Map And Mode Voting; Poll
#81
Posted 08 November 2015 - 10:46 PM
If they had like 20+ maps; then it could work. But I think the game mode shouldn't even be in the voting.
I keep getting the same god dam maps over and over and over again......... It just pissed me off that I just would play like crap.
So, I uninstalled the game today. I figured I just play Binding of Isaac or Fallout 4 for the next few months. Come back around march 2016 and they will have gotten rid of it or they will have enough maps to make it work.
#82
Posted 08 November 2015 - 11:30 PM
As of right now, 78.52% of players in this poll, want the "Game Mode" vote REMOVED.
Im pretty sure everyone here is capable of performing basic math. So lets not argue over something so pointless.
Id also rather the maps be random. The ability to adapt to environmental factors, including heat management is what separates good pilots from great pilots. As the saying goes, "Run hot or die".
As far as my maturity is concerned. Ive attempted at least to suggest fair solutions and possible alternatives to the problems this voting system presents. Im just as concerned about the overall player population as we all are, and id rather not see anyone thrown under the bus. Im also willing to compromise on the issue for the sake of the game, what Im not willing to accept is the removal of my favorite game mode, Conquest from the game almost entirely.
In the spirit of Kerensky himself, I reserve the right of non-participation, and if need be, to leave this game and look for more enjoyable gaming experience somewhere.....amongst the stars (Steam most likely).
I hope PGI will sort this out before that happens, an official statement about our concerns would be nice to see right around now.
#83
Posted 09 November 2015 - 04:47 AM
---> op-out: Nope, because MM quality sucks.
----> all random: way to go, because all ppl are treated equal.
Then there's the "I will NOT be forced to play a game mode" crowd, to which I only have to say: Please leave the game. Because if you can't live with some random conquest games here and there, you're ignorant and you will NEVER be happy. I hate Mordor, but if have to play on it from time to time I'm fine with it because I know that this is a necessary sacrifice to get better MM and make other people happy.
Map / mode voting is like a pig trough run. It makes you frustrated with your fellow players because THEY prevent you from getting what you like. PGI should have NEVER giventhis "power" to their playerbase, it's horrible.
Oh, and also the quality of games is plummeting. Way more stomps and nascaring and it is obviously caused by frustrated players who just stopped giving a fudge about their performance. Frustration is taking over, PGI.
#84
Posted 09 November 2015 - 05:03 AM
I like variety, and now the game has lost most of it.
#85
Posted 09 November 2015 - 05:16 AM
It might just be my experience, but the voting trends seem to be shifting after just a few days. Players now occasionally vote for unpopular maps, if only for the sake of variety.
I hope PGI monitors map / mode voting results for at least 3-4 weeks before making any big decisions.
#86
Posted 09 November 2015 - 05:26 AM
ROLL IT ALL BACK!!!!! PGI You killing the last challenging things in this game. I stopped playing, because it’s “skirmish HPG manifold” 80% time.
#87
Posted 09 November 2015 - 05:39 AM
Or is it really their plan?
#88
Posted 09 November 2015 - 05:45 AM
JernauM, on 09 November 2015 - 05:16 AM, said:
Well that would have been easy without abusing the playerbase like guinea pig. It's called in-game voting system and even Wargaming have implemented that by now. You know. a little window that pops up and asks 5 minutes of your time. A thingy with checkboxes that asks you "whichf these maps do you dislike the most?" and then "What aspect about this map do you dislike?"
Way better feedback than this disaster we have right now.
#89
Posted 09 November 2015 - 05:54 AM
#90
Posted 09 November 2015 - 06:03 AM
1) Total random.
2) Voting.
That way, those people who want to stick to the easy maps could just use voting, and those who are looking for variety could go the total random route. Sure, it might take longer to find a match in one of those queues, but hey -- that's what the community wants, right?
#91
Posted 09 November 2015 - 06:07 AM
Edited by Leopardo, 09 November 2015 - 06:12 AM.
#92
Posted 09 November 2015 - 07:58 AM
#93
Posted 09 November 2015 - 08:29 AM
Freebrewer Bmore, on 08 November 2015 - 12:41 PM, said:
Making the vote probabilistic and hidden rather than deterministic and public will help a lot.
Here's a way to improve it further: Collect that probabilistic voting info before you even start searching for the match! E.g. have a preference menu like there used to be a gamemode filter menu next to the Play Now button, only instead of having players select checkboxes for modes/maps, have them rank all modes/maps in order of preference. Then when they click Play Now, the system can match them as quickly as it currently does and then roll the dice (weighted according to the combined pre-chosen preferences of players in the match) which select the mode/map automatically, and proceed to the pre-match Ready screen without requiring more player input after clicking Play Now (so they can go grab a drink without having to wait or miss the chance to influence the vote).
thats nearly exact that what i have suggested here:
http://mwomercs.com/...17#entry4812417
Pre-drop Votes, so everyone can select preference, the match search time is faster then yet, the Voting time falls out.
The only difference is, i have suggested to apply the most voted maps. Not as percentage of all votings. but that would be also fine.
I would be happy, if you want to support my suggestion (seperate thread), and also would say your personal preferences and suggestions there.
#94
Posted 09 November 2015 - 09:49 AM
Myke Pantera, on 07 November 2015 - 02:10 PM, said:
- Votes only determine likelyhood. As long as at least one person votes Terra Therma or Conquest there should be a 1/24% chance for Terra/Conquest to happen (provided that all players voted)
- Don't show the current voting status while voting is still active, to avoid snowball effects
Man, that´s a _lot_ better than my suggestion. This, a thousand times this!
#95
Posted 09 November 2015 - 10:15 AM
SoulReaver7500, on 09 November 2015 - 07:58 AM, said:
Honestly I don't understand what you're trying to say here
I won't "leave the game" either because it's a goddamn fine piece of a mecha-bt-shooter-sim-thingy, but at the moment it's like someone has ripped out 90% of the fun and replaced it with the sound of crickets on my unit's teamspeak server
#96
Posted 09 November 2015 - 10:26 AM
#97
Posted 09 November 2015 - 11:08 AM
I tried it, found it too repetitive and limiting choices more than ever, so I am not playing game at all right now and won't until situation is resolved. Depending on how it is resolved, I will consider if I ever put any money in that game. Right now I feel like moving on to other titles, that's how bad of a patch it is. At least for me.
It is PGI punishment time for me, no money for you guys in near future because you rolled that **** out without even testing it.
Edited by Aedwynn, 09 November 2015 - 11:10 AM.
#98
Posted 09 November 2015 - 11:09 AM
#99
Posted 09 November 2015 - 11:26 AM
Map selection I don't mind. I did see all maps over the weekend and am happy that very few of those matches were on Therma or Caustic.
So, my choice, map selection stays, mode selection goes. If the voting screen would stay on a couple seconds longer, voting would be more relevant too.
#100
Posted 09 November 2015 - 11:33 AM
noiRaven, on 09 November 2015 - 05:54 AM, said:
Merciful God, NOoooo!!! Not another RNG map event .... after the last fiasco, anything that even remotely similar to that sends shivers down my spine.
Incidentally, I assume you are aware that even if the servers are programmed so that all maps are used in rotation, it does not mean that you will actually play an equal distribution of maps in a specific period since there are multiple physical servers that generate multiple virtual servers (i.e. one per match) located in multiple locations.
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