adamts01, on 08 November 2015 - 01:13 AM, said:
I don't give a $hit if it's realistic, it's bad for gameplay. I think it's a cool idea but the mess of idiot players we have camps enough as it is. Not to mention poor lights, slowing down to take a shot is a death sentence, this would effectively remove the small population of light pilots we have left. None of this really matters to me now. I just got back from a 1 year break and I'm taking another. F*** PGI and what they've done to this game. It's been an especially crap day with matches. Win or lose it's the same few players doing 600 damage every game just hoping your $hit pug tier 3s on your team can break 100 damage. MM is a bigger problem than all of this mess. I'll check back in another year to see if PGI has gotten their heads out of their asses.
And this attitude is why I don't like Tier 1 player's attitude most times (a few of you are decent). I'll be honest. I've had it with all the arena shooter fans that have polluted this game with their esport nonsense. It's why I've gone to World of Warships mostly because gamers like you won't go near it with a hazmat suit and a ten meter cattle prod.
I'm glad you're locked out of Tier 4 and 5 and it's why if I ever go back into the Public Queues it will be after they remove map/mode voting or eliminate/fix TDM skirmish from the rotation. That's why when I did play, I deliberately worked to keep myself at Tier 4 by either focusing on low match score victory solutions or 'junk' builds that did marginally well. I LOVE losing now when I have a good match. Why? because my PSR doesn't rise. I love winning with a low match score from time to time, and with careful effort (if I come back to play the PQs) I will maintain this lockout on the players I generally never want to associate with. Otherwise my totality of playing anymore is an occasional match with a 'pug' 12man with my unit in CW where the seal clubbers don't visit anymore and have fun playing against equally matched 12man pugs who may or may not be coordinating.
PC gamers generally don't play shooters. They play strategy games, RPGS, social games and adventure games. Those are thinking games. Ones where you have to analyze cause/effect causality risk vs. reward with high levels of immersion. Console gamers play primarily shooters, sports and action. Those are not thinking games. They're reflex twitch games that require only rote memorization and speedy reaction for repetitive game experience with little to no immersion. If that's why PGI wants, make this game for the PS4 or Xbox.
http://www.theesa.co...ESA_EF_2014.pdf
Go to Page 11 where you see the difference in audience between Video (Console) games and Computer (PC) games in 2013. The trend hasn't changed that much.
There is not one SINGLE shooter in the top 10 of sales for PC games. Not. One.
There are 3 for console games, with another 4 that are more action/rpg/shooter games in the top 10.
If you want your shooter, go back to consoles. Play Titanfall. MWO is not the place for you. Hawken's all but failed and IIRC that was a shooter released on PC, which it shouldn't have if they wanted to follow the market for the most revenue and most receptive overall audience.
If PGI is smart, they'll figure this out and move the game over for you to play this on your console, or stop screwing around wooing the wrong audience here while alienating a majority who do not play arena shooters that make up the PC gamer set.
You may not like it, but hey! There's the market research for you. Argue with them.
They are two audiences you never will get to agree. Therefore, PGI should stop trying, pick their audience and go forth to prosper and stop screwing around with the rest of those who do not want what they have to build, but BE HONEST about it!
Edit:
http://www.theesa.co...-Facts-2015.pdf
2014: One PC shooter game in the top 20: Titanfall at #7 which was a flash in the pan apparently. Consoles? 5 with a few quasi shooters as well.
Edited by Kjudoon, 08 November 2015 - 02:39 AM.