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Petition To Remove "a Battletech Game" From Title.


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#221 DivineEvil

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Posted 20 November 2015 - 10:55 PM

View PostGrugore, on 20 November 2015 - 10:44 PM, said:

Be of good cheer, mechwarriors. Harebrained schemes, the makers of shadow run returns, is bringing back the original turn based battletech. They have met their funding goals and have started development. I, for one, will be leaving here, once the game is released. MWO just isn't fun anymore. I never like shooters anyway. I would rather play tabletop battletech than this piece of crap.

Leave it then. Wont be missed. We have plenty of whiny doggies to replace people like you ten times over. Slow games for the slow people.

#222 Grugore

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Posted 20 November 2015 - 11:07 PM

Lol. It's not my fault that you call of duty players are too dense to appreciate a game that actually requires planning and strategy. Stick with your eye candy, and repetitive game play that doesn't reward you for your efforts. You won't be missed.

#223 DivineEvil

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Posted 21 November 2015 - 12:22 AM

View PostGrugore, on 20 November 2015 - 11:07 PM, said:

Lol. It's not my fault that you call of duty players are too dense to appreciate a game that actually requires planning and strategy. Stick with your eye candy, and repetitive game play that doesn't reward you for your efforts. You won't be missed.

Call of duty players are not aware of any planning and strategy to begin with. My eye candy is not repetetive, because I'm not a CoD player, and I'm good enough to handle efforts, which are rewarded. If you think MWO does not require strategy, then you did not even scratched the surface of the game, just like the majority of players. Your fault is that you're too dense to make your own gameplay fun, and that you waste your own time playing the game you don't like. People like you can only demand from developers to provide for your egocentric self. You better stick to the single-player games and modes. So much easier to satisfy a lone doge, than a vermin brood.

Oh, and please don't come back.

#224 tokumboh

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Posted 21 November 2015 - 01:02 AM

View PostGas Guzzler, on 16 November 2015 - 02:25 PM, said:

Should I start a thread about a Petition to end over-dramatizations in the MWO forums?

They are trying to balance the game we have now, and they aren't on the hook to release new IS weapons for YEARS until they advance the timeline, so lets cross that bridge when we get there.


Does not the argument, Ok it is over dramatic, still stand that when ever new tech comes along we will go nerf/buff all over it until such time as we go nerf/buff to fix the nerf/buff.

My view is that if they accepted the difference in tech and made the game 10v 16 or 12 vs 9 then there would eb no need for buff/nerf that exists. Weak mechs will always persist. for example not many tier 1s take urbies into combat nor would they be on may drop ship in CW (and yes that's an extreme) but hell would you bufff it such that it competes with an FS9?

The OP raises a legitimate issue in that the game seem to stagnate on the fact PGI spend a lot of their time buff/nerfing. This is what much of the much of PTS is about.

My view is that we have run down a cul de sac whereby we seem to be unable to get out of. I have just played a game of conquest where it was played like skirmish. Hell my team marched away from a base capture to get to the middle of the map. We lost on resources.

We have a game that does not correctly reward the game modes, we have a game which clearly rewards damage and kills over everything, which makes everything skirmish. We have a community which recognises this. There is nothing in PTS 4 which changes this and in fact having watched Sean Lang's videos even he play skirmish no matter what the game mode is

The problem I see is that actually I minority, I think it is a minority, of users like myself would like something a little deeper than Mech based FPS. I would wonder if we had a Solaris arena mode (HPG Manifold) whether that would make 80% of the users happy.

Even CW becomes just skirmish with two nodes and causing more damage is perferable to meeting an objective much more quickly. Changing TTK will just mean slower games but same approach.

Now we could change the rewards to change behaviour so for example weaker mechs get a monetary buff to bring them in the game now it may not change the behaviour of tier 1 and 2 but it may change the behaviour of lower tiers. Or else I see the game stagnating. Personally I am waiting for the decent AI and proper missions and that is why I hang around. The slugfest however well it is played is just a slugfest which is why we have meta mechs, few types on the battlefield and some types which have disappeared into ancient MWO history (and the games only 2 years old)

#225 Mystere

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Posted 21 November 2015 - 07:31 AM

View PostDivineEvil, on 20 November 2015 - 10:55 PM, said:

Leave it then. Wont be missed. We have plenty of whiny doggies to replace people like you ten times over. Slow games for the slow people.


