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The Majority Of The Players Do Not Like Visual And Physical Obstructions.

Maps Mode

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#61 1Grimbane

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Posted 05 November 2015 - 07:54 PM

seriously i hope pgi looks at the map voting and realizes that most players hate bog and therma... they could be great maps if redone right

#62 Deathlike

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Posted 05 November 2015 - 08:09 PM

View Post1Grimbane, on 05 November 2015 - 07:54 PM, said:

seriously i hope pgi looks at the map voting and realizes that most players hate bog and therma... they could be great maps if redone right


The funniest thing I recall was that when it was mentioned (I think in a Vlog) how Terra Therma was a bit hard to revamp into 12v12... but it was "easier" to do Alpine.

#63 Kjudoon

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Posted 05 November 2015 - 08:14 PM

I wonder how many people would like terra derpa if the heatscale was the same as frozen city and lit lime alpine peaks. Bet it would become the most popular map in the game. It has the pug zapper arena and cold for lazorbarf.

Cater to the lowest common denominator and see what becomes of anything. It all becomes garbage.

#64 Kira Onime

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Posted 05 November 2015 - 08:17 PM

View PostKjudoon, on 05 November 2015 - 08:14 PM, said:

I wonder how many people would like terra derpa if the heatscale was the same as frozen city and lit lime alpine peaks. Bet it would become the most popular map in the game. It has the pug zapper arena and cold for lazorbarf.

Cater to the lowest common denominator and see what becomes of anything. It all becomes garbage.



Heat is but one of the problems and you fail to see the biggest one on that map.
Hint:It's something that affects caustic as well.

#65 Kjudoon

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Posted 05 November 2015 - 08:30 PM

You think the pug zapper is what is keeping people away? Sniper peak isnt keeping people away from alpine. Caustic is both heat, visibility, tanglefoots and NASCAR. That is plain to see why the lay z boyz want nothing to do with that map.

#66 Lord0fHats

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Posted 05 November 2015 - 08:36 PM

This was kind of clear with the change to Caustic. The only changes to the map really were a ton of map fog and lots of rocks to stumble on. I mean, did this really need to be discovered? I thought it seemed obvious from the start that the biggest complaint about map design in this game was map litter getting in the way of movement.

#67 1Grimbane

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Posted 06 November 2015 - 12:13 AM

i hate the word meta now( thanks mwo forums) but the new map "meta" seems to be clutter... clutter everywhere (insert buzz and woody meme here)

#68 Kjudoon

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Posted 06 November 2015 - 12:34 AM

People demanded cover and challenge. They got both and realized after the fact challenge means harder and tbey didn#t really want that. I like all the pq maps from mining collective forward and the redesigns even if they are still at least 50% too small with one focused combat zone. Even in wows i have the same problem.

#69 El Bandito

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Posted 06 November 2015 - 12:57 AM

View PostKjudoon, on 06 November 2015 - 12:34 AM, said:

People demanded cover and challenge. They got both and realized after the fact challenge means harder and tbey didn#t really want that. I like all the pq maps from mining collective forward and the redesigns even if they are still at least 50% too small with one focused combat zone. Even in wows i have the same problem.


Cover and challenge is fine as long as it is not too obstructive to the player's enjoyment. Canyon Network, for example is a good map with plenty of cover. No little pebbles tripping heavier mechs every other step, like Caustic, or no heavy visual obstructions, like the Bog. One can snipe, as well as brawl, or even Lurm in there, and Assaults are generally not neglected.

#70 Speedy Plysitkos

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Posted 06 November 2015 - 01:14 AM

View PostCoolant, on 04 November 2015 - 11:09 AM, said:

If only we had more destructible terrain....


At least assaults could break some object, and heavy with repeatadle attemps. medium light not.

#71 Chuanhao

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Posted 06 November 2015 - 01:36 AM

How interesting is a game where about the only change in the environment is the colour of the floor?

What wrong with no Line of sight? U just have to maneouvre yourself to a better position. (On bog, just get on top?)

What's wrong with low visibility (like fog)? Use sensors. that's what sensors are for. that's why we have different light dynamics. I mean even in real war, we use thermal sensors.

What's wrong with tripping? U mean piloting a 100 tonne machine is easy? Sure, invisible walls are irritating.

What's wrong with super large vegetation and indestructible terrain? U mean its not remotely possible that a totally ALIEN environment have horticulture that is beyond normal expectation?

Why, if there was a sandworm that goes wrong gobbling up mechs that are not on stone, why not. I'm sure you played Dune 2 and enjoyed it.

Or does everyone just want to play on the same old same old map all day long.

I appreciate that the map designers tried to make things different. hot, cold, vegetation, desert, ice. etc. I hope their efforts are not in vain.

#72 Kjudoon

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Posted 06 November 2015 - 02:19 AM

Bandito i like maps that can reduce normally effective weapons to garbage by taking away the ability to see the target with precision. Then again i like lrms and have no problem playing with diversified loadouts or learn how to be sneaky without the crutch of ecm. Bog was even better when ALL visibility was reduced to 750m. It became a brawler and lrm paradise. Sure there were trip hazards and tanglefoot but that forced you to be smart. Battletech isnt supposed to be some smoothed graded and blacktopped world like some people are demanding. It is what makes unpredictable maps and games on them more interesting. I do think caustic went a little too far and bog needs a LITTLE tuning but forest colony nailed it.

