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#181
Posted 07 November 2015 - 10:15 AM
#182
Posted 07 November 2015 - 10:19 AM
#183
Posted 07 November 2015 - 10:41 AM
$15 = 3000 MC. YOU CAN'T BUY A NON-SALE HEAVY CLASS HERO FOR UNDER 4,500.
The "Rauder and the Whammer heros are even better deals in this light...
Edited by MovinTarget, 07 November 2015 - 10:42 AM.
#184
Posted 07 November 2015 - 10:58 AM
But... PLEASE...make it look like the TRUE RIFLEMAN:
http://www.pryderock...ifleman_big.jpg
by the way do the same to the Marauder, in both cases cockpits are horribly designed, compare to the old (lore) ones:
http://www.pryderock...arauder_big.jpg
#185
Posted 07 November 2015 - 11:00 AM
Appogee, on 06 November 2015 - 11:51 AM, said:
But I still don't have enough game to use them in.
No more Mech Packs for me until I see CW fixed, and more effort made in game mechanics such as the reintroduction of collisions, a PVE mode, camos for Hero Mechs, the removal of redundant Mech skill unlocks, merc and loyalist career trees, replacement of the placeholder 'no signal' images on cockpit monitors, the API to access our mech inventory outside of the game client, a major rework of ECM, fixed flamers etc.
After more than $1K spent, I'm not prepared to fund PGI further if they intend to keep putting off "finishing the game".
What Appogee said, I do not want to think of how much I have spent on this game( founders, R1 & R2, Urbie,and the countless MC )
#186
Posted 07 November 2015 - 11:01 AM
No more money till you fix things first!
#187
Posted 07 November 2015 - 11:11 AM
#188
Posted 07 November 2015 - 11:12 AM
Lugubre, on 07 November 2015 - 10:58 AM, said:
But... PLEASE...make it look like the TRUE RIFLEMAN:
http://www.pryderock...ifleman_big.jpg
by the way do the same to the Marauder, in both cases cockpits are horribly designed, compare to the old (lore) ones:
http://www.pryderock...arauder_big.jpg
You know why they can't do that. HG would ***** and try and sue.
Plus.... the visibility on both those old cockpits is horrid. ever pilot a Shadow Hawk? you have little to no peripheral vision. same problem both of those would have.
Edited by Arkhangel, 07 November 2015 - 11:15 AM.
#189
Posted 07 November 2015 - 11:45 AM
ChapeL, on 06 November 2015 - 05:41 PM, said:

rather than

well you pick just about the worse old style picture, not drawn by an 8 year old. try looking at the orginal artwork in the TRO, the one the sarna uses, on the right hand side
Tank, on 07 November 2015 - 04:51 AM, said:

So I rather stay with MWO. PGI your milking cow is here, where do I pour my MOOney.

P.S. Yes compare to competitors - I love PGI.
I laughed so hard I nearly pissed my self when I read this
#190
Posted 07 November 2015 - 11:53 AM
Nightshade24, on 07 November 2015 - 04:51 AM, said:
Fair enough!
Also, regarding the atlas. I've been piloting it for 2 years... with millions of XP in them. (in fact i had only 3 mechs in my mechbays before the clans: Atlas-D, Atlas-RS and Atlas-K (no DDC.. its a fake atlas)... heck i was steiner too for the whole time.
However, besides Atlas-S, I can see how the chassis is outclassed today with KGCs, Banshees or stalkers running around... and it saddens me. I can still ruin anyone's day in my atlases, anytime.... but it does not change the fact that it is outclassed. Also i think the timber coring me is more likely to have a "ggclose, rekt" mindset rather than respect.
So, mixing lore and and MWO is a bit illogical.
#191
Posted 07 November 2015 - 12:18 PM
#192
Posted 07 November 2015 - 04:50 PM
#193
Posted 07 November 2015 - 06:16 PM
Fractis Zero, on 07 November 2015 - 08:40 AM, said:
As far as pricing you should look at other games for costs. Warframe is probably the closest since it just pukes out new warframes while the game play has been stagnant over the time it's been around. Warframe to purchase a premium warframe, and we are talking one frame, costs in the hundreds of dollars.
So it's not a overpriced scam that costs more for less content (in comparison to previous mech packages) because other companies do it?

