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#161 Frost Lord

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Posted 07 November 2015 - 05:28 AM

View PostNavid A1, on 07 November 2015 - 12:36 AM, said:


well, I respect your opinion and your enormous attempt at being protective about MWO against all whiners.

But!
you should avoid justifying something with nonsensical reasons.

Reasons you say rifleman would be better than the jagermech:
  • you can take 4 into CW (You either don't play CW, or don't know what you are saying)
  • it has more energy hardpoints (good luck cooling those off... unless you know the quirks..do you?)
  • high probability of 360 torso twist (probability, probability... no one knows this)
  • it can get high ballistics quirks (and the world "can" end... right now.... no one knows the quirks yet)
  • It will get lots of velocity boosts because it was an AA mech in lore (well... this is not lore... otherwise atlas would not have been a clown)
  • it has higher mounted energy hardpoints on torsos (this one is logical, based on the concepts)
  • among all the praise for the minimal advantage in agility, you forgot to mention lower armor.

Reasons you say Jager is worse than the rifleman:
  • because IS was going down in tech then Jager is a downgrade (interesting reason... really?... no man. its MWO, its all about tonnage, hardpoint locations and hitboxes... lore is non-existent)
  • Because Jager does not have double heat sinks. endo or XL engine (you run your mechs stock?????!)


I apologize if i sound a bit offensive, but its better to give judgment based on actual info and personal experience rather than speculation.
Rifleman can turn out to be quite a good mech... only if PGI makes it so.... not because of lore...

wow nice rip into a guy twisting his words and then remove his comment from the quote box **** move.
for the most part he made a fair argument. and you cant cut someone down just because he has no hard evidence he had just as much as your rebuttals and I think you might want to actually think about what the other person is saying eg
"Because Jager does not have double heat sinks. endo or XL engine (you run your mechs stock" I think he was implying that you don't need to spent millions to upgrade those things. and if you are going to be an ******** at lest own it don't hide behind an insincere and passive aggressive show of respect.

#162 Dakkss

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Posted 07 November 2015 - 05:34 AM

I must agree with the others. The pricing for these mechs are ridiculous, on top of the model that already was ridiculous.

Previous IS mechs were $20 and you'd get a Hero/Founders/Resistance/Invasion/whatever version of 1 variant. With Clans it was $30 which was really pushing the bar already.

Now it's $20 for only 3 regular variants of 1 IS mech, $40 for that plus a single Hero variant - THEN $55 if you want that plus a second Hero.

Bear in mind these prices are all in USD. People from other countries like, in my case Australia, $20 equates to $30, $40 equates to $56, and $55 equates to $80. It's probably worse for other places.

These price changes make me wonder if PGI/MWO is really tanking at the moment. They're indicative of a company in crisis especially since they're targeted at die-hard old-school battletech fans who orgasms at the mention of Unseens coming back. It would probably please the community more to do some sort of kickstarter to raise funds to develop more maps/gamemodes and so on because most of us are getting sick of PokeMech Online

#163 Nephoros Sradac

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Posted 07 November 2015 - 06:02 AM

View PostTank, on 07 November 2015 - 04:51 AM, said:

Come on guys, at least they are trying to make game better - look at the other game devs,


Posted Image

Edited by Bastardinc, 07 November 2015 - 06:03 AM.


#164 Zookeeper Dan

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Posted 07 November 2015 - 06:05 AM

The reason we're getting 3 unseen heavies in a row in this fashion probably has to do with the Battletech Kickstarter.

Hairbrained probably requested these mechs so PGI designed them right away for MWO. This way they can cover the design cost and pass the models over to the Battletech team.

Say what you want about PGI, but they know what the heavy queue looks like. If the choice was entirely theirs there would probably be another weight class in the mix.

#165 ExAstra

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Posted 07 November 2015 - 06:08 AM

I'm gonna have to say "no" to this one. As someone who has been here from the beginning - a bit weird for me to say that.

My only problem with the design is the cockpit - I feel like it sticks forward a bit too far and doesn't have enough of a "looking up" feel to it (AA Mech.. soooo). But I drew the line after the Black Widow. Timeline resets.. my laptop can no longer keep up with the game despite the graphics not having been improved over the past few years.. the obscene amounts I've already spent (Legendary Founder, all 3 Clan Waves, Resistance II, Marauder(S) and Warhammer+BW). Community Warfare isn't fun - and even if I wanted to play it, I can't. Nobody is on, and when they are it's a bunch of 12 mans vs 12 stragglers. It's not fun no matter what side of it I'm on.

