a 1-4 critical hard point so you could maybe put an AC/2 or a AC/5 in its place but not a gauss rifle or a AC/20.....

In the end....ITS BETA.... ITS GONNA GROW!!!....and....LET IT!

It would be more like taking an AC130, and stripping out all the crap no one cares about to add a second howitzer.

#178 clanwolf3050

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Posted 11 November 2012 - 06:46 PM

I like the “hard point” system. If you look into some of the ‘mechs in the field manuals you’ll find that there are many custom ‘mechs. An Archer with SRMs not LRMs or all Clan Weapons instead of IS ones. The hard point just means that the power feds or ammo loads are there or not for that ‘mech in that location.

#179 Demoned

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Posted 11 November 2012 - 06:56 PM

End of the day we need to be able to make builds as we see fit (to a point) atm.
we could only play the game with set variants if it was a truly team play game and not pugs.

example; i run a jenner with tag if in a grp, i don't use tag when puging because lack of ability to
type and run at the same time, this is a issue for me and as a so called lone wolf, I stick to hunting down lone hvy and assault mechs.
in a grp with TS running i can simply say such and such taged, LRM's rain down.

now maybe in the future we could have a set variant battle which only use said variants.
people in these games would know what their mech is best at, and so know their roll in the team and stick to it.

but atm pugs means been able to adapt the mech to deal with randoms

#180 Melcyna

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Posted 11 November 2012 - 09:50 PM

View PostVermaxx, on 11 November 2012 - 06:44 PM, said:

It would be more like taking an AC130, and stripping out all the crap no one cares about to add a second howitzer.

Technically the autocannons are just as important if not more so than the howitzer itself... depending on the circumstances...

at the very least the bofors are likely to stay in order to engage targets where collateral of the 105mm is not desirable or targets that the 105mm may have difficulty tracking.





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