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"First win today" bonus


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#21 Vasces Diablo

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Posted 10 July 2012 - 01:10 PM

Hmm... I poorly chose a title for this thread. Maybe it should have been "thanks for playing today" bonus. I'm not asking if there will be a system just like WoT, simply if there has been any discussion be the secs in regard to a daily incentive (beyond preventing loyalty degridation). It just seems to be a very common thing in Free to Play games.

#22 Vaktor

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Posted 10 July 2012 - 01:26 PM

I certainly like the idea of a "Power Hour" or "Power Time" better than the first win of the day bonus. It would cause me to rip out less of my hair.

#23 XxZylonxX

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Posted 10 July 2012 - 01:34 PM

Agree implement this.

#24 Butane9000

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Posted 10 July 2012 - 01:37 PM

Why not add in a +25% C-bill bonus on your first win of the day?

#25 00seven

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Posted 10 July 2012 - 01:55 PM

I support a bonus when Ni! is said at the exact moment you destroy your enemy.

There are some good ideas presented here, not knowing the underlying complexities in implementing such bonus sessions, I would think they could play with it and try out different reasons to mix it up a bit once the system settles into a rhythm.

Even if it is a nominal amount, it might help push some usage to either under-utilized tech, off peak activity times on the servers, or even help guide battles to priorities related to the ongoing story line.

#26 Latriam

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Posted 10 July 2012 - 01:59 PM

View PostLightdragon, on 10 July 2012 - 12:18 PM, said:

i want nothing to do with world of tanks please dont add this crap to mechwarrior


did like the idea of a power hour as in a smaller 10% bonus for the first hour of every day though.
the X2 for one match sucked and did not inspire me to even login most days.

#27 Glythe

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Posted 10 July 2012 - 02:48 PM

View PostLatriam, on 10 July 2012 - 01:59 PM, said:


did like the idea of a power hour as in a smaller 10% bonus for the first hour of every day though.
the X2 for one match sucked and did not inspire me to even login most days.


The other option I was thinking about if time wasn't a good consideration was just the first 10 wins of the day with a 10% bonus. That way you didn't feel the need to rush through games in order to get the most xp.

But then I just realized something... tanks penalizes your xp when you lose and gives you extra xp when you win. IF MWO just says hey you did this you get this much XP then it could just be your first 10 games (no win condition).

#28 light487

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Posted 10 July 2012 - 02:50 PM

Maybe someone can move this to the "Suggestions" forum for us. I hope it's in there.. Tribes: Ascend has this as well... it is a First Win of the Day though, not per mech.. I do like the idea of per mech though because as some have previously mentioned it gives you incentive to play the mechs that you normally would skip over but don't want to sell just in case you might want them..

#29 MechaDraco

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Posted 10 July 2012 - 03:00 PM

Personally I If they were to implement this, it would likely run more like how it is on League of Legends, yes different kind of game, but earnings per game, are the same. First win of the day you earn double exp, and double IP, Doesn't matter what champion you played, you only got 1 boost for the day, to me this seems the most logical course to go with this, getting it per mech, just seems silly, though I understand with the tree people would think this would be a good idea, I personally don't, but of course that is just my personal opinion.

#30 light487

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Posted 10 July 2012 - 03:06 PM

View PostMechaDraco, on 10 July 2012 - 03:00 PM, said:

Personally I If they were to implement this, it would likely run more like how it is on League of Legends, yes different kind of game, but earnings per game, are the same. First win of the day you earn double exp, and double IP, Doesn't matter what champion you played, you only got 1 boost for the day, to me this seems the most logical course to go with this, getting it per mech, just seems silly, though I understand with the tree people would think this would be a good idea, I personally don't, but of course that is just my personal opinion.


My question is then, have you ever played a game where you have each character/mech/tank get the bonus and seen first hand how this effects your decisions and game play? For some games a single boost per day makes sense, for other games a single boost per unit makes sense. I can see where you are coming from with your opinion but I wonder if your opinion would change after you had witnessed this first hand.. it's easy to immediately say "no it wouldn't change.." but that's without the experience/kniowledge you would get from playing a game like that.

#31 Rainlyte

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Posted 10 July 2012 - 03:20 PM

This should probably be in the suggestions forum. At any rate, the daily double is a nice idea (whether or not it actually turns out to be double or 50% or whatever other number for balancing purposes). The change of pace in xp gain on occasion helps give players a sense of contrast which is always welcome and will probably keep people coming back more.