Playing solo queue isn't that fun either, not only can my laptop barely process the game anymore (I will admit it's getting old, but 25 FPS standing still with all the settings at its lowest is just miserable), but I can't play a map that isn't Tourmaline Desert anymore. Or play Conquest. As one of those weirdos who likes both Viridian Bog AND Conquest mode - I've been virtually shut out of enjoying the game.

Unless PGI sets the clock forward by 15 years and sells me a Mad Cat MKII package, I can't justify putting any more money into the game until it gets fun again.

Prove me wrong with Community Warfare Phase 3, PGI. I'm waiting patiently, as always.

#166 Red Dox

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Posted 07 November 2015 - 06:24 AM

@Rifleman:
Posted Image



View PostDanth Reduviid, on 07 November 2015 - 06:05 AM, said:

The reason we're getting 3 unseen heavies in a row in this fashion probably has to do with the Battletech Kickstarter.

Hairbrained probably requested these mechs so PGI designed them right away for MWO. This way they can cover the design cost and pass the models over to the Battletech team.

Say what you want about PGI, but they know what the heavy queue looks like. If the choice was entirely theirs there would probably be another weight class in the mix.

You mean the HBS game, coming around in 2017 and having not even a fully build engine yet, has such a hard demand for MWO mechdesigns that PGI needs to pop them out in a monthly rotation now? Even before the HBS Kickstarter started? There would be no way to bring theses mechs up next year or fill in *other* mechs (not necessary reseens)?
Man, that HBS guys must be real evil if they push such hard limits on old poor PGI.

-----Red Dox

#167 Rushmoar

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Posted 07 November 2015 - 07:11 AM

View PostNavid A1, on 06 November 2015 - 08:50 PM, said:

So... its.... a lighter jagermech?!

next.!


View PostPostumus, on 06 November 2015 - 09:27 PM, said:

Wow! What an an amazing new Jagermech reskin! It even has the same little spoiler on top. Interesting how the new one gets an extra 2-4 energy hardpoints though. Almost like it's catering to some kind of meta in an attempt to get sales...

People seem to be missing the point here. It is an unseen mech, that's it. Mechs that people haven't seen since the late 80's. And guess what, most Battletech fans out there want them to come back. That's why PGI are selling them right now. Also they are sticking it to Harmany Gold who can bite it.

Also, The Archer will be the next unseen to come out. We all know this. "Almost like it's catering to some kind of meta in an attempt to get sales..."

#168 Isa Kurisaki

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Posted 07 November 2015 - 07:38 AM

While I'm glad to see the Rifleman - an important part of the classic canon - make an appearance, I think I'd have rather seen something else immediately after the Warhammer. I get that the modelling is similar, and the reuse of basic forms speeds development (and has legitimate roots in Battle Tech and Robotech that inspired it). But the Archers, Wasps, Stingers and Crusaders all were part of the original game and offer a more interesting variety than the Rifleman does.

#169 Malleus011

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Posted 07 November 2015 - 07:49 AM

View PostBSK, on 06 November 2015 - 11:37 PM, said:

Look up the Thunderbolt on sarna.net , its called Tallman and IS canon.


I'm referring specifically to the name of the 'mech. If they'd called it Tallmann we wouldn't have an issue.

#170 PFC Carsten

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Posted 07 November 2015 - 08:19 AM

View PostRushmoar, on 07 November 2015 - 07:11 AM, said:

People seem to be missing the point here. It is an unseen mech, that's it. Mechs that people haven't seen since the late 80's.


I see them all the time (not the Rifleman though, but Marauder, Warhammer, Phoenix Hawk, Stinger etc.) - right next to my PC desk they're neatly sitting on a special shelf.

#171 Gloris

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Posted 07 November 2015 - 08:27 AM

Preoder pack into preorder pack into more preorder packs.

:wacko:

#172 Arkon von Drachenfels

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Posted 07 November 2015 - 08:36 AM

View PostAppuagab, on 06 November 2015 - 12:18 PM, said:

WTF, it has completely same lower legs as Warhammer.


It better has ! The difference Warhammer/Rifleman legs had in the original first box were 2 "heatsinks" on each upper leg on the warhammer :) No without pun: they were nearly identical. It is fine to use the same model here :)

#173 Anubis Ka

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Posted 07 November 2015 - 08:39 AM

Is this to make people forget about the fiasco of laser lock issue on PTS or the rude response on twitter telling people it is not implemented so they can sleep better?

#174 Fractis Zero

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Posted 07 November 2015 - 08:40 AM

View PostDak Darklighter, on 07 November 2015 - 05:34 AM, said:

I must agree with the others. The pricing for these mechs are ridiculous, on top of the model that already was ridiculous.

Previous IS mechs were $20 and you'd get a Hero/Founders/Resistance/Invasion/whatever version of 1 variant. With Clans it was $30 which was really pushing the bar already.

