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No Longer Supporting Skirmish


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#61 MechWarrior3671771

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Posted 11 November 2015 - 02:28 PM

"When I read your post the first thing I thought, "That lucky Ba****D"

LOL I know. Last night in chat I got frustrated and said :

"Yay Frozen City Skirmish 4 times in a row..."

And people were like

"Nice"

"Envious"

"wish I had that kinda luck"

<head desk>

Edited by Fenrisulvyn, 11 November 2015 - 02:28 PM.


#62 Lykaon

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Posted 11 November 2015 - 02:43 PM

I have long considered skirmish to be the worst game mode of the three.

Skirmish is basicaly MWo preschool where only the raw basics matter.

See robot
Is robot "bad guy"
if yes alpha!
Repeat.

The more successful players add in

Use cover and manage heat but that is about it.

#63 Mcgral18

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Posted 11 November 2015 - 02:50 PM

View PostJacobei, on 11 November 2015 - 11:02 AM, said:


Why are you even posting other then to troll the OP.. Your proving that you are very immature and really need attention.

OP please help him and give him some attention is really is crying for it!

Posted Image

Why do so few people use the right word?


As for your trolling, I have to rate it at a low 2/10.
You aren't even trying.

#64 Kreytose

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Posted 11 November 2015 - 03:02 PM

The answer is simple and easy to implement, give us CHOICE on what modes and maps we want to play, and use that for match making. Its sad that PGI is to stupid to realize this will fix all the bitching.

#65 Deathlike

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Posted 11 November 2015 - 03:04 PM

View PostFenrisulvyn, on 11 November 2015 - 12:42 PM, said:

"Ultimately all the modes are the same"

If that's true, then why do you need mode voting? And why is almost every vote for Cold Skirmish?

,


I never asked for it, but it doesn't bother me either way.

The irony about mode voting is that despite having all 3 set (when that was an option), matches were slanted a bit towards Skirmish anyways (40% Skirmish, 40% Assault, 20% Conquest - not that this is scientific or accurate). Almost every single time there was a mode-based event, I ended up needing to catch up by forcing Conquest as the final mode.

As for cold maps... I can only think of the "No Heat, Unlimited Ammo" days (in MW4) that people liked, but despite my slant towards colder maps in general (I like energy weapons), I enjoy Tourmaline a lot. Terra Therma can burn in hell though. Caustic is fine.

Edited by Deathlike, 11 November 2015 - 03:05 PM.


#66 MechWarrior3671771

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Posted 11 November 2015 - 03:28 PM

So for tonight's menu:

Mission: TRAP (Tactical Recovery of Aircraft and Personnel)
Sector: River City, Skirmish

Situation: Allied assault elements are attacking River City. Heavy resistance is expected. Intelligence reports indicate 6 allied pilots held prisoner at hospital in intensive care ward, grid coordinate Delta 4. As the city is cleared, a squad will secure the hospital. TRAP Team requires a 5 minute window to recover our pilots.

Execution: Provide perimeter security to hospital. Secure a 5 minute window for TRAP Team. Engage any enemy mechs in the Delta 4 vicinity, destroy them or lead them away - the hospital must not come under fire. Assist the clearing of the city when opportunities present themselves.

---------

Or maybe...

Mission: Dog and Pony Show
Sector: Canyon Network, Skirmish

Situation: The Count would like to take a Dire Wolf into an actual battle. There will be media present to record His Magnificence. The Count will no doubt be matchless in battle, but he is also Chair of the Committee that oversees contracts for drop ship production. No harm must befall His Magnificence.

Execution: Escort the Count while the Ministry of Information captures holovid of His Magnificence vanquishing our enemies. Routinely remind His Magnificence of his skill and valor. Do not block any media, do not allow the Count to be harmed. NOTE: Mission failure will result in execution.

Edited by Fenrisulvyn, 14 November 2015 - 10:31 PM.


#67 Chados

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Posted 11 November 2015 - 03:42 PM

This reminds me greatly of Armored Warfare PvE. Fun mode. I'd love to see something like it in MWO. That'd be very cool.