Ten times over?

I guess map and game mode voting was added because the population has grown 10 times. :rolleyes:

#226 AbyssalTyrant

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Posted 21 November 2015 - 07:32 AM

Great ! Now we will have the idiots crying on those forums too. Hooray!

#227 Chef Kerensky

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Posted 21 November 2015 - 05:58 PM

View PostGyrok, on 16 November 2015 - 02:19 PM, said:

I would like to start a petition to have "A BattleTech Game" removed from the title of MechWarrior Online.

Frankly, I would also like to see the game renamed to "generic robot arena shooter from PGI"...however...I doubt that will fly.

At least we can bring the truth out, and hopefully they remove the association to BT from the title.

With the changes that are coming to this game, this is no longer "A BattleTech Game"

There are myriad ways to accomplish "different but equal"...all we are getting here is "reskinned but equal".

What happens when T3/T4 IS tech comes and completely flattens the T3/T4 clan tech out now because nerfed into freaking oblivion?

Can we not just advance the timeline to bring about IS tech that is actually equivalent to the Clan Tech out now?

3055-3060 would get you there...

After having spent over $2k on this game, I am legitimately considering cancelling all my outstanding pre-orders at this point and dropping MWO completely...which is sad because I really never thought the day would come a diehard grognard like me would ever give in...but...this may be the last straw...


You are not the Ilkhan.

#228 Lord DeicideRavenRose

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Posted 21 November 2015 - 06:20 PM

Posted Image

#229 GateheaD

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Posted 21 November 2015 - 06:22 PM



#230 Mystere

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Posted 21 November 2015 - 06:52 PM

View Posttokumboh, on 21 November 2015 - 01:02 AM, said:

Even CW becomes just skirmish with two nodes and causing more damage is perferable to meeting an objective much more quickly. Changing TTK will just mean slower games but same approach.


Well, when CW started, players went for the objectives, the generator.

But, the Skirmish types cried loudly and incessantly to the high heavens until PGI was compelled to turn even CW into ... drum roll please ... Skirmish With Respawns.

Posted Image

#231 Tasker

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Posted 21 November 2015 - 06:56 PM

Have you considered that the goal here is to make the game fun and playable and competitive for the majority of the playerbase? Because as much as I'm sure it stinks for PGI to lose your cash shop bucks, making more of the content viable (rather than newb traps) makes the game better for the majority of players.

#232 Mystere

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Posted 21 November 2015 - 08:49 PM

View PostTasker, on 21 November 2015 - 06:56 PM, said:

Have you considered that the goal here is to make the game fun and playable and competitive for the majority of the playerbase? Because as much as I'm sure it stinks for PGI to lose your cash shop bucks, making more of the content viable (rather than newb traps) makes the game better for the majority of players.


Well, if it were really fun and playable for the majority, MWO should be overflowing with players, right?

#233 Lightfoot

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Posted 21 November 2015 - 09:01 PM

The mechs are too weak to damage period so they can't balance Clan tech or Inner Sphere tech. Basically in Battle Tech/MechWarrior all the weapons work equally well and MWO is really just Lasers. Maybe you add a back-up weapon, which does almost nothing usually, but it's the lasers that actually compete in MWO.

Somehow MWO has to be made to work with working LRMs, PPCs and Gauss Rifles with no recharge. That's not the way MWO is heading though. I mean most players think the Gauss Rifle needs that charge-up thing to be balanced but it never did and doesn't now. The mechs are just too weak for MWO's 2xRecycle rates and nothing will balance the weapons to Battle Tech standards until that is fixed.

