PeeWrinkle, on 20 November 2015 - 11:33 AM, said:
For the veteran players they know exactly what they are buying and there will be no guess work on whether they want the contents of the pack or not. For them getting a bit of MC, some premium time, and two mechs they want or may already be playing that have CBill bonuses could be enough to trigger a purchase. Do I see many doing that? Probably not, but some could and lets face it this cost PGI nothing whether they are purchased or not.
I have a friend whose favorite 'mech is the Raven 3L. He picked up the light 'mech pack because of that c-bill bonus. Everything else was just icing on the cake. I have to admit if the Vulture (Mad Dog), Centurion CN9-A, or CN9-D were in one of the packs, I probably would've considered picking one up too.
Personally I see these packs as decent start points for new players. They get a nice bonus of c-bills and mc to play with, and a strong starting 'mech. I know skill trees, and CW drop decks have been thrown about, but in my opinion; most new players aren't going to dive right into CW. If they do, they'll just be stomped right out of interest in it. (Hell I had a deck of mastered, modulated, and tuned for both factions, and I still just got rolled over.) Most new players aren't going to be worried about skill trees. They'll want to try out many different 'mechs before settling on one, and beginning the climb. The c-bill bonus will help them grind up c-bills for both trying new 'mechs, and the variants for those they want to master.
TL,DR: The packs feel like they're just meant to be a stepping stone in helping new players get on the right track.
Edited by Regulus1990, 21 November 2015 - 08:15 AM.