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The Majority Of The Players Do Not Like Visual And Physical Obstructions.

Maps Mode

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#101 El Bandito

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Posted 06 November 2015 - 07:34 AM

View PostBishop Steiner, on 06 November 2015 - 07:28 AM, said:

yes, the majority want ezmode. So I guess we should encourage them to strip all the graphics to bare minimum for that extra 100m vision range, do all fights in broad daylight, and make all mechs Sword and Board metamechs with high hardpoints and clan XLs, too.


PGI does not have to do anything you described, cause players are already doing it!

Hence the reason why Timbies and Hellbringers are popular. And that's fine, as long as those mechs are not too strong to the next best thing. Players also lower their graphics to the lowest settings for better visibility, and less explosions happening in their screen.

There is nothing wrong with people trying to take advantage of those things in game. It is only an issue when such things lead to silliness like the 2013-2014 poptart meta, or the Clan Invasion I steamrolling fiasco.

Edited by El Bandito, 06 November 2015 - 07:39 AM.


#102 Bishop Steiner

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Posted 06 November 2015 - 07:37 AM

View PostEl Bandito, on 06 November 2015 - 07:34 AM, said:


PGI does not have to do anything you described, cause players are already doing it!

Hence the reason why Timbies and Hellbringers are popular. And that's fine, as long as those mechs are not too strong to the next best thing. Players also lower their graphics to the lowest settings for better visibility, and less explosions happening in their screen.

There is nothing wrong with people trying to take advantage of the best things in game. It is only an issue when such things lead to silliness like the 2013-2014 poptart meta, or the Clan Invasion I steamrolling fiasco.

ah so choice and variety is OK anywhere except in map design?

#103 Monkey Lover

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Posted 06 November 2015 - 07:41 AM

View PostBishop Steiner, on 06 November 2015 - 07:28 AM, said:

yes, the majority want ezmode. So I guess we should encourage them to strip all the graphics to bare minimum for that extra 100m vision range, do all fights in broad daylight, and make all mechs Sword and Board metamechs with high hardpoints and clan XLs, too.


Doesn't even take then majority just about 30%. Maybe it will get better when we only have 3 maps.

#104 El Bandito

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Posted 06 November 2015 - 07:42 AM

View PostBishop Steiner, on 06 November 2015 - 07:37 AM, said:

ah so choice and variety is OK anywhere except in map design?


That's cause some map designs simply suck, and their niche appeal is overshadowed by their horrible designs such as Mordor, or overbearing clutter such as in the case of Bog.


View PostMonkey Lover, on 06 November 2015 - 07:41 AM, said:

Doesn't even take then majority just about 30%. Maybe it will get better when we only have 3 maps.


Yep, 3 maps per vote has been confirmed.

Edited by El Bandito, 06 November 2015 - 07:45 AM.


#105 Kira Onime

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Posted 06 November 2015 - 07:46 AM

View Postoldradagast, on 06 November 2015 - 06:09 AM, said:

No, they are voting for the meta - easy, open, cold maps so they can pinpoint alpha with hit-scan weapons all day long... "thinking man's shooter" and all that.



People vote for tourmaline .....

-Define "easy" in the context you use it
-Tourmaline isn't the most open of the maps.
-Tourmaline is everything but "cold".

#106 Bishop Steiner

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Posted 06 November 2015 - 07:53 AM

View PostKira Onime, on 06 November 2015 - 07:46 AM, said:



People vote for tourmaline .....

-Define "easy" in the context you use it
-Tourmaline isn't the most open of the maps.
-Tourmaline is everything but "cold".

only time I have seen tourmaline win is when the other options were Terra Therma, Caustic and Viridian, lol.

#107 Kira Onime

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Posted 06 November 2015 - 07:59 AM

View PostBishop Steiner, on 06 November 2015 - 07:53 AM, said:

only time I have seen tourmaline win is when the other options were Terra Therma, Caustic and Viridian, lol.



Makes perfect sense when you have 3 **** choices.

#108 Chaubin

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Posted 06 November 2015 - 08:20 AM

I've never minded having visible obstructions, it's the invisible walls and the like that drive me up a wall. I tend to like obstructions as it gets the game away from LRM and ER laser barrages and make lights and mediums a little more useful. If they cleaned up the invisible obstructions, the game would be a lot better.

#109 L3mming2

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Posted 06 November 2015 - 02:07 PM

View PostBigJim, on 05 November 2015 - 10:43 AM, said:

On the whole nonsense argument about "challenge" or lack thereof - In team vs team game, the challenge ought to be your opposition, not your environment (unless it's some kind of survival type affair, but those are their own unique kind of game).