#234 Hotthedd

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Posted 21 November 2015 - 09:54 PM

View PostLightfoot, on 21 November 2015 - 09:01 PM, said:

The mechs are too weak to damage period so they can't balance Clan tech or Inner Sphere tech. Basically in Battle Tech/MechWarrior all the weapons work equally well and MWO is really just Lasers. Maybe you add a back-up weapon, which does almost nothing usually, but it's the lasers that actually compete in MWO.

Somehow MWO has to be made to work with working LRMs, PPCs and Gauss Rifles with no recharge. That's not the way MWO is heading though. I mean most players think the Gauss Rifle needs that charge-up thing to be balanced but it never did and doesn't now. The mechs are just too weak for MWO's 2xRecycle rates and nothing will balance the weapons to Battle Tech standards until that is fixed.

Could it be that the mechs are not too weak, but the ability to combine multiple weapons into one shot super weapons that only need to destroy one or two components of a mech to kill it is too powerful?

#235 Repasy Cooper

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Posted 21 November 2015 - 10:16 PM

View PostHotthedd, on 21 November 2015 - 09:54 PM, said:

Could it be that the mechs are not too weak, but the ability to combine multiple weapons into one shot super weapons that only need to destroy one or two components of a mech to kill it is too powerful?


No, it's because lasers are easymode. Literally click & kill. No adjustment required for travel time or drop off, so it will always be infinitely easier to do more damage with lasers than anything else.

Of course, PGI was trying to fix this by introducing the lock-on requirement for full damage output w/ lasers, but you all just HAD to fight it. That SINGLE-HANDEDLY would have fixed balance for this game!!!

#236 Saint Scarlett Johan

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Posted 21 November 2015 - 10:48 PM

View PostRepasy, on 21 November 2015 - 10:16 PM, said:

Of course, PGI was trying to fix this by introducing the lock-on requirement for full damage output w/ lasers, but you all just HAD to fight it. That SINGLE-HANDEDLY would have fixed balance for this game!!!


No it wouldn't have. Not even close

They need to get rid of auto convergence. That's the real issue.

#237 Scoops Kerensky

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Posted 21 November 2015 - 11:51 PM

View PostMystere, on 21 November 2015 - 08:49 PM, said:


Well, if it were really fun and playable for the majority, MWO should be overflowing with players, right?


Well notice he said 'make'. If you have a shoddy artist with the best materials in the world you're still only going to get garbage.

#238 Repasy Cooper

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Posted 21 November 2015 - 11:55 PM

View PostScoops Kerensky, on 21 November 2015 - 11:51 PM, said:


Well notice he said 'make'. If you have a shoddy artist with the best materials in the world you're still only going to get garbage.


Dude... the concept art is the best part of this game! Are you trying to say the mech models are garbage?

#239 Chef Kerensky

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Posted 22 November 2015 - 12:25 AM

View PostRepasy, on 21 November 2015 - 11:55 PM, said:


Dude... the concept art is the best part of this game! Are you trying to say the mech models are garbage?



Metaphors, friend.

#240 Lightfoot

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Posted 22 November 2015 - 01:11 AM

View PostHotthedd, on 21 November 2015 - 09:54 PM, said:

Could it be that the mechs are not too weak, but the ability to combine multiple weapons into one shot super weapons that only need to destroy one or two components of a mech to kill it is too powerful?

Well no. Group-Fire is what differentiates MechWarrior from Quake, Duke Nukem, Hawken, Front Mission, etc. It's mandatory that the Battlemechs in a MechWarrior game be able to shrug off Group-Fire as normal and not some sort of exploit. Group-Fire mode is normal mode in MechWarrior. That's how the game is designed. I have suggested overlapping hit-boxes for a long time really to diffuse the damage, but even then the mech's armor is too thin in general. Your mech is a tank with multi-layered sloped armor that deflects and absorbs large amounts of damage and MWO has never played like that.

You could say Single-Fire mode should grant some kind of greater cooling buff or maybe Group-Fire rocks the mech with kick-back, but given the ability, in MechWarrior players will primarily use Group-Fire.

Edited by Lightfoot, 22 November 2015 - 01:19 AM.






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