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#1 Akito272

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Posted 10 July 2012 - 11:25 AM

Sinse we are having enviroments were termic vision is needed to fight wouldnt make sense to have flammers in the scouts so they make enemy mech more visible to the termal scans?

Also a nice way to stop laser boats!

#2 Paralax

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Posted 10 July 2012 - 11:28 AM

No, Davion sent all the Flamers out to Clan space..


Seriously tho, I have seen a mech with on one it .... I want a FireStarter :D

View PostAkito272, on 10 July 2012 - 11:25 AM, said:

Sinse we are having enviroments were termic vision is needed to fight wouldnt make sense to have flammers in the scouts so they make enemy mech more visible to the termal scans?

Also a nice way to stop laser boats!


There's a video with a flamer mech shutting down a catapult on IGN.

Posted Image

Edited by Paralax, 10 July 2012 - 11:31 AM.


#3 Spleenslitta

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Posted 10 July 2012 - 11:29 AM

If you're thinking about sandstorms and fog then yes it is a good way of doing things. Gives the direct fire support mechs an advantage.
But in snowstorms...not so much since the target quickly cools down again. Might as well use lasers since they heat up the area they hit too.

#4 Lily of Thrace

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Posted 10 July 2012 - 11:29 AM

Shhhh, don't tell people my strategy.
NO ONE expects the flamer-boat Atlas.

Edited by Katherine Kerensky, 10 July 2012 - 12:22 PM.


#5 Cheveyo

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Posted 10 July 2012 - 11:30 AM

Flamers are confirmed in the frozen city video, but i wouldn´t put them in a scout to heat up enemy mechs because of their very short range (long range 3 at sarna)

#6 Haydin

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Posted 10 July 2012 - 11:32 AM

And how about some inferno SRM's while we're at it!

#7 Corpsecandle

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Posted 10 July 2012 - 12:00 PM

OP is not talking about using the flamers to shut down a mech due to heat, but to essentially paint them so a mech using thermal vision can see them more clearly or at a greater distance in poor visual conditions (ie snowstorm)...

OP I would think that the necessary proximity of a flammer would also put your own bacon in the fire (so to speak), so you'd better hope your buddy is a decent shot.

Edited by Corpsecandle, 10 July 2012 - 12:00 PM.


#8 Lt Shortcut

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Posted 10 July 2012 - 12:11 PM

Flammers? Is that like a spammer, but with flam?

Or perhaps a flim flam man?

:D

#9 roguetrdr

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Posted 10 July 2012 - 12:11 PM

'Painting' a mech with a flamer won't be required as scout mechs will relay all the targeting info the heavies will need via radio.

#10 E_Crow

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Posted 10 July 2012 - 12:18 PM

IMMOLATE THE MASSES!

#11 xxx WreckinBallRaj xxx

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Posted 10 July 2012 - 12:19 PM

View PostAkito272, on 10 July 2012 - 11:25 AM, said:

Sinse we are having enviroments were termic vision is needed to fight wouldnt make sense to have flammers in the scouts so they make enemy mech more visible to the termal scans?

Also a nice way to stop laser boats!


Yes they have already explained and shown that as a Mech gets hotter he indeed light up brighter on "thermal". Flamers increase enemy heat so logic would surely imply that it will light them up brighter for thermal. The logic here is that cooler Mechs will blend into the environment while hotter Mechs will stand out clear as day and be much easier to shoot at. It's a very cool realistic feature.

#12 Spleenslitta

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Posted 10 July 2012 - 12:29 PM

View Postroguetrdr, on 10 July 2012 - 12:11 PM, said:

'Painting' a mech with a flamer won't be required as scout mechs will relay all the targeting info the heavies will need via radio.

That is true but when a support mech with ER PPC's want to fire at long range with short sight it helps to have something colored to shot for.
I remember that that there was a Catapult firing on a mech standing still in the Frozen City video. There was a Commando beside that Catapult.

When they switched to thermal view the Commando became invisible even though he was clearly visible in normal vision mode since he was running cold.
That means that even if you received targeting info you still wouldn't see the exact shape of the mech without it being heated a bit and thus aiming would be more difficult since you wouldn't know which way the target was facing.

Edited by Spleenslitta, 10 July 2012 - 12:30 PM.


#13 xxx WreckinBallRaj xxx

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Posted 10 July 2012 - 12:33 PM

View PostSpleenslitta, on 10 July 2012 - 12:29 PM, said:

That is true but when a support mech with ER PPC's want to fire at long range with short sight it helps to have something colored to shot for.
I remember that that there was a Catapult firing on a mech standing still in the Frozen City video. There was a Commando beside that Catapult.

When they switched to thermal view the Commando became invisible even though he was clearly visible in normal vision mode since he was running cold.
That means that even if you received targeting info you still wouldn't see the exact shape of the mech without it being heated a bit and thus aiming would be more difficult since you wouldn't know which way the target was facing.


^ This. Simply knowing where the enemy is doesn't mean you're going to hit him with with your lasers or autocannons. Having the enemy GLOW BRIGHT RED in a dark BLUE environment will help SIGNIFICANTLY. Haven't you ever played AvP2 and used a Predator vision mode? It makes an extreme visual and aiming difference.

#14 captn rentoshi

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Posted 10 July 2012 - 12:35 PM

Is this a flamer?Posted Image

#15 Nik Van Rhijn

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Posted 10 July 2012 - 12:44 PM

Have to have flamers to go with the pitchforks :blink:

#16 Graewulf

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Posted 10 July 2012 - 01:09 PM

View PostHaydin, on 10 July 2012 - 11:32 AM, said:

And how about some inferno SRM's while we're at it!


^This +1

#17 Margali

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Posted 10 July 2012 - 02:19 PM

My understanding is that flamers don't do a lot of actual damage, correct me if i'm wrong.
So I wonder; will there be extra XP for shutting an enemy down with a flamer, or heat painting a target for teammates weapons to destroy?

#18 Akito272

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Posted 10 July 2012 - 06:32 PM

Yes the scout would be exposed but in a "Paint run" it would heat enough time a mech so it buddys sitting at 600/700M would pin point it. If not getting a kill right away hurting badly.

Off course it would requiere a lot of practice between a lance but it couold be an edge.

In a volcano/desert enviroment a light mech could overheat a heavy not only giving extra vision but shutting it down. If my experience in MW tells me somethings is that a lot of people will try to put as many PPC/lasers as posible thinking in alpha strikers and forgeting of the heat =P

#19 Xandre Blackheart

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Posted 10 July 2012 - 08:02 PM

Flammers are probably not in the game.

I will however be running a Jenner with 4 flamers, a narc beacon and a buttload of heat sinks.

Because cockpit shots are a lot easier when your enemy is shut down.

#20 Sidra

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Posted 10 July 2012 - 08:04 PM

View PostKatherine Kerensky, on 10 July 2012 - 11:29 AM, said:

Shhhh, don't tell people my strategy.
NO ONE expects the flamer-boat Atlas.



No one suspects the spanish inquisition!





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