But the argument i seem to get is thaf you want flavor text that doesnt interfere with the samne thing you always did while some of us want that environmentL challenge. Otherwise lets remove night vision and heat vision and all fog and make it as crystal clear visibility as possible. People who want challenges just cant hack it.

#73 Setun

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Posted 06 November 2015 - 02:49 AM

View PostDarian DelFord, on 04 November 2015 - 10:34 AM, said:



Heaven forbid that the artist go our of their way to limit visibility

Heaven forbid that a mech traveling 150 KPH is brought to a dead stop for hitting a pebble he can not see

Heaven forbid that a mech comes to a complete stop when they hit an invisible object out in the open of viridian Bog.

Heaven forbid that the devs have no idea how to play their own game or design maps for it

Heaven forbid that most of the newer maps you have to play in thermal mode to see a damn thing.


Situational awareness. It's more than just knowing where your enemy / allies are, it's about knowing where potential environmental traps could be as well. Honestly a lot of the new maps / revamped maps I love because not every battle you fight in is going to have 100% clear skies / visibility with nice flat ground or other ideal climate situations. Having environmental hazards in maps forces the player to adapt to their surroundings. Don't like using heat vision? Fine, don't. But if it'll give you the visibility edge in say Frozen City where you can't see 10 feet in front of you why not use it?

As for the getting halted by rocks or roots you just gotta know where to walk with certain mechs. My most favorite map is Viridian Bog and I know where certain paths I use work for my King Crab vs say any of my jump capable mechs.

If all you want are Alpine Peaks type maps where everything is super visible and open than that would make for a very dull FPS experience, let alone a MechWarrior game. I for one want maps with way more environmental effects / hazards to contend with along with facing the enemy.

Edited by Setun, 06 November 2015 - 02:50 AM.


#74 jss78

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Posted 06 November 2015 - 04:00 AM

I agree with the OP's assessment. It's definitely not just people voting for cold maps. Frozen City is popular every time, but I also have Tourmaline Desert get selected almost every time when it's on offer. It's simply a fun map to play on, more so than being in fog, darkness and/or undergrowth where you can't see jack-*hit.

I'm also seeing Alpine a lot more than before the voting, which surprised me as it's so noisily criticized on the forums. What I lament a little is that River City and Forest Colony seem unpopular, although IMO they are both play OK. Maybe people are just burnt out because they were so heavily on rotation, the past few months.

Overall I'm seeing more diversity in maps and game modes than I expected. Some perverted souls even managed to pick Viridian Bog for one game. I think it's only Mordor that seems to get virtually no votes.

Overall I like it. I get more games on the fun maps, yet most maps and game modes come up occasionally. So I think this system is OK -- PGI just needs to examine why certain maps aren't popular.

Edited by jss78, 06 November 2015 - 04:07 AM.


#75 Cupid and Psyche _

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Posted 06 November 2015 - 04:03 AM

I like the way they did Forest Colony, but not bog.

IMO, a bit of obstructions are good. My biggest issue is getting stuck on things.

Without them, the game would just turn into an arena style shooter.

#76 madhermit

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Posted 06 November 2015 - 04:11 AM

And this is why the game design is and should be left for the developers and NOT the people who play it. Obstructions/weather are things that add to immersion and difficulty. If I want to play reflex shooter (which this game pretty much is already tbh) I could play CS.

In the end this game will not strive to be unique but another run to the mill carbon copy of other shooters. Because goal is to make money and not great product. Great for people who like that, disappointment for others.

#77 Kjudoon

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Posted 06 November 2015 - 05:12 AM



Just sayin.

#78 TWIAFU

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Posted 06 November 2015 - 05:21 AM

Just give the LCD gamers what they want;

I flat open plain with no obstructions, no cover, no terrain, and hyper cold.

Drop zones all in one place with unlimited respawn until time ends.

Groups not allowed, teamwork not allowed, cooperation not allowed. No chat, no voice.

No missile allowed, can only alpha. No ECM allowed.

There, just gave the tards what they want. Now if we could only herd them all and stick them there the rest of us can have some fun.

#79 Monkey Lover

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Posted 06 November 2015 - 05:26 AM

The meta is picking the maps right now. Long range laser vomit for pugs is op. Most pugs dont even know tourmaline is hot even if they did they dont care. They plan on poke alpha/repeat.

#80 rolly

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Posted 06 November 2015 - 05:31 AM

View PostBishop Steiner, on 05 November 2015 - 07:48 AM, said:

Because human nature, is to not challenge oneself more than necessary, and to ALWAYS take the path of least resistance.

That's why you pioneers, explorers and trendsetters have always been in the extreme minority, far less than the "1%" throughout history. Difference now is, between the internet and our participation award society, every thinks they are a special snowflake, and a precious princess, despite the fact that most don't even have enough courage to risk their electrons on a video game, let alone do anything out of the safe and familiar in real life.

Funnily (to me) here on the intrawebz, we can all live out our fantasies in total safety...and yet instead, most people still cower, hide and look for the easiest route.

It's probably why as much as people love to complain (especially anonymously on the web) about everything in society, as long as they have their mcdonalds and the voice to watch...no one actually does anything.

But admittedly, it's just a theory. And a slightly cynical one at that. ;)


Nah, not just a theory. Padding a KDR is more important than actually doing something meaningful in reality. Replace "Minecraft" with Mechwarrior Online and you get the idea.

Posted Image

Edited by rolly, 06 November 2015 - 05:33 AM.






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