

The Majority Of The Players Do Not Like Visual And Physical Obstructions.
#61
Posted 05 November 2015 - 07:54 PM
#62
Posted 05 November 2015 - 08:09 PM
1Grimbane, on 05 November 2015 - 07:54 PM, said:
The funniest thing I recall was that when it was mentioned (I think in a Vlog) how Terra Therma was a bit hard to revamp into 12v12... but it was "easier" to do Alpine.
#63
Posted 05 November 2015 - 08:14 PM
Cater to the lowest common denominator and see what becomes of anything. It all becomes garbage.
#64
Posted 05 November 2015 - 08:17 PM
Kjudoon, on 05 November 2015 - 08:14 PM, said:
Cater to the lowest common denominator and see what becomes of anything. It all becomes garbage.
Heat is but one of the problems and you fail to see the biggest one on that map.
Hint:It's something that affects caustic as well.
#65
Posted 05 November 2015 - 08:30 PM
#66
Posted 05 November 2015 - 08:36 PM
#67
Posted 06 November 2015 - 12:13 AM
#68
Posted 06 November 2015 - 12:34 AM
#69
Posted 06 November 2015 - 12:57 AM
Kjudoon, on 06 November 2015 - 12:34 AM, said:
Cover and challenge is fine as long as it is not too obstructive to the player's enjoyment. Canyon Network, for example is a good map with plenty of cover. No little pebbles tripping heavier mechs every other step, like Caustic, or no heavy visual obstructions, like the Bog. One can snipe, as well as brawl, or even Lurm in there, and Assaults are generally not neglected.
#71
Posted 06 November 2015 - 01:36 AM
What wrong with no Line of sight? U just have to maneouvre yourself to a better position. (On bog, just get on top?)
What's wrong with low visibility (like fog)? Use sensors. that's what sensors are for. that's why we have different light dynamics. I mean even in real war, we use thermal sensors.
What's wrong with tripping? U mean piloting a 100 tonne machine is easy? Sure, invisible walls are irritating.
What's wrong with super large vegetation and indestructible terrain? U mean its not remotely possible that a totally ALIEN environment have horticulture that is beyond normal expectation?
Why, if there was a sandworm that goes wrong gobbling up mechs that are not on stone, why not. I'm sure you played Dune 2 and enjoyed it.
Or does everyone just want to play on the same old same old map all day long.
I appreciate that the map designers tried to make things different. hot, cold, vegetation, desert, ice. etc. I hope their efforts are not in vain.
#72
Posted 06 November 2015 - 02:19 AM
But the argument i seem to get is thaf you want flavor text that doesnt interfere with the samne thing you always did while some of us want that environmentL challenge. Otherwise lets remove night vision and heat vision and all fog and make it as crystal clear visibility as possible. People who want challenges just cant hack it.
#73
Posted 06 November 2015 - 02:49 AM
Darian DelFord, on 04 November 2015 - 10:34 AM, said:
Heaven forbid that the artist go our of their way to limit visibility
Heaven forbid that a mech traveling 150 KPH is brought to a dead stop for hitting a pebble he can not see
Heaven forbid that a mech comes to a complete stop when they hit an invisible object out in the open of viridian Bog.
Heaven forbid that the devs have no idea how to play their own game or design maps for it
Heaven forbid that most of the newer maps you have to play in thermal mode to see a damn thing.
Situational awareness. It's more than just knowing where your enemy / allies are, it's about knowing where potential environmental traps could be as well. Honestly a lot of the new maps / revamped maps I love because not every battle you fight in is going to have 100% clear skies / visibility with nice flat ground or other ideal climate situations. Having environmental hazards in maps forces the player to adapt to their surroundings. Don't like using heat vision? Fine, don't. But if it'll give you the visibility edge in say Frozen City where you can't see 10 feet in front of you why not use it?
As for the getting halted by rocks or roots you just gotta know where to walk with certain mechs. My most favorite map is Viridian Bog and I know where certain paths I use work for my King Crab vs say any of my jump capable mechs.
If all you want are Alpine Peaks type maps where everything is super visible and open than that would make for a very dull FPS experience, let alone a MechWarrior game. I for one want maps with way more environmental effects / hazards to contend with along with facing the enemy.
Edited by Setun, 06 November 2015 - 02:50 AM.
#74
Posted 06 November 2015 - 04:00 AM
I'm also seeing Alpine a lot more than before the voting, which surprised me as it's so noisily criticized on the forums. What I lament a little is that River City and Forest Colony seem unpopular, although IMO they are both play OK. Maybe people are just burnt out because they were so heavily on rotation, the past few months.
Overall I'm seeing more diversity in maps and game modes than I expected. Some perverted souls even managed to pick Viridian Bog for one game. I think it's only Mordor that seems to get virtually no votes.
Overall I like it. I get more games on the fun maps, yet most maps and game modes come up occasionally. So I think this system is OK -- PGI just needs to examine why certain maps aren't popular.
Edited by jss78, 06 November 2015 - 04:07 AM.
#75
Posted 06 November 2015 - 04:03 AM
IMO, a bit of obstructions are good. My biggest issue is getting stuck on things.
Without them, the game would just turn into an arena style shooter.
#76
Posted 06 November 2015 - 04:11 AM
In the end this game will not strive to be unique but another run to the mill carbon copy of other shooters. Because goal is to make money and not great product. Great for people who like that, disappointment for others.
#77
Posted 06 November 2015 - 05:12 AM
Just sayin.
#78
Posted 06 November 2015 - 05:21 AM
I flat open plain with no obstructions, no cover, no terrain, and hyper cold.
Drop zones all in one place with unlimited respawn until time ends.
Groups not allowed, teamwork not allowed, cooperation not allowed. No chat, no voice.
No missile allowed, can only alpha. No ECM allowed.
There, just gave the tards what they want. Now if we could only herd them all and stick them there the rest of us can have some fun.
#79
Posted 06 November 2015 - 05:26 AM
#80
Posted 06 November 2015 - 05:31 AM
Bishop Steiner, on 05 November 2015 - 07:48 AM, said:
That's why you pioneers, explorers and trendsetters have always been in the extreme minority, far less than the "1%" throughout history. Difference now is, between the internet and our participation award society, every thinks they are a special snowflake, and a precious princess, despite the fact that most don't even have enough courage to risk their electrons on a video game, let alone do anything out of the safe and familiar in real life.
Funnily (to me) here on the intrawebz, we can all live out our fantasies in total safety...and yet instead, most people still cower, hide and look for the easiest route.
It's probably why as much as people love to complain (especially anonymously on the web) about everything in society, as long as they have their mcdonalds and the voice to watch...no one actually does anything.
But admittedly, it's just a theory. And a slightly cynical one at that.

Nah, not just a theory. Padding a KDR is more important than actually doing something meaningful in reality. Replace "Minecraft" with Mechwarrior Online and you get the idea.

Edited by rolly, 06 November 2015 - 05:33 AM.
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