Patch Notes - 1.4.35 - 17-Nov-2015
#121
Posted 17 November 2015 - 01:23 PM
Why do you hate democracy?
#122
Posted 17 November 2015 - 01:27 PM
SilentScreamer, on 17 November 2015 - 12:33 PM, said:
How many players would rather go back to letting the computer decide? No voting, but no checkboxes either?
I look forward to voting #1 Troldor conquest just for those having a good ol whine!
#123
Posted 17 November 2015 - 01:56 PM
Then when I need my 12 votes , BAM call in all the political favors and get my way single handedly. MUHAHAHHA.
#124
Posted 17 November 2015 - 01:56 PM
#125
Posted 17 November 2015 - 02:02 PM
Fix it!
#126
Posted 17 November 2015 - 02:02 PM
PGI, better ditch this map/gamemode voting. Replace it with a mech selection before the battle: choosing a mech from the same tonnage bracket for a randomly selected map - instead of voting on a map or mode. If you are too attached to your voting idea (I know, it's hard to facing the fact that ppl hate it (read your forum)), just create a "skip this map" like voting or at least don't give that many choices. Create more game modes to fill the game with content. That would be a more productive approach - not this rebalancing and constant tweeking of the system.
#127
Posted 17 November 2015 - 02:05 PM
Skirmish is essentially all tactics. I like random maps there because you have to approach the game differently if you dropped in a mech that's a poor fit but w/e.
I wonder how many people figure out that what I'm doing in my Atlas is getting people's attention and drawing them away from an objective in Conquest. It's decisions like that that I find interesting in the game, not just which component should be shot. If I can sacrifice my mech to win the round I'm all for it, I like the opportunity for it to matter that I did something other than pull the trigger in just the right spot. So I like conquest. Would love to see it expanded and maybe have a progressive "story mode" style cap of worlds in CW with matches involving specific objectives leading up to a world capture. As worlds are captured you get C-bills or repairs or tonnage for drops allocated based on your faction's resources i.e. each world gives some base resource amount which is adjusted based on whether it was blown to hell in the capture or not, whether it's an occupied world or not, whether they're desperate or not (Clans cap more worlds, remaining IS gets more interested in defense etc) and supply lines etc. You could do all that without knowing the impact and it'd be fun playing just to see what happened. Maybe make it so you can't buy certain mechs unless you own a particular world where they're produced.
Look, there's bad ways to implement all of this, but I like the thinking part of battletech and much of that's lost in MWO because of the speed of the game. I'm not just ok with that, I like it. I've bought mechs and MC and played the crap out of the game. I'd just like it to show some life beyond what it is right now and I don't see that happening as nothing more than a shooter (skirmish mode). The alternative may not be great yet but it has to grow to become something else so killing it (conquest) just seems like a bad idea.
#128
Posted 17 November 2015 - 02:16 PM
Anyway, back to the map rotation. If you had half the map combinations up for vote be truly random, and half of the map combinations be screened, then it will force more variation into the results. My suggestion would be to track which maps are most popular, and then group them together (popular vs. popular, unpopular vs. unpopular). Or group them together by theme (a bundle of re-done maps, a bundle of cold maps, a bundle of hot maps).
I think everyone can guess which one will win when it's HPG vs. Terra Therma. Voting between similar maps gives players a meaningful choice more often.
Edited by Luscious Dan, 17 November 2015 - 02:18 PM.
#129
Posted 17 November 2015 - 02:33 PM
#130
Posted 17 November 2015 - 02:34 PM
... I will play any game mode ... I make C-Bills in all of them.
... I will play on any map ... you can do well on any of them except in the most specialized of builds.
If someone wants to play a specific game mode on a specific map, you have two choices ... wait your turn, or private lobby.
I want everyone who wants to play the game to be in the queues, because that helps the match maker do it's job, but if you're going to cry like entitled whiny children about playing conquest (or skirmish, or assault) on any particular map, maybe you should take a break.
We'll still be here waiting for you and playing the game.
Edited by Kageru Ikazuchi, 17 November 2015 - 02:40 PM.
#131
Posted 17 November 2015 - 02:44 PM
#132
Posted 17 November 2015 - 02:57 PM
......good ******* job on the c-bill buff. Bout bloody time. Well done PGI! My light mechs are revelling in glory even more.
On a side note the hit box thing doesn't seem to of made much difference but too early to tell.
#133
Posted 17 November 2015 - 03:21 PM
Nice Work
#134
Posted 17 November 2015 - 03:57 PM
GG!
#135
Posted 17 November 2015 - 04:15 PM
#136
Posted 17 November 2015 - 04:51 PM
#137
Posted 17 November 2015 - 06:37 PM
#138
Posted 17 November 2015 - 07:20 PM
#139
Posted 17 November 2015 - 08:39 PM
Domenoth, on 17 November 2015 - 01:07 PM, said:
You're free to go if you want. But don't expect us to watch you leave and think "There goes the kind of person I want to be when I grow up."
Wrong. Everyone was ok with waiting longer to play their fav mode. Now that minority is forced to play majority's mode to shorten majority's wait times.
Old system prevented adding new modes? Blatant lie. There is a ton of successful games that allow player to choose game mode, not force it on player. Why? Because instead of "dropping what's not working" as you suggested, they fixed it. Instead of forcing everyone to play what they don't like they fixed those game modes so people like them. That's why this voting crap is not a step forward - it's another step backward - making even more players leave game when they could've brought more in.
If you group everyone on same court half of players will leave - and you'll be left with half empty court unable to play even that.
#140
Posted 17 November 2015 - 08:47 PM
Edited by Aedwynn, 17 November 2015 - 08:48 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users