Patch Notes - 1.4.35 - 17-Nov-2015
#21
Posted 16 November 2015 - 08:22 PM
Incentives for other modes and team play are great.
#22
Posted 16 November 2015 - 08:38 PM
Quote
This is on the PTS as well and it's REALLY IRRITATING ME. I don't like it.
#23
Posted 16 November 2015 - 08:43 PM
Meaning Killing blow was buffed from 6,300 to 7,000
So don't hold your shots at the last minute unless you're a generous soul who to want to give your teammates more money.
Edited by Jman5, 16 November 2015 - 08:50 PM.
#24
Posted 16 November 2015 - 09:02 PM
... except this one ...
Quote
I can kind of guess the purpose ... to reinforce your own individual achievements and rewards, rather than comparing your performance to your team's, or your opponents' ... but this is a team game.
Dammit ... the more I think about it, the more I understand the choice. The individual rewards screen is all positive information, rewarding you for stuff you did, and not highlighting that one of your teams' lances was full of scrubs (or try hards, or casuals, or Davions, or Wolves).
It will take some getting used to, and I don't like it (at first), but I think I understand it.
#25
Posted 16 November 2015 - 09:05 PM
#26
Posted 16 November 2015 - 09:28 PM
#27
Posted 16 November 2015 - 09:50 PM
#28
Posted 16 November 2015 - 09:51 PM
#29
Posted 16 November 2015 - 09:55 PM
#30
Posted 16 November 2015 - 10:07 PM
(can I save my loadouts... please?)
#31
Posted 16 November 2015 - 10:09 PM
#32
Posted 16 November 2015 - 10:11 PM
percolated1, on 16 November 2015 - 09:51 PM, said:
The problem here is "eventually". If I an FORCED to play a game mode I don't like. I WON'T play.
#33
Posted 16 November 2015 - 10:37 PM
Just dressing the pig...
Edited by Aedwynn, 16 November 2015 - 10:39 PM.
#35
Posted 16 November 2015 - 10:49 PM
Game-mode wise... Academy is great and all, but the core game really needs more diversity. Much larger maps, less cluttered. Conquest for example still focuses on Cap locations that awefully close together considering the increased map sizes. The way it is now, a big part of the additional space of the re-done maps just do one thing: they make your way into the fight longer, thus adding to the high percentage of waiting time.
Please:
- Remove skirmish from regular game mode, create a solaris-thingie from it.
- Remove counter-attack for CW, since it's just stupid team death match, no tactics at all
ET Penang, on 16 November 2015 - 07:00 PM, said:
Seem like a patch to please the minority voters in the game, but does not really address the core issue - Is there a way I can avoid playing the "mode" I don't really want? PGI?
They won't and can't, since Russ said one of the main objectives for the voting systems was to unify waiting queues - the pools for skirmish, assault and conquest. If you're able to (de-) select game modes entirely, there will be individual pools again, nullifying the whole benefit of the voting system apart from letting PGI know about the popularity of each map.
#36
Posted 16 November 2015 - 11:08 PM
PFC Carsten, on 16 November 2015 - 10:49 PM, said:
Game-mode wise... Academy is great and all, but the core game really needs more diversity. Much larger maps, less cluttered. Conquest for example still focuses on Cap locations that awefully close together considering the increased map sizes. The way it is now, a big part of the additional space of the re-done maps just do one thing: they make your way into the fight longer, thus adding to the high percentage of waiting time.
Please:
- Remove skirmish from regular game mode, create a solaris-thingie from it.
- Remove counter-attack for CW, since it's just stupid team death match, no tactics at all
They won't and can't, since Russ said one of the main objectives for the voting systems was to unify waiting queues - the pools for skirmish, assault and conquest. If you're able to (de-) select game modes entirely, there will be individual pools again, nullifying the whole benefit of the voting system apart from letting PGI know about the popularity of each map.
PGi can watch as the pools shrink because people stop playing vs. playing game modes they don't like.
#37
Posted 16 November 2015 - 11:12 PM
U lost one of your most active Player, PGI.
Kai Allard Liao, on 12 November 2015 - 12:09 AM, said:
Assault-Mode is much more static than "Skirmish-beeing-left-behind".
Yes, i m able to rock with smaller faster Mechs - but I love slow Assault-Mechs!
Why should i play a Game which reduced Fun for me down to 1 of 4 Matches? Thats to much waste of time cause I m forced to play Matches without Fun for me.
I m with Fenris, i started to Leroy-Jenkins-Run into Enemies cause of beeing frustrated.
I played many hours per Day since two Years.
I stopped playin since 5 Days completely and found a WW2-Tank/Plane-Game instead.
Maybe i will play MWO-Events when there is a good Prize. But in General, if they dont bring back the possibility of Assault-Mode only, i ll stay away. Maybe PGi want Skirmish-Player only, i dunno.
In my Eyes, they replaced a already given possibility to choose with the less worth possibility to vote.
Sorry about my English, its not my native Language.
I don't discuss or argue on this Topic. Its a Statement.
Greetings, John Werner / Kai Allard Liao and Deirdre Lear / Kai Allard-Liao (yes, multiple Accounts)
#38
Posted 16 November 2015 - 11:20 PM
Dak Darklighter, on 16 November 2015 - 06:53 PM, said:
On the other hand, Onslaught mode sounds awesome. Will certainly be giving that a try.
I think your thinking of hero mechs, champion mechs are basically stock mechs with a proper loadout. Anyone that has cheetahs is already capable of building the same thing
#39
Posted 16 November 2015 - 11:32 PM
I may start playing again.
#40
Posted 16 November 2015 - 11:57 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users