Steam Launch Officially Announced
#81
Posted 12 November 2015 - 10:22 PM
However, it makes me scratch my head to look at the CW map right now and think "THIS is what you want to show a flood of new players?"... Maybe December is going to have another reset of the CW map?
#82
Posted 12 November 2015 - 10:23 PM
As i and many others predicted the date somehwat already.
Edited by Sarlic, 12 November 2015 - 10:24 PM.
#83
Posted 12 November 2015 - 10:24 PM
Edited by Novakaine, 12 November 2015 - 10:25 PM.
#84
Posted 12 November 2015 - 10:29 PM
But the problem here is retaining that influx of players. MWO isn't there yet. The unfortunate part is we're missing story behind why we are fighting and the lore behind CW. We're missing CW phase 3 and all of the future changes that are due to follow (see the improvements they made between Dec '14 to Apr '15) to help solo players collaborate and understand which planets they should be attacking.
"Mostly Negative" could be a wake up call for PGI
"Very Positive" could be a sincere "good-bye, you won't be missed" those who constantly groan and moan about the game.
Or, it could be nothing at all; gets rated as "Mixed" and MW:O doesn't really gain or lose players, or both gains and loses players at the same rate.
Hoping for the best, but expecting very little.
My expectation though, as with most steam reviews, is very little quality in the reviews themselves.
SaltyMechwarrior_1 posts a Not Recommended review:
- "This is a minimally viable product. It's lacking X, Y, Z, and fails at A, B, C. Blah blah blah. 1/10"
There are good reviews though - I like to read ones that talk about the initial experience, and also give pro's/con's about the game. If they give a main suggestion for improvement, that is a big + for me as it can say bucket loads about where the game is at.
Will I care what happens? Of course.
Will I be surprised? I'll really only be surprised if the reviews tip to any extremes. I am leaning towards more positive than negative reviews, but I guess we'll see.
#86
Posted 12 November 2015 - 10:37 PM
Sandpit, on 12 November 2015 - 06:27 PM, said:
(lots actually)
(like universally)
I mean literally, it was the last time I can actually remember the forums and community being near unanimous about something.
Yeahp. But I remember getting just near-unanimously white knighted for calling pgi on their bs in CB tho. The only time people were in general agreement then was that it was too early for open beta, as if PGI had actually planned to do something more....
Novakaine, on 12 November 2015 - 10:24 PM, said:
Yeah i doubt it will last, give steam about 3 days for a boatload of red thumbs.
Edited by sokitumi, 12 November 2015 - 10:39 PM.
#87
Posted 12 November 2015 - 10:38 PM
sokitumi, on 12 November 2015 - 10:37 PM, said:
More than minimally viable?
3 years is more than enough time to determine that... at least for some of us.
#90
Posted 12 November 2015 - 10:48 PM
MoonUnitBeta, on 12 November 2015 - 10:29 PM, said:
"Mostly Negative" could be a wake up call for PGI
Let's clear this out, Moon.
Pgi never slept or "didn't listen": they are simply doing this on purpose from day 1: money grab (legit, because nobody woks for free) with a minimal viable product.
The sad thing is thier plan.
Meanwhile it would have been far better for us and far more profitable for them selling and supporting a good game.
#91
#92
Posted 12 November 2015 - 10:59 PM
#93
Posted 12 November 2015 - 11:09 PM
It might happen with time and an influx of new paying customers... but I'm pretty sure some of "us" won't let that happen.
Keep in mind that if this game dies, it'll be two years before anything Battletech comes by again and those same people will be waiting on HBS' game with knives and pitchforks should it not be up to what they wanted.
Case in point: the post above mine
Edited by ChapeL, 12 November 2015 - 11:10 PM.
#94
Posted 13 November 2015 - 12:05 AM
Stefka Kerensky, on 12 November 2015 - 10:48 PM, said:
Pgi never slept or "didn't listen": they are simply doing this on purpose from day 1: money grab (legit, because nobody woks for free) with a minimal viable product.
The sad thing is thier plan.
Meanwhile it would have been far better for us and far more profitable for them selling and supporting a good game.
MWO isn't a good game, you say? Are you telling me PGI is turning **** into gold? Seriously though,
They're bloody masterminds I tell you! MASTERMINDS! THE PLAN!!!! THEE PLAAAAAAAAN!!!!! BEING ***** IS THEIR PLAN, MAN! THAT'S HOW THEY GET THE MONEY!!! IT"S ALL PART OF THE PLAN!!!! THEY'RE SCRAPING THE BOTTOM OF THE BARREL ON PURPOSE, JUST TO GET ALL OUR MONEY!
hahah... Oh. My. God. Get a grip man! *shaking shoulders vigerously*
The thing is Stefka, "minimally viable", "a good game", those are relative terms. And the term "money grab" has been mis-used so much, by modern definition you can now freely call any profitable business a money-grabbing business. If you agree with that statement, then you probably don't understand what I mean.
I guess SaltyMechwarrior_1 is you? I'll keep an eye out for you on the steam reviews and I'll be sure to wear my laughing trousers and undershirt so I can get the most jiggle from my giggle when I read your "plan" conspiracy non-sense.