Russ Bullock tweeted that there are changes planned for the next patch that should break things up a little. I'd welcome seeing Forest Colony or even Terra Therma once in awhile.

View PostFenrisulvyn, on 11 November 2015 - 03:28 PM, said:

So for tonight's menu:

Mission: TRAP (Tactical Recovery of Aircraft and Personnel)
Sector: River City, Skirmish

Situation: Allied assault elements are attacking River City. Heavy resistance is expected. Intelligence reports indicate 6 allied pilots held prisoner at hospital, grid coordinate Delta 4, in intensive care. As the city is cleared, a squad will secure the hospital. TRAP Team requires a 5 minute window to recover our pilots.

Execution: Provide perimeter security to hospital. Secure a 5 minute window for TRAP Team. Engage any enemy mechs in the Delta 4 vicinity, destroy them or lead them away - the hospital must not come under fire. Assist the clearing of the city when opportunities present themselves.

---------

Or maybe...

Mission: Dog and Pony Show
Sector: Canyon Network, Skirmish

Situation: The Count would like to take a Dire Wolf into an actual battle. There will be media present to record His Magnificence. The Count will no doubt be matchless in battle, but he is also Chair of the Committee that oversees contracts for drop ship production. No harm must befall His Magnificence.

Execution: Escort the Count while the Ministry of Information captures holovid of His Magnificence vanquishing our enemies. Routinely remind His Magnificence of his skill and valor. Do not block any media, do not allow the Count to be harmed. NOTE: Mission failure will result in execution.


#68 Sjorpha

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Posted 11 November 2015 - 03:46 PM

Creating a set of personal missions for each skirmish drop is a great idea, I've been dropping in stock urbies while waiting for a fix but this might be a fun alternative.

#69 oldradagast

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Posted 11 November 2015 - 03:50 PM

View PostLykaon, on 11 November 2015 - 02:43 PM, said:

I have long considered skirmish to be the worst game mode of the three.

Skirmish is basicaly MWo preschool where only the raw basics matter.

See robot
Is robot "bad guy"
if yes alpha!
Repeat.

The more successful players add in

Use cover and manage heat but that is about it.


Ah, but in Frozen Skirmish Online, you don't even have to manage heat anymore! It makes the game even more simple!

#70 White Bear 84

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Posted 11 November 2015 - 03:51 PM

The solution is easier than you think and does not necessarily equal removing the new system.

Apline and Frozen should get big selection cycle drop so they come up a lot less. When they do come up, ensure that it is usually with another one of the above and not standalone.

More selections like Caustic/Forest/Mining ~~ Mining/HPG/Tourmaline etc etc. The devs just need to fix the pickings like a dodgy bookie..


Utlimate troll map pick; Caustic, Mordor, Tourmaline. (with planned 3 pick) :P

#71 SuomiWarder

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Posted 11 November 2015 - 04:34 PM

Been tracking our practice night, Tuesday starting at 6 pm.

11/3 eight drops. Two on Tourmaline, One each Mining Collective, Veridian Bog, HPG, Frozen City, Rivercity, Terra therma. Three assault, four skirmish, one conquest. Only 6 of us so we could not force a vote with 12.

11/8. Ten drops. Two Cuastic Valley, Three frozen city, Two Rivercity, one each Forest Colony, HPG, Canyon Network. Six Assault, Three Skirmish, One Conquest. Four or less players, so no forcing a vote.

Only 18 drops, but it would appear that at least on Tuesday between 6 pm and 8 pm PST things are somewhat varied in group cue.

#72 MechWarrior3671771

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Posted 11 November 2015 - 04:34 PM

And of course, we'll need a few for HPG

Mission: Surgical Strike
Sector: HPG Manifold, Skirmish

Situation: Rebel communications have been traced back to this satellite. Obital ships are standing by to destroy the site once it's shield is disabled. A Survelliance & Target Acquisition Drone scanned the uplink and created a virus that should disable the shield, but is trapped behind enemy drop zones.