#32 light487

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Posted 10 July 2012 - 03:27 PM

Yeh.. when you get a daily bonus (singular) you have a mild incentive to come and play at least once a day.. when it is a daily bonus (on all mechs) it becomes more imperative that you play daily. It's the same basic mechanic but for some reason this individualised bonus adds a sense of "missing out" if you don't come and use those mechs everyday. If you miss a singular "win of the day" bonus, well that's fine and nothing is perceived as lost.. when you miss a day of playing all your mechs that get daily bonuses, as I've encountered in other games, this loss is much greater and it's not just a matter of "more bonuses = greater loss".. it's more abstract than that..

#33 Kobold

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Posted 10 July 2012 - 03:28 PM

The funny thing about people complaining about grinds: studies show that grinds are the reason people keep playing games, even while they complain about them.

#34 princemachiavelli

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Posted 10 July 2012 - 03:35 PM

View PostCCC Dober, on 10 July 2012 - 11:35 AM, said:

Questionable example. WoT is notorious for the ugly grind. Instead of easing it, WG put an exp carrot in front of people. I have seen people just play tanks to get it over with and do something else afterwards. They felt compelled to do so because they were overly invested in the game, not because it was fun to do. Let's hope we can skip the 'ugly' part in grind when it comes to daily doubles playing MW:O. Maybe it's not even necessary at all.



In WoT I learned to ignore the 2x incentive on any tank that wasn't a priority. Only way to get anywhere. It was a nice bonus though if you had a really good game on a tank and could save yourself 3-4 average battles.

#35 Cid

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Posted 10 July 2012 - 03:43 PM

View PostKobold, on 10 July 2012 - 03:28 PM, said:

The funny thing about people complaining about grinds: studies show that grinds are the reason people keep playing games, even while they complain about them.

well, for me that is a thin line, there are times when grind in a game is so overwhelming i stop playing all together, it doesn't happen very often, but when it does i usually quit and never touch the game again.

#36 Sirous

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Posted 10 July 2012 - 03:44 PM

View PostBluten, on 10 July 2012 - 12:22 PM, said:

This wouldn't be fair to users that have less Mechs than other users. A Legendary guy with 12 Mechs could get it 12 times while a regular can only get it a max of 8 times.(No Legendary bonus storage space for extra Mechs) If they do put in a daily win, just have it be like the League of Legends one where it is 1 win per day no relevance on hero(es) used.


I was actually going to agree with him till I read your post.

The multiplier weekends/events would be an even better idea. It would give a chance to those who do not have a founders pack a chance to level up quicker.
Plus the weekend events tend to draw more people in, more mechs to turn into crumpled sheets of metal, or turn my mech into a crumpled sheet of metal.

#37 MechaDraco

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Posted 10 July 2012 - 03:45 PM

View Postlight487, on 10 July 2012 - 03:06 PM, said:


My question is then, have you ever played a game where you have each character/mech/tank get the bonus and seen first hand how this effects your decisions and game play? For some games a single boost per day makes sense, for other games a single boost per unit makes sense. I can see where you are coming from with your opinion but I wonder if your opinion would change after you had witnessed this first hand.. it's easy to immediately say "no it wouldn't change.." but that's without the experience/kniowledge you would get from playing a game like that.

Yes I have, I have played WoT for a good extended period of time, and personally disliked the bonus per tank idea, I prefer the straight bonus per day, its just seems to fit things better than per vehicle but again, it is simply an opinion, if they go either way I wont play the game less or more.

#38 SuomiWarder

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Posted 10 July 2012 - 03:55 PM

The WoT comparison fails because in MWO you are impro0ving your character as a simgle pilot, not playing to get upgraded vehicles. The Mechs are essentially static - but can have better weapons and other parts installed once those things become available for sale.

As I recall from the dev blogs the general idea is that get better both in one of three roles (scout, commander, brawler/combatant) and in one of four weight classes (light, medium, heavy and assault). Your weight class improvements require piloting a mech of that class though it can be any one from the weight group.

So I suppose if they were trying to encourage weight class diversification for some reason you could get a bonus per each weight class per first use per day. I imagine that owning 4 mechs won't be that hard as their announced dropship mode seems to call for having four mechs on hand unless they are allowing repairs between lives (which we have seen nothing about).

#39 Twisted Power

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Posted 10 July 2012 - 05:35 PM

I like the League of Legends style where you get a big chunk for your first win of the day. IF they do this I do hope they make ite very 20 hours though instead of 24 so I don't have to play at the same time everyday.

#40 Vasces Diablo

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Posted 10 July 2012 - 06:22 PM

View PostSuomiWarder, on 10 July 2012 - 03:55 PM, said:

The WoT comparison fails because in MWO you are impro0ving your character as a simgle pilot, not playing to get upgraded vehicles. The Mechs are essentially static - but can have better weapons and other parts installed once those things become available


Yes, you get pilot XP, loyalty points and cash. However, I do remember reading somewhere that you would also earn chassis specific experience.





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