I'm not upset about spending any amount of cash. I've spent more time playing MWO than any game currently on my steam account, and I had fun doing it. MWO isn't a huge ambitous game like GTA, but it does it well. With CW though, I think the scope is actually becoming too ambitious for what a small studio like PGI can sustain. There's a lot of work involved. but it's not because MWO is "minimally viable". PGI is just branching out too thin, from my point of view they're generating the expectation of a larger product without the potential to support it. In my truely honest opinion, PGI's success really depends on how they manage the expansion of MWO.
Anyways, here's your tinfoil hat. I feel like you'll be needing one based on the direction you're going.
#95
Posted 13 November 2015 - 12:12 AM
Standing by for QQ tears!
#96
Posted 13 November 2015 - 12:13 AM
MoonUnitBeta, on 13 November 2015 - 12:05 AM, said:
MWO isn't a good game, you say? Are you telling me PGI is turning **** into gold? Seriously though,
They're bloody masterminds I tell you! MASTERMINDS! THE PLAN!!!! THEE PLAAAAAAAAN!!!!! BEING ***** IS THEIR PLAN, MAN! THAT'S HOW THEY GET THE MONEY!!! IT"S ALL PART OF THE PLAN!!!! THEY'RE SCRAPING THE BOTTOM OF THE BARREL ON PURPOSE, JUST TO GET ALL OUR MONEY!
hahah... Oh. My. God. Get a grip man! *shaking shoulders vigerously*
The thing is Stefka, "minimally viable", "a good game", those are relative terms. And the term "money grab" has been mis-used so much, by modern definition you can now freely call any profitable business a money-grabbing business. If you agree with that statement, then you probably don't understand what I mean.
I guess SaltyMechwarrior_1 is you? I'll keep an eye out for you on the steam reviews and I'll be sure to wear my laughing trousers and undershirt so I can get the most jiggle from my giggle when I read your "plan" conspiracy non-sense.
I'm not upset about spending any amount of cash. I've spent more time playing MWO than any game currently on my steam account, and I had fun doing it. MWO isn't a huge ambitous game like GTA, but it does it well. With CW though, I think the scope is actually becoming too ambitious for what a small studio like PGI can sustain. There's a lot of work involved. but it's not because MWO is "minimally viable". PGI is just branching out too thin, from my point of view they're generating the expectation of a larger product without the potential to support it. In my truely honest opinion, PGI's success really depends on how they manage the expansion of MWO.
Anyways, here's your tinfoil hat. I feel like you'll be needing one based on the direction you're going.
Naaaaaaaa, I like to pilot mechs, it's the only multiplayer game I ever played, from mw2.
Anyway, I'm not salty when I say this (mwo) is the greatest missed opportunity in BT/mechwarrior history, I'm realist.
It's been that way since the beginning.
MWO went live, out of beta, faaaaaaaaaaaar too early.
And they are doing it again.
It's not a coincidence. It's their plan: minimal viable product.
Edited by Stefka Kerensky, 13 November 2015 - 12:13 AM.
#97
Posted 13 November 2015 - 01:27 AM
the whole launch can be understandable from an earning point of view as they want to get more money in, but then that makes me wonder why do that when you are doing unseen mechs and making money from it (specualting here) unless your current revenue stream is shrinking.
one thing i am curious about is that during chrismats steam ells games at a much larger discounts, who will buy MWO mech packs at full price? and if PGI offers its mechs, mech packs at a discounted price then the people here will rage hard...
#98
Posted 13 November 2015 - 01:52 AM
Was anyone else surprised as **** with this announcement ?
I never expected the Steam launch to be before summer 2016, at the very least. I mean, PGI kinda are trying, at least, but they don't really work fast, if we're honest. So... Who thought this was a good idea ? MWO isn't an Early Access game. They can't think pushing it out in the middle of widespread changes is a good idea.
I'd expect them to give balance changes and CW changes at least a month to settle so they can see if they worked like they should have. This way, the steam release just seems rushed and I honestly don't see why they would rush something they can do only once - especially when first impressions matter so much.
Plus so many little changes could give a better, more polished impression (on-site mechlab, better website, revision of the trash trial mechs etc.) - and most of these should take too much time or resources..
Edited by Marmon Rzohr, 13 November 2015 - 01:55 AM.
#99
Posted 13 November 2015 - 01:56 AM
- invisible walls
- no signal monitors
- CW
- New player experience
- remaking maps (noob: "why the hell can I destroy cars in the tutorial, trees on forest colony and nothing else on canyon network?"
- hitreg (at least srms)
- "insert whatever you miss here"
Still they are going to steam - well at least it's trend-setting to release unfinished products to a huge audience.
Heck, they were not even able to remember they had to do a scheduled MRBC drop yesterday. So we all appeared, some including myself rushed to get home to be there in time and PGI didn't even show up, nothing, not even a cancellation. WTF!?
I can only speak for myself here, but I feel kind of dissapointed right now. Two days in a row.
Thinking about refunding the warhammer pack.... this is just soooo lame....
#100
Posted 13 November 2015 - 02:07 AM
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