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And The New Mech Is....[Rifleman]


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#121 STEF_

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Posted 05 November 2015 - 11:54 PM

View PostNightshade24, on 05 November 2015 - 11:42 PM, said:


Maybe because the forums are the most toxic things in any games out there besides the Reddit pages?

Also it wasn't an announcement, it's a subtle hint by change of avatar....

And this is another thing a community manager should do: face the toxic community and detox it.
About the announcement, this should be another task of a community manager: give announcement, because YES the Alex design of the Rifleman, next unseen we'll have, is a proper BIG NEWS ;)

#122 Atlasian

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Posted 06 November 2015 - 12:01 AM

The new design is nice but from my personal view it didn't look like an offspring from the the original Rifleman, like what the new Whammy and Marauder do. The new Rifleman looks like a brand new Mech itself.

#123 Aetes Nakatomi

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Posted 06 November 2015 - 12:07 AM

Arg... I want it... I really really really do... But it will be poor on Frozen City, not enough lasers and since that's the only place we are allowed to go now I doubt it will be worth it.

All jokes aside it does look really sweet!

#124 patataman

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Posted 06 November 2015 - 12:09 AM

Lovely! I want them! I can imagine piloting it in all the maps frozen city night and HPG....

<closes wallet>

I can wait until they are released for cbills. Cuz the game needs other things. Back to the test server, at least 4v4 is entertaining and theres no map voting.

#125 Vellron2005

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Posted 06 November 2015 - 12:12 AM

The "Brand new" Rifleman looks so similar to a Jeagermech that my thinking is this:

instead of wasting man hours and valuable financial resources, why not just make a wub variant of Jeger and call it quits?

You can use the man hours and finances to make.. saaaay... Tank, helicopter, and aerofighter models? or perhapse a NEW MAP? Or to code some new game modes?

Or if these resources are aimed specifically at the mech makers, to make custom mech geometry?

All in all...

*drinks

#126 Yozzman

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Posted 06 November 2015 - 12:18 AM

I know that PGI has to make money, but spent enough cash on this game...
Not buying anytime soon mechs for real cash, game doesn't deserve my cash :)

#127 Keeshu

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Posted 06 November 2015 - 12:19 AM

If the arms are super long like the concept art suggests, I will totally get this. Afterall, the first mech I piloted was a Rifleman IIC in Mechwarrior 2.

Those looks like some very nice shield arms too. Perhaps this will be one of those few mechs that will actually lose it's arms before it starts losing it's torsos. Though, the nice unique thing about this mech is that it seems that the arm will block it's view before the arm is off, and then due to the open cockpit it can see everything very easily when the arm is off. Making it so there will sometimes be situations where you'll have to decide whether your remaining arm falls off faster (most likely making you defenseless), or if you want to risk your torso getting chewed through first.


Overall, I really love the look of the Rifleman (and I especially like it more than the Jagermech).
The only problem I might have with the Rifleman is what I could put on it due to lack of missiles, and it's rather heavy to rely on only 2 PPCs as a primary form of damage, but too light to have anything to support 2 PPCs. So I'll have to use some other weapons that aren't my favorite. However, I do like the idea of using 2 AC/5, 2 large laser with an XL 300 even if that is a bit of a tight squeeze. Maybe quad ac/2 if the hardpoints allow it, and would be nice because it would allow you to slap on ferro fibrous armor with endo unlike most builds. Of course I could always make the rifleman a purely goof off mech with no intentions of being good and do horrible ideas like 4 PPC, 4 large lasers, dual gauss (yes it can barely fit it), or ac/40. I'm curious about the hardpoints that the Rifleman will receive.

I'll just add this onto the list of Inner Sphere heavy mechs that I want in my mech bays. The most populated category of mechs on my list of mechs I want. Catapult will forever be my favorite IS heavy. So the Rifleman will have to compete with the Warhammer, Marauder, and Dragon for my second favorite IS Heavy.

#128 Atlasian

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Posted 06 November 2015 - 12:21 AM

All high mounted weapons. It will be a fighter.

Release the Rotary Autocannons!

#129 Ionna Silver

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Posted 06 November 2015 - 12:29 AM

View PostMordale, on 05 November 2015 - 05:52 PM, said:

The Mech looks So/So,...NOT going to buy it! I have ALL your mechs but not the WarHammer. I will NOT buy anything else Till you fix the Game! Fix CW!!!!! Not that anyone from PGI cares what I think or Say


They are fixing CW. Feel free not to fund them though, guess it makes sense to withhold funding for them to work on said feature...

#130 Nightshade24

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Posted 06 November 2015 - 12:34 AM

View PostJuodas Varnas, on 05 November 2015 - 10:56 PM, said:

Yeah, i have the same issue with the Marauder and the Warhammer too.
They made them too sleek and streamlined (ESPECIALLY the marauder).

However, these are just the concept arts, the in-game models might look different, due to the way IS mechs are usually textured.

View PostYeonne Greene, on 05 November 2015 - 10:41 PM, said:

Why is it so smooth? It looks like it belongs in the company of Hellbringers and Summoners than it does Catapults and Thunderbolts.

Stop making Inner Sphere 'Mechs look like Clan 'Mechs, especially if they are old designs and not new-for-3052+ designs.


Maybe it's the fact the Hellbringer is based of the Warhammer? The Timberwolf is partly based of the Marauder. ETC
It's also the fact that virtually all Unseen/ reseen mechs are SLDF/ Comstar mechs which is exactly what clan mechs are based from.