Now it's $20 for only 3 regular variants of 1 IS mech, $40 for that plus a single Hero variant - THEN $55 if you want that plus a second Hero.

Bear in mind these prices are all in USD. People from other countries like, in my case Australia, $20 equates to $30, $40 equates to $56, and $55 equates to $80. It's probably worse for other places.

These price changes make me wonder if PGI/MWO is really tanking at the moment. They're indicative of a company in crisis especially since they're targeted at die-hard old-school battletech fans who orgasms at the mention of Unseens coming back. It would probably please the community more to do some sort of kickstarter to raise funds to develop more maps/gamemodes and so on because most of us are getting sick of PokeMech Online


Simple economics. The urbanmech flew out the door at the same cost. The marauder and warhammer must have had similar success. Otherwise they would use a different package.

As far as pricing you should look at other games for costs. Warframe is probably the closest since it just pukes out new warframes while the game play has been stagnant over the time it's been around. Warframe to purchase a premium warframe, and we are talking one frame, costs in the hundreds of dollars.



#175 Vashramire

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Posted 07 November 2015 - 08:52 AM

As cool as all these Unseen look so far, Heavies aren't my jam. Are there actually many below 60t?

#176 TELEFORCE

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Posted 07 November 2015 - 09:22 AM

The stock loadout for the Legend-Killer has been changed to reflect the loadout of the stock Star League-era Rifleman II.

#177 Nephoros Sradac

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Posted 07 November 2015 - 09:25 AM

View PostAnubis Ka, on 07 November 2015 - 08:39 AM, said:

Is this to make people forget about the fiasco of laser lock issue on PTS or the rude response on twitter telling people it is not implemented so they can sleep better?


Possibly both....

#178 Racersky

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Posted 07 November 2015 - 09:32 AM

Is not this amazing that PGI does have resources to build & incorporate new mechs, but content, or fixed what is broken? Do not misunderstand me, I love the game, and am willing to pay for content. I do not mind purchasing packages, I have purchased just about every package in the past to support PGI. But all these game play are the same, its just a death match. The Tutorial is perhaps the best thing PGI has done. I mean, look how many of us would like to see a coop/campaign/mission such as the Tutorial based module? Meaning that in the mech bay, players can select Campaign, and have fun, jus like in the Tutorial, but with other players? How much $ for that?
Ok, in the mean time, back to the death match.

Edited by Racersky, 07 November 2015 - 09:33 AM.


#179 KodiakGW

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Posted 07 November 2015 - 09:39 AM

View PostNightshade24, on 06 November 2015 - 09:39 PM, said:

Not every mech needs 300 engine cap.
I hate how everyone demands every mech to have 300-350 engine cap, it anoys me so much because all it'll do is make people take a 300 and boom- nearly every mech is the same. Because you used the same engine and have simular remaining tons.


Wow, you spent a lot of time on that wall of text trying to justify purchasing it. I was thinking higher engine cap for survivability. It's a 60 ton mech competing in a solo PUG queue with TBRs. Max speed is 86KPH after speed tweak. I'm just saying for that amount of armor (lack of), I find speed helps survivability. What makes it unique is the high mount weapons. So it's not "like every mech." If I could move around fast (98KPH+) like I do with Quickdraws and Dragons, I would be sold on it. Or, instead if it had ECM, I also would be sold on it. Since it has neither, I'm not sold...and another wall of text is not going to convince me. So don't bother. If PGI wants to listen and bump up the engine cap, I'm just saying they may see more sales.

When I do play CW, I play with my Clan friends. So that point is moot.


#180 Red Legs Greaves

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Posted 07 November 2015 - 09:50 AM

View PostFractis Zero, on 07 November 2015 - 08:40 AM, said:

Simple economics. The urbanmech flew out the door at the same cost. The marauder and warhammer must have had similar success. Otherwise they would use a different package.

As far as pricing you should look at other games for costs. Warframe is probably the closest since it just pukes out new warframes while the game play has been stagnant over the time it's been around. Warframe to purchase a premium warframe, and we are talking one frame, costs in the hundreds of dollars.


It's at a point for me that it has become a cut my losses situation. I have put a lot of money into this game and I am getting tired of playing an incomplete product. PGI has so over inflated their products with these mech packs that each new pack, with less and less actual stuff in it starts to feel like a scam. It doesn't help that when they do try and actually improve the game instead of just releasing a new mech that they seem to ignore the community that pays for there game and puts in some ridiculous system that just angers everyone even more. I'm still going to play the game because i have a lot of good friends that do and continue to play because they feel then need to get their moneys worth. I however will not contribute in paying for this game and if i had the choice we'd all go play something else.





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