Apnu, on 06 November 2015 - 01:21 PM, said:
Actually all classes do because they've removed the skill tree. its really bad for assaults who run weak engines like the DWF.
Still the OP's point is that players ditch the assaults when the match begins. That's the problem.
I don't run assaults much, I run medium mechs mostly. First thing I do in every PUG match is boogie over to the assaults. The action will find them sooner or later so that's the best place to be. Plus if I can help drive off the NASCAR flies, all the better.
Could I give you a hug? There need to be more people like you.
I've played mostly assaults since beta, and I admit in my time I've seen them on the decline. It used to be, in earlier days, that assaults were the most played chassis with the most to offer. There was no speed tweak, and mechs using mostly STD engines weren't as fast. The relative lack of speed wasn't such a problem and having more payload made the difference. The days of the Stalker's first release come to mind, and I was in love from the moment I first set eyes on her.
Things are harder now. I can't say things should be as they were, when there were 5 assaults per team, but power creep has made it much better to avoid fire rather than tank fire. The assault has nothing to offer there any more.
Do you know how sad it is to hear people saying they mount 350 engines in their Atlas? Standard engines over 300 rating are just so...grossly inefficient. Sapping away the payload tonnage advantage in order to be able to match stride with a mech 20 tons lighter that isn't trying very hard, and having nothing else to show for it.
Something went wrong, somewhere, when an assault needed to have a heavy's base speed in order to survive the indifference of its own team. It's tough for an assault mech that's proud of its roots out there, the one that wants to be a ponderous death blimp like its daddy was in 3039.
Unfortunately an assault built to be an assault mech becomes very much dependent on team support in order to be effective. Teams in most pug matches are terrible at being teams, so many assaults are left to question their life choices and become oversized heavies instead so they're better at operating in an uncaring, unsupportive world. Those that stubbornly stick to their role ride a roller coaster of success and failure which depends entirely on circumstances outside their control.
That, above all else, is why assaults are largely maligned in the world of fast heavies. Those who fall behind are left behind.