Sure, the map provides local advantages and disadvantages to those who plan to, or are opportunistic enough to grab them when they recognise them - but on the whole, it's the opposite team who should be out to get you; Not the walls, or the trees, or the air, like some spooky haunted house where the very ground upon which you walk is alive and trying to ensnare you... :P


some would say combat is all about survival...

#110 L3mming2

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Posted 06 November 2015 - 04:23 PM

View PostEl Bandito, on 06 November 2015 - 07:34 AM, said:


PGI does not have to do anything you described, cause players are already doing it!

Hence the reason why Timbies and Hellbringers are popular. And that's fine, as long as those mechs are not too strong to the next best thing. Players also lower their graphics to the lowest settings for better visibility, and less explosions happening in their screen.

There is nothing wrong with people trying to take advantage of those things in game. It is only an issue when such things lead to silliness like the 2013-2014 poptart meta, or the Clan Invasion I steamrolling fiasco.


if there was anny posibility to stop ppl from abusing the low graphic settings in the game to get a advantage i would love to put a end to that, its not good for the game that u have to make it look like s*it to get a ege, it pisses off a load of ppl who wont to play the game wile it looks good, but hate being at a dis advantage. so much so that it drives those ppl from the game

on a other unrelated note i for one refuse to play bog with thermal vision, it looks crap.. i would have loved it if they had made thermal on bog see a load less far (on acount of the amount of watervapour in the air, ore someting)

the problem is not that you cant see crap on a map, the problem is that u cant see crap, but you know others can at the cost of making the game look like crap..

ps same go's for night maps and gama setting's...

Edited by L3mming2, 06 November 2015 - 04:35 PM.


#111 Chuanhao

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Posted 06 November 2015 - 06:01 PM

View PostSjorpha, on 06 November 2015 - 05:50 AM, said:

Reintroducing game mode select isn't a good idea, because that's why they couldn't add new game modes.

But simply removing the voting system and making both map and mode random would work, and IMO it's the best option. It would be the most varied and fun in the long run even if there are maps you don't like.

The current effect where some maps never see play is really really bad for the game.


Yup

its either one or the other

u either optimise for 1) better skillz matching and shorter wait times 2) or complete freedom of choice with longer wait times and less skillz matching

some prefer one, others prefer another. And many others have their ideal somewhere in between.

My own preference is variety. So I would give up choice for pure randomness of mode and map if skillz matching and wait times are optimised

and I think Bog is nothing wrong. Just think of it as Dune, all hostile and completely indestructible. Its the shell of a sand worm after all? So if u are "blocked" by a tentacle then well too bad.

It nowhere like that other cw map with the blue sun where u cant get out of craters and where there is nothing in front of u but u still cant move.

#112 Jerod Drekmor

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Posted 14 January 2016 - 10:44 AM

Hey, been playng for a while in mecha fights.
I dont have fav map but I have map I dont like:

Terra terma -- that center ring, if you play with team and have TS is fun. In pugs everyone go middle and die, every single time. I think less center oriented Terrma would be great.

Caustic -- ^^ same as Terra, I dont mind fog or rocks(mabe a little cuz one smal peble can stop you from full speed)

Alpain -- too damn big, I had matches with 0 dmg cuz I went in mid-close mech and other team happend to be on other side of map. I dont mind maps with open spaces, but geting that map in a brawler is: do nothing or charge as fas as posible to do some dmg and die to gauss/lrms. It also have problem with that center being to important or being in pugs with hiking entusiasts.

I have actualy my best scores in Bog, yes the random root stops are annoying(or K.O.) but there are planty of places to hide from lrms, snipers, we can brawl there. I dont understand why visual obstacles are so bad....its not medal of honor or CS, in MW4 we had lots of them and no one I remember was upset about it. What makse me cringe are these moments where I hit something I dont have on screen cuz it only apears if i move closer.
If people want so badly an arena style(round 4-8 big/small walls maybe pillar or 2) map cant we give them one? just make button next to quick play "Arena" send them in 4x4 6x6 or whatever and dont pay atantion to their cries about nerfing(no cover, perfect weather) other maps.

#113 DAYLEET

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Posted 14 January 2016 - 11:01 AM

View PostEl Bandito, on 06 November 2015 - 07:42 AM, said:


That's cause some map designs simply suck, and their niche appeal is overshadowed by their horrible designs such as Mordor, or overbearing clutter such as in the case of Bog.

There is a lot of bad talks about Bog, Caustic, Forest and Terra but Bog and Caustic are very popular choices on my end when i play. Ive not played often last 2 months so the pool is low but unlike forest and Terra people like Bog and Caustic and actively vote for them. Forest is rarer that Terra but thats only because Terra a troll choice and Forest tend to have 2 other popular map with it.

Im always surprised to not be seeing more hpg but then, voting or not, we are at the mercy of what the system gives us to vote.