On a side note it's a real shame because these are some mechs I would really love to get my hands on, especially the WarHammer but I really can't justify $30 for such small rewards.
#194
Posted 07 November 2015 - 06:20 PM
Now I have them both ordered. My other mechs will gather dust when they arrive. I'm happy to see them. Now all the mechs from MPBT I remember with fondness are in the game but one...the Battlemaster and Warhammer I used to fight (I did not order the WHM but look forward to fighting them in other players' hands)...the Locust and Jenner...the Shadowhawk...and the MAD and RFL I spent sooooooo many hours in, the RFL down in Benjamin on the Marches and the MAD in Raslhague space fighting Steiner. Bring in the PHX and we'll have them all in the game!
Edited by Chados, 07 November 2015 - 06:24 PM.
#195
Posted 07 November 2015 - 06:22 PM
Dak Darklighter, on 07 November 2015 - 06:16 PM, said:
So it's not a overpriced scam that costs more for less content (in comparison to previous mech packages) because other companies do it?

On a side note it's a real shame because these are some mechs I would really love to get my hands on, especially the WarHammer but I really can't justify $30 for such small rewards.
Your whammers cost $30? I could get the base package for $20 + 15 for the hero... all told it is not THAT horrible in comparison... considering a heavy hero mech costs at least 4500 MC, which you can't get for only $15...
The way I look at it, yeah the initial package maybe slightly more, but if you plunk down for the hero (which you can't get w/o buying the $20/$35 package) you come out pretty close to even. This is a better deal in the long run, while we are in the "early adopter" phase it doesn't seem like it, but if you miss EA then it is.
Edited by MovinTarget, 07 November 2015 - 06:43 PM.
#196
Posted 07 November 2015 - 08:01 PM
Navid A1, on 07 November 2015 - 11:53 AM, said:
It is true, but everything in MW: O is based on lore and previous games.
The meta of the previous MW titles said the same (until things like ghost heat and jumpjet nerfs came in- even then it still follows through) and most of lore does have a impact on the games mechs.
Rather it be the torso twist and agility (excluding no-torso mechs. ie Jenner, Locust, cicada, Nova, etc) to things such as weapon quirks eg the VIndicator (which was one of the first mechs to be quirked excluding heroes).
Catapult is a good LRM boat in lore and canon, it's a good LRM boat in MW: O as well.
Wolfhound is more armoured than normal for a light 35 tonner, it is so in MW: O as well
Raven is a good spotter/ scout in lore, it is a good one in MW: O (however team work is needed to even use scouts effectively, no point narcing, tagging, and spotting when your team runs the other way chassing a spider)
For most my mechs- my builds are based on the canon and lore. Rather it be a stock+ build. a build from another variant of the mech. (for eg a Kitfox running a guass and twin ER mediums [Kitfox A]) and simply 'inspired' from the mechs builds/ predecessor/ upgraded version/ etc.
for eg looking at the Timberwolf IV for ideas on Timberwolf (1) builds or a mad dog II, III, or IV to inspire I builds. Or to an IS relation- Stalker II build-inspirations on the Stalker I etc. Or looking at what some custom/ solaris builds chosed to do about the stock.
That's for me that is. And most of the time it works very well and have yet to struggle with a build based or inspired on (at times loosely). however people do (at times unintentionally) do a similar thing. As most of the popular Centurion, Atlas, Kingcrab, Direwolf, executioner, mad dog, locust, Jenner- etc is very similar to another build and/or stock plused...
(made this smaller as I was just randomly fumbling around, I had poor sleep and seem to be sick atm so my head is having issues staying on topic).
The lore/ canon is the source of most things in game and it is often done with reason. The same way a catapult is best as a range LRM boat instead of a close range brawler or how a jagermech is very good at sniping.
