#1
Posted 07 November 2015 - 02:13 PM
#3
Posted 07 November 2015 - 02:21 PM
#4
Posted 07 November 2015 - 02:22 PM
#5
Posted 07 November 2015 - 02:29 PM
ugrakarma, on 07 November 2015 - 02:21 PM, said:
*20 tonner
And heavy-mech firepower? It's a 24-point alpha with 149m optimal range. That must be a really crappy heavy...
#6
Posted 07 November 2015 - 02:34 PM
FupDup, on 07 November 2015 - 02:29 PM, said:
And heavy-mech firepower? It's a 24-point alpha with 149m optimal range. That must be a really crappy heavy...
Meta Timberwolves come with something like a minimum of a 40 pt alpha (2LPL+Gauss) topping close to 50 pts (5ML+Gauss).
Thunderwub (which will RIP soon) has a 42 pt alpha.
24 point non-pinpoint-FLD alpha kinda tickles.
#7
Posted 07 November 2015 - 03:27 PM
#8
Posted 07 November 2015 - 03:30 PM
#9
Posted 07 November 2015 - 03:35 PM
#10
Posted 07 November 2015 - 03:38 PM
Deathlike, on 07 November 2015 - 02:34 PM, said:
Meta Timberwolves come with something like a minimum of a 40 pt alpha (2LPL+Gauss) topping close to 50 pts (5ML+Gauss).
Thunderwub (which will RIP soon) has a 42 pt alpha.
24 point non-pinpoint-FLD alpha kinda tickles.
Yes, Yes... but a 24 point alpha x3 by the time my Locust flies back and forth, around and back is not a little tickle at all, its a 48-62pt 12 second spread alpha. I love seeing components flying off unsuspecting mechs.
#11
Posted 07 November 2015 - 03:54 PM
#12
Posted 07 November 2015 - 03:57 PM
I did get my Ace of Spades with an Enforcer though. That was a truly epic match.
#13
Posted 07 November 2015 - 04:05 PM
Bill Lumbar, on 07 November 2015 - 03:38 PM, said:
Yes, Yes... but a 24 point alpha x3 by the time my Locust flies back and forth, around and back is not a little tickle at all, its a 48-62pt 12 second spread alpha. I love seeing components flying off unsuspecting mechs.
Similar thing tends to happen to a locust when I hit it with a double tap of 4CUAC10's.
#14
Posted 07 November 2015 - 04:39 PM
#15
Posted 07 November 2015 - 04:45 PM
Metus regem, on 07 November 2015 - 04:39 PM, said:
Proof? No. Causality perhaps. Individual mechs do make a profound difference. There is likely to be some over lap where a good pilot in a bad chassis will beat a bad pilot in a good chassis, but a good pilot in a bad chassis is going to have a hard time against a good pilot in a good chassis.
Simply putting a good pilot in any given mech is not an automatic "terror".
#16
Posted 07 November 2015 - 04:46 PM
Random Carnage, on 07 November 2015 - 04:05 PM, said:
Similar thing tends to happen to a locust when I hit it with a double tap of 4CUAC10's.
I believe the key words you used is "when I hit it" funny thing is that most mechs tend to fall apart with a double tap of 4CAC10's if hit in the right spot. Please proceed Sir.
#17
Posted 07 November 2015 - 04:49 PM
#18
Posted 07 November 2015 - 04:50 PM
Bill Lumbar, on 07 November 2015 - 04:46 PM, said:
Well, sort of. I hit a lot of mechs with said double tap, and often they manage to spread the damage to the point where they're still fully operational and shooting right back. Keep in mind that a double tap of quad UAC10's results in 24 individual ballistic rounds in the air doing 3.33 damage each. Very rarely do they all hit the same spot.
#19
Posted 07 November 2015 - 05:06 PM
JediPanther, on 07 November 2015 - 02:13 PM, said:
I also got my Ace of Spades on a Locust. Cause Locust is Life.
#20
Posted 07 November 2015 - 05:29 PM
Random Carnage, on 07 November 2015 - 04:50 PM, said:
I am fully aware of how clan AC's work... and I have charged several dire whales in my Locust and lived to tell the tail. I haven't got the ace of spades in my Locust yet, but I have had a few 5-7 kill matches in them. If I ever start playing this game like I used to a year ago, maybe I will be back up to your tier and put your clan ac's to the test.
I find I don't twist to much when dealing with clan AC's, I simply out run them.
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