Yesterday i resolved myself to resume timing my waiting time to drop, i did 60s and then 30s seconds, lots of cancel in that. I really felt like we still were a mixed bag of Tier(one guy never saw a map with Cycle day/night, how could he be T2) but the times i let it go over 60s i always had Forumers out of my Tier so maybe 60s is still is still in effect. Also why is the med queue so high now?

Edited by DAYLEET, 14 January 2016 - 11:11 AM.


#114 Barantor

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Posted 14 January 2016 - 11:11 AM

My problem is mostly with the alternate vision modes. Most make my head hurt and I think it might have to do with the colorblindness doubling down on a mode that isn't supposed to be a 'see all'.

I don't mind ground clutter, so long as it is realistic to this high tonnage armored behemoth that I'm driving around. When I can't push through some tree branches, it's a little much.

Pebbles and such they need to fix that trip you up to zero. I don't mind that they make me bobble up and down, so long as they don't stop me cold.

I'm also not a fan of the "Star Wars" approach to the maps where they seem to be mostly one theme. Also not a fan of the egregious use of 'cliffs' to obstruct movement. I don't mind if a mech can't climb something too fast, but making everything vertical cliff faces (looking at you new Forest Colony) feels super artificial.

#115 GRiPSViGiL

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Posted 14 January 2016 - 11:15 AM

The kind of people who just like Team death match on stale open unobstructed maps have seriously ******** the game play of MWO. This is why BF4 is awesome. The dynamic events that occur mid way through the game or the toppling of a building by the players causing massive debris and dust impeding vision makes that game so much better than MWO. Variety is what keeps things interesting and most importantly from getting stale. The voting for maps and mode thing has killed variety to a certain degree that I am not okay with.

#116 Quicksilver Aberration

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Posted 14 January 2016 - 11:31 AM

View PostGRiPSViGiL, on 14 January 2016 - 11:15 AM, said:

The kind of people who just like Team death match on stale open unobstructed maps have seriously ******** the game play of MWO.

It's not that these people like open unobstructed maps, its that most of the obstructions are "soft" in that you could still see the enemy even if very faint which is where the problem lies. If the smoke like obstructions were "hard" in that no matter what vision mode, game setting, or amount of squinting you cannot see through it, now that would be better.

#117 Liam Wolf

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Posted 14 January 2016 - 11:34 AM

View PostEl Bandito, on 04 November 2015 - 09:57 AM, said:

That's my impression after the voting results of my last 10 games.

1. Canyon Network, Assault.
2. Frozen City, Skirmish.
3. Frozen City, Skirmish.
4. Tourmaline Desert, Skirmish.
5. Tourmaline Desert, Skirmish.
6. Crimson Straight, Assault.
7. Crimson Straight, Assault.
8. Mining Collective, Skirmish.
9. Tourmaline Desert, Skirmish.
10. Tourmaline Desert, Skirmish.

It is not the heat that drives people away, cause Tourmaline Desert--the hottest non-CW map of MWO--was the most popular one in the last 10 games I played. People just like to see what they are shooting at without tripping on every other pebble they come across.

Skirmish and Assault modes were chosen but Conquest was never voted much. That's pretty funny, as I personally think Assault mode is worse than Conquest, ever since the removal of turrets.


I disagree I like playing on all the maps, just as they are

#118 KahnWongFuChung

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Posted 14 January 2016 - 11:35 AM

OP I totally disagree I think most players like the maps and terrain fine what I think they don't like is all the weapons damage animations which should be toned down by 50%..

The overall weapons damage animation is so bad how can you even play the game when your whole screen is constantly filled with all this damage animation? I would rather see PGI reduce overall weapons damage animation before changing anything on any maps.

#119 Almond Brown

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Posted 14 January 2016 - 11:40 AM

View PostDeathlike, on 05 November 2015 - 02:35 PM, said:

stuff

While some people may "claim" that hot maps are less popular.. Tourmaline bucks that trend... it does have crappy environmental hitboxes, but it actually has multiple points of attack... different variations for range and close quarters combat.

Things like this never seem to factor into PGI's thinking.


Well I will be damned. Here, all this time, I thought PGI built all the Maps we have. Who built Tourmaline for them? ;)

#120 Almond Brown

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Posted 14 January 2016 - 11:46 AM

View PostKjudoon, on 05 November 2015 - 07:11 PM, said:

I think the premise that the current gaming population is challenge averse, prefering to pretend they want challenge while calling every change and effort to make the game "press spacebar to win" some kind of "skill".

Pgi is only enabling this lazy-man's shooter to exist.


Or maybe statistics bear out your belief and PGI has little choice but to pander to the 95% of the Players of the current Gaming Generation population that are in fact is challenge averse and lazy.

The other "5%" just can't make any game financially feasible these days, sadly... ;)





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