As well as certain formations such as the Echalon to build techniques such as support weapons when having a bunch of long range weapons and such...
I'm sorry. I'm flailing on my keyboard at the momment. I can't really think right now and not producing a decent quality post... I know what I want to say but at the current momment not sure how if that makes any sense...
I am not trying to say that everything translates perfectly from table top or from lore, but a lot of things do pop into place and some parts translates well, ranging from a mechs performance and general load out/ role and stuff... Hence why I do not support 1:1 TT rules but i do not support random people suggesting it has nothing at all to do with the lore. (that's where Mechassault comes in). Debating if I should even post this flop but hey... some people post drunk... Mainly doing this for later topic of discussion.
#197
Posted 07 November 2015 - 08:13 PM
KodiakGW, on 07 November 2015 - 09:39 AM, said:
When I do play CW, I play with my Clan friends. So that point is moot.
Yes, because comparing a 60 ton mech (the lightest heavy) to the 75 ton Timberwolf (the heaviest heavy) is logical?
How about this: instead of requiring a huge engine for survivability- why not use the obvious profile and range to take the Timberwolf out at range?
Dragon- sure, it moves fast with an XL. but it has lower hardpoints and not as many.
Quickdraw? sure, it moves fast, but this time it isn't even a ranged mech and it does better at close range.
Rifleman? has quite high hardpoints and probable agility. If you want a Rifleman that acts 100% like a dragon than here's an idea, get the dragon. Got it already? than it's a good sign to stop whining.
[redacted]
I can not convince you into getting better in a mech you neglect to play to it's strengths and such.
Don't want it? don't get it. However I am deffintely going to enjoy playing the Rifleman.
Edited by Marvyn Dodgers, 11 November 2015 - 05:20 PM.
Language/unconstructive
#198
Posted 07 November 2015 - 08:27 PM
Your game and mode selection system deprives players of choice.
Your mechs lack proper quirks and "balance," with skilled players punished by having their mechs of choice nerfed (I know about your plans to remove arm-lock from "veteran players'" mechs).
Your Community Warfare system is boring and repetative, leaving major units leaving in droves.
...and rather than fix what's broken, you pump out more pixel mechs for real cash. Yeah, that's what makes the money...but what exactly are you doing with it?
You won't get any money from me until you fix your current build, PGI. This, I promise.
#199
Posted 07 November 2015 - 09:20 PM
Dak Darklighter, on 07 November 2015 - 06:16 PM, said:
So it's not a overpriced scam that costs more for less content (in comparison to previous mech packages) because other companies do it?

On a side note it's a real shame because these are some mechs I would really love to get my hands on, especially the WarHammer but I really can't justify $30 for such small rewards.
Not to mention he used what is probably the worst possible example. I don't play Warframe now, but I did for a little while, and that game gives you WAAAAY more value for whatever amount of money you spend than MWO would ever dream of. They've also been continuously adding new content to the game - and by content I mean features, not just "mechs"(frames).
#200
Posted 07 November 2015 - 11:16 PM
bar10jim, on 06 November 2015 - 01:44 PM, said:
Somebody forgot that a game needs to have a 'fun' aspect for all the players, not just the majority. I see no reason to give more money to a game that keeps reducing my 'fun' options.
I'd rather have longer wait times and play my preferred game mode.
Draughluin, on 06 November 2015 - 02:08 PM, said:
So much THIS. They keep throwing at us mech after mech after mech and not only do they not add new gamemodes, but they also basically remove conquest thanks to that ugly voting system.
Of course they won't even look at this thread, but I hope they will take some interest when they see their Rifleman package sales drop like a brick.
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