Edited by kongman, 05 November 2015 - 05:55 PM.


Assaults Are Useless
#1
Posted 05 November 2015 - 05:54 PM
#2
Posted 05 November 2015 - 06:04 PM

#3
Posted 05 November 2015 - 06:05 PM
kongman, on 05 November 2015 - 05:54 PM, said:
It has always been a problem of assaults being left behind. My only solution waaaay back in 8vs8 which I still practice is to mount large engines in my InnerSphere Assault mechs just to help minimize that issue. For example all my Maulers run 325 engines, and all my Atlases (which I have not used in a looooong time) run 350 engines. So in effect I had to give up firepower to gain mobility - which at times actually proved useful.
But with this skirmish mode all the time now, I notice that Assault mechs tend to left in the dust by their team, as some teams now may have only 2 assault mechs.
EDIT: While this did happen in my preferred Conquest and Assault modes - it seemed to be less of an issue.
Edited by Simbacca, 05 November 2015 - 06:06 PM.
#4
Posted 05 November 2015 - 06:06 PM
they lose most of their maneuverability, lose a lot of dissipation and heatcap, and gain nothing to really make up for it
#5
Posted 05 November 2015 - 06:32 PM
Khobai, on 05 November 2015 - 06:06 PM, said:
they lose most of their maneuverability, lose a lot of dissipation and heatcap, and gain nothing to really make up for it
Yes if they add the maneuverability nerf to the game, the better light mechs will just go wild on assaults who won't stand a chance in hell defending themselves. I won't even bother to log in, as I play about 90% assault mechs. I have way too much nerve damage from all my treatments to play faster mechs. So ya, it would completely ruin the game for me...
#6
Posted 05 November 2015 - 06:54 PM
"Play a different mech" is not a satisfactory answer. All mechs, including the 100 tonners, should be viable.
The entire mechanic of lights being the foil for Assaults is stupid and artificial. The foil for an Assault mech should be another assault mech, or cooperation between two lighter mechs. This would never result in everyone playing Assaults - as their play style just doesn't suit everyone. Having a light roll an Assault so easily is just wrong.
Yes, you can have my stuff.
#7
Posted 05 November 2015 - 07:04 PM
kongman, on 05 November 2015 - 05:54 PM, said:
Teams are stupid.
You can't fix stupid.
Come play the PTS:
Derping Nascar: Gone
Derping Deathblob insta kill: Gone
Teamwork: Actually Exists
Fun: 12v12 can't even come close.
Edited by The Atlas Overlord, 05 November 2015 - 07:20 PM.
#8
Posted 05 November 2015 - 07:08 PM
There is a reason the assault queue is second lowest compared to the light queue.
You want to do work in this game bring a Heavy and if you want a little more speed go medium.
#9
Posted 05 November 2015 - 07:08 PM
Dires, I can understand with their woefully limited 30 degree rotation. But y'know. 50 tons of weapons. Anything that looks at you funny is likely to take dual gauss at the very least.
As a mainly light pilot, I don't dance with any of these mechs unless I'm feeling suicidal, they're LRM boats, or otherwise occupied with something else.
Calling assaults useless is a stretch.
#11
Posted 05 November 2015 - 07:19 PM
Random Carnage, on 05 November 2015 - 06:54 PM, said:
Pretty much this.
The whole "rock vs paper vs siccors (however that's spelled)" mentality is just guys wanting an insta-win button over whatever they're supposed to insta kill.
Rather than design actual classes based on playstyle they just cater to the COD twitch shooter fans.
Ideally... if all you want to do is kill things... PLAY AN ASSAULT B/C THAT'S WHAT THEY'RE SUPPOSED TO DO.
In reality... Play a light b/c every other mech can be killed easily by running behind it making ever "advantage" they gain for being giant and slow completely moot.
So light pilots die "easy" (lol right...that's why it's always the entire light lance left at the end of 90% of games) b/c they're small and fast....
And assaults die easy b/c....they're not small and fast.
Riiiggghhhttt.
#12
Posted 05 November 2015 - 07:26 PM
Quoting Sarna
Quote
#13
Posted 05 November 2015 - 07:35 PM
Alistair Winter, on 05 November 2015 - 07:26 PM, said:
Does being awesome at assaults remove-
Lights being fast enough to stay on your rear no matter what you do?
Lights being able to teleport through you if you trap them with your body or terrain?
Lights being fast enough to poke, destroy half your torso, or a third of your CT and get back into cover before you can even shoot?
Lights having enough armor to survive multiple alphas from an assault, even when hit head on stationary?
No?
Oh yeah, it's "working as intended"... where "intended" is for this game to cater to COD speed light mechs and arm lock enabled point and click matches.
#14
Posted 05 November 2015 - 07:39 PM
#15
Posted 05 November 2015 - 07:40 PM
#16
Posted 05 November 2015 - 07:40 PM
Alistair Winter, on 05 November 2015 - 07:26 PM, said:
That or everyone who has a problem with assaults is a Steiner kiddie noble who can't fathom the idea that their Atlas was outplayed.
#18
Posted 05 November 2015 - 07:40 PM
The Atlas Overlord, on 05 November 2015 - 07:19 PM, said:
The whole "rock vs paper vs siccors (however that's spelled)" mentality is just guys wanting an insta-win button over whatever they're supposed to insta kill.
-
And yet here you are, asking for your very own insta-win button over EVERYTHING the moment you click an assault mech in your mechlab before a match.
Double standard is double.
#19
Posted 05 November 2015 - 07:42 PM
The Atlas Overlord, on 05 November 2015 - 07:35 PM, said:
Lights being fast enough to stay on your rear no matter what you do?
Lights being able to teleport through you if you trap them with your body or terrain?
Lights being fast enough to poke, destroy half your torso, or a third of your CT and get back into cover before you can even shoot?
Lights having enough armor to survive multiple alphas from an assault, even when hit head on stationary?
Yes to the first one.
No to the second one, but then again, trapping light mechs was never the best way of killing them.
Yes to the third one.
The last one is false anyway, but I'm going to say yes, because it's remarkably easy to leg light mechs if you just bring enough lasers or UAC5s.
Hell, you can just bring 3xCSSRM6 on your Dire Wolf as backup weapons, if you want. It's 10% of your total weight and it basically lets you kill any light mech within 360 meters by just aiming in their general direction. That's a pretty nice crutch for people who don't have the aiming skills to leg those lights.
The Atlas Overlord, on 05 November 2015 - 07:35 PM, said:
Point and click matches? Unlike the super complex gameplay of Banshees with 6 LPLs or Dire Wolves with 6UAC5s? I get that you're upset because of the Firestarters and ACH's, but the parallels between piloting, say, a RVN-4X and playing COD are basically nonexistent.
#20
Posted 05 November 2015 - 07:42 PM
FupDup, on 05 November 2015 - 07:40 PM, said:
Double standard is double.
So you'd argue that lights are where they should be in terms of survivability and damage output?
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