Re-Balance Pts 4 - Updated
#121
Posted 14 November 2015 - 08:34 AM
#123
Posted 14 November 2015 - 08:37 AM
These all look like good changes.
#124
Posted 14 November 2015 - 08:49 AM
Ironically Ironclad Irony, on 14 November 2015 - 08:27 AM, said:
Lights depend on the heat related efficiencies so that they can carry enough weaps to be viable. Assaults drive like sludge without the maneuvering skills.
Mediums and heavies have more flexibility to choose agility vs firepower (IS anyway).
A few clan mechs are screwed since they can't opt for a different engine. Don't forget that clan tech tends to run hot so those laser vomit boats will miss the heat skills too.
So in a funky way, the winners of this pass would appear to be IS mediums and heavies...
I like it for the most part assaults should suffer more against fast mechs tho i think they should get armor buffs, assaults should lead the charge tanking damage wile lights should consentrate on kills of opertuninty and assisting there team mates rather then brawling like everyone else.
#125
Posted 14 November 2015 - 08:51 AM
Edited by Racersky, 14 November 2015 - 08:55 AM.
#126
Posted 14 November 2015 - 08:57 AM
AntleredCormorant, on 14 November 2015 - 06:45 AM, said:
Now don't go blaming the lore for that mistake. In tabletop it is definitely possible to score hits with the PPC and LRMs inside their minimum range. It just gradually becomes more unlikely the closer you are. This would have been better modeled as a slope to 0 like they do with Clan LRMs. Cutting damage to nothing when you're one meter too close is entirely an MWO innovation and is lore-unfriendly.
#127
Posted 14 November 2015 - 08:59 AM
Yup, I said it.
I want my mechs to feel like mechs! Not 70+ ton machines Running around in Crysis exo-suits jumping and dancing around.
A total rework of the skill tree would be favorable but this will do. I've always felt having full efficiencies unlocked gave one too much of an agility advantage over someone who is playing F2P and is having a hard time grinding all the chassis.
#128
Posted 14 November 2015 - 09:03 AM
Vitric is too hot for the clan laser vomit. I feel like hellbore and emerald are a wash do to good cover options and sulphorous can go either way as well.
Organized IS can beat clan pugs on any of these maps...
#129
Posted 14 November 2015 - 09:17 AM
Seriously PGI you are making it harder and harder to enjoy this game, over the last year with all the questionable team balance crap.
#130
Posted 14 November 2015 - 09:19 AM
Racersky, on 14 November 2015 - 08:51 AM, said:
Indeed.
Ironically Ironclad Irony, on 14 November 2015 - 09:03 AM, said:
Organized IS can beat clan pugs on any of these maps...
#131
Posted 14 November 2015 - 09:36 AM
Ironically Ironclad Irony, on 14 November 2015 - 09:03 AM, said:
Vitric is too hot for the clan laser vomit. I feel like hellbore and emerald are a wash do to good cover options and sulphorous can go either way as well.
Organized IS can beat clan pugs on any of these maps...
clans have a big advantage on any map when defending, the first wave gets belted unless they are really organized and can take out gates in a few bursts is can only score glancing hits most of the time when they are in the same position, but team work always helps a lot.
#132
Posted 14 November 2015 - 09:42 AM
I'll be seeing you around.
#133
Posted 14 November 2015 - 09:45 AM
#134
Posted 14 November 2015 - 09:46 AM
Actually I remember we played agains a 10 man Thursday night and though we lost, it was rather close.
So as said in other places, a well executed bad plan is better than no plan at all.
In-game teamspeak!
One canner accused us of being a premarital and while we were all Steiner, we were mostly singles.
So consider my qualification rescinded.
Edited by Ironically Ironclad Irony, 14 November 2015 - 09:48 AM.
#135
Posted 14 November 2015 - 09:46 AM
Overall quirks looks much better than it is live now. Yet the range quirks are still somewhat excessive as for me. Looking forward for the next Info-tech PTS.
#136
Posted 14 November 2015 - 09:50 AM
#139
Posted 14 November 2015 - 10:13 AM
Edited by Cpt Leonidas, 14 November 2015 - 10:25 AM.
#140
Posted 14 November 2015 - 10:33 AM
[redacted] MAKE. UP. YOUR. [redacted]. MINDS. At this point I'm halfway amazed Piranha hasn't sold the property for scrap, with the way you [surats] keep kvetching about the [strangest] stuff.
Infotech's not ready, so they pulled it. Cool, they can keep working on that and implement it when it is ready. The weapon balancing and quirk adjustments are ready, so they're going in now rather than being chained to Infotech. This is the sort of thing Piranha keeps a test server for, [surats]. Would you prefer they experiment on Live?
There are days I don't know why I bother reading anything here anymore, and this is one of them. Good grief people around here [redacted]...
Edited by Marvyn Dodgers, 16 November 2015 - 04:20 PM.
Language
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users