Execution: Bring down the shield and mark the dish for orbital bombardment - rally with STA Team drone behind enemy drop zones, outside the shield for 8 continuous seconds for the virus to be remotely uploaded. Be advised that 10 seconds exposure to solar radiation in this area is deemed lethal. Once the virus is uploaded, manuever under stealth to the uplink control room at Objective Theta. Transmission of virus requires powering down for 60 seconds. Intelligence estimates the virus will disable the shield for another 60 seconds, allowing our orbital strike. Mark the dish with red smoke within that window. Then assist allied units and destroy targets of opportunity.

Edited by Fenrisulvyn, 11 November 2015 - 06:40 PM.


#73 Wildstreak

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Posted 11 November 2015 - 05:42 PM

You are still missing missions for
Frozen
Tourmaline

#74 Melon Lord

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Posted 11 November 2015 - 06:05 PM

These match descriptions sound like so much fun I was tempted to stop playing POE and try some myself. But I decided not to, so I'll just keep stalking this tread :)

#75 Madcap72

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Posted 11 November 2015 - 07:39 PM

View PostMelon Lord, on 11 November 2015 - 06:05 PM, said:

These match descriptions sound like so much fun I was tempted to stop playing POE and try some myself. But I decided not to, so I'll just keep stalking this tread :)

Between POE, MWO, and WoWS I'm amazed I find time to be a functional adult.

#76 Chrome Magnus

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Posted 11 November 2015 - 08:01 PM

I always love it when people pretend like skirmish is easy mode. It's tickling a small child laughably cute.

I also love the people who rant and go on about how they haven't logged since xx or make hyperbole laden claims like they even gave it a chance. Yeah, it needs tweaks or maybe removed but a lot of folks asked for it so PGI is giving it a go. Come on people, you can voice your opinion without being a whiny git who throws a tantrum when they don't get there way every time....

#77 MechWarrior3671771

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Posted 11 November 2015 - 08:10 PM

"I always love it when people pretend like skirmish is easy mode."

Its the simplest of the 3 modes. There are less variables to plan for.

And its not hard to pretend its Easy Mode when the same people who vote skirmish also pick maps with the coldest temps and/or best visibility. We should be thankful that MWO doesn't have a NHUA mode....

#78 wolf74

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Posted 11 November 2015 - 08:19 PM

I would say about 45% game Skirmish, 35% Assault, 20% Conquest.

I've also seen Caustic Valley Beat out Froozen city not offen but it does happen.

Only about 40 to 60% of the player Vote. If You Don't Vote you can't complain about the map you stuck on, You can only Complain if you did vote.

#79 Chrome Magnus

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Posted 11 November 2015 - 09:00 PM

View PostFenrisulvyn, on 11 November 2015 - 08:10 PM, said:

"I always love it when people pretend like skirmish is easy mode."

Its the simplest of the 3 modes. There are less variables to plan for.

And its not hard to pretend its Easy Mode when the same people who vote skirmish also pick maps with the coldest temps and/or best visibility. We should be thankful that MWO doesn't have a NHUA mode....


Assaults tiny extra variable (now unguarded) doesn't make it harder. Conquest can be argued but it also depends on how folks play it. They guy who runs around capping and avoiding a fight will find it easier. Same with the folks who prey on those risking their necks at caps. And your second line is based on both opinion and assumption.

#80 Melon Lord

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Posted 11 November 2015 - 09:08 PM

View PostMadcap72, on 11 November 2015 - 07:39 PM, said:

Between POE, MWO, and WoWS I'm amazed I find time to be a functional adult.


Damn right.

Also please lord don't talk about WoWS. I saw a few videos of it a while back and promised I would never get into it because it would suck me in as bad as MWO did. As a huge D2 fan I sadly installed POE about a month ago and cannot get enough, add in another game to the mix and thing will not go well. Only thing worse could possibly be if EVE Online ever went F2P.

Also someone above mentioned the ERPPC SDR-5D in this thread. SDR-5D is my favourite mech but I never tried the ERPPC build yet, next time I play it will definitely be this build.





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