Also you will never see it in a company of hellbringers and summoners, you would see it in a binary of hellbringers and summoners, and you WOULD see it in a binary as the Marauder is still used by clans to this date as well as it's upgraded brother the Marauder iIC... not to be confused with the Marauder II. which is the IS 100 ton assault marauder instead of the Clan 85 ton assault marauder....
Oh and Warhammer and Warhammer IIC is used by clans as well...
As well as the Rifleman and Rifleman IIC...
....

I can see a "clan Classic pack" coming soon....

#131 Nightshade24

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Posted 06 November 2015 - 12:58 AM

View PostMauttyKoray, on 05 November 2015 - 11:35 PM, said:

So Warhammer, Marauder, and now Rifleman. I bet I can guess what's next...

Posted Image

Longbow!....
Wait.

Why can't they just make a 40 dollar and 60 dollar pack for the pair of mechs together? Longbow and Archer are made for each other...

(40 dollar for initial bonuses, stnadard mechs, etc... +20 dollars for more goodies, prem mech, etc. )

#132 Nightshade24

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Posted 06 November 2015 - 01:04 AM

View Post1Grimbane, on 05 November 2015 - 11:46 PM, said:

official forum on OFFICIAL SITE..... why hint with an avatar when pgi can front page a new mech release or proposed release.... forcing players to rely on third party sites to get potential new info about the game FROM THE MAKERS is stupid as hell

So they can show the official mechpack a few days from now or so and even list the variants, the different patterns, the hero, the price, etc?

View PostAetes Nakatomi, on 06 November 2015 - 12:07 AM, said:

Arg... I want it... I really really really do... But it will be poor on Frozen City, not enough lasers and since that's the only place we are allowed to go now I doubt it will be worth it.

All jokes aside it does look really sweet!

Considering the fact we can expect 4 energy in arms and 2 to 4 energy in torso with the ballistic...
I can see it easily doing energy boats....

#133 Kotzi

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Posted 06 November 2015 - 01:08 AM

Yay, more mechs to buy.

#134 tangles 253

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Posted 06 November 2015 - 01:14 AM

although i do like the look of the new mech to come, its just. well.

I have no bushwacker and i am sad....

#135 Tuis Ryche

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Posted 06 November 2015 - 01:19 AM

Yay, pre-buy now and hope it's not completely nerfed or the game fundamentally altered before it's "delivered".

#136 Y E O N N E

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Posted 06 November 2015 - 01:30 AM

View PostNightshade24, on 06 November 2015 - 12:34 AM, said:

Maybe it's the fact the Hellbringer is based of the Warhammer? The Timberwolf is partly based of the Marauder. ETC
It's also the fact that virtually all Unseen/ reseen mechs are SLDF/ Comstar mechs which is exactly what clan mechs are based from.

Also you will never see it in a company of hellbringers and summoners, you would see it in a binary of hellbringers and summoners, and you WOULD see it in a binary as the Marauder is still used by clans to this date as well as it's upgraded brother the Marauder iIC... not to be confused with the Marauder II. which is the IS 100 ton assault marauder instead of the Clan 85 ton assault marauder....
Oh and Warhammer and Warhammer IIC is used by clans as well...
As well as the Rifleman and Rifleman IIC...
....

I can see a "clan Classic pack" coming soon....


There is nothing in the Lore that says the Timberwolf is based on the Marauder. The Timberwolf is based on the Woodsman, which as far as I am aware was a completely new design whose only relation to the Marauder is that it is a 'Mech and uses 'Mech technologies, just like a Camry is related to a Corvette because they are both cars and use car technologies.

Also, I said "company of" in the generic sense as being affiliate with, not as in the military division of forces.

Finally, the Locust was also an SLDF 'Mech, produced clear up until the end and even after with continual improvements. The Blackjack was also technically an SLDF 'Mech. The Atlas is an SLDF 'Mech. None of these is sleek and shiny. It has been 200+ years since Kerensky pulled his Sir Robin routine, anyway; just because modern Clan 'Mechs are sleek and shiny machines now doesn't mean their direct predecessors (even if we're sketchy on those origins) were sleek and shiny machines, too.

#137 Yozzman

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Posted 06 November 2015 - 01:36 AM

Also wondering how they will make this mech viable without perks...

60tons will get blown away by 70 and 75ton heavies :P

#138 Myke Pantera

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Posted 06 November 2015 - 01:46 AM

View PostAntares102, on 05 November 2015 - 04:22 PM, said:

What exactly makes the Rifleman different form the Jaeger? (leaving quirks aside)
Ah right nothing.. its supposed to be the same mech.

Still looks nice though :)

View PostFupDup, on 05 November 2015 - 04:22 PM, said:

The high-mounted side torso lasers are the only immediate difference I can see.

Not much I agree, but 60t vs 65t means you can bring 4 in CW (with limit 240t). The 4D variant could be a good PPC platform. And it's not pay-walled compared to the Firebrand.

What it mainly offers is that we'll finally get a good 60t mech. Unfortunately with this one in game, i don't see the Lancelot ever to make it into MWO =(

#139 KuroNyra

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Posted 06 November 2015 - 01:55 AM

The Rifleman?
Well.... That make three... But I really hope the fourth will be the Archer.

#140 TheArisen

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Posted 06 November 2015 - 01:56 AM

View PostMyke Pantera, on 06 November 2015 - 01:46 AM, said:


Not much I agree, but 60t vs 65t means you can bring 4 in CW (with limit 240t). The 4D variant could be a good PPC platform. And it's not pay-walled compared to the Firebrand.

What it mainly offers is that we'll finally get a good 60t mech. Unfortunately with this one in game, i don't see the Lancelot ever to make it into MWO =(


Yeah I really preferred the Lancelot over the Rifleman... :(





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