Marauder Countdown - 1 Day To Release
#241
Posted 29 November 2015 - 12:12 PM
#242
Posted 29 November 2015 - 12:19 PM
Luscious Dan, on 29 November 2015 - 12:12 PM, said:
Eventually. But not in this version.
#243
Posted 29 November 2015 - 12:38 PM
Luscious Dan, on 29 November 2015 - 12:12 PM, said:
Still better than what we have now, don't ya think?
#244
Posted 29 November 2015 - 01:22 PM
And am I also the only one that thinks the AC10 is hilariously oversized and stuby? I mean come on PGI those are modern autocannon barrels not some middle age mortars or train tunnels.
Right now I would feel strange mounting something different than an AC5 or Gaussrifle on my Marauders shoulder because the other weapon geometries do look so strange.
#245
Posted 29 November 2015 - 01:29 PM
P.S.: Any news on the pattern generation project?
#246
Posted 29 November 2015 - 01:32 PM
Ryoken, on 29 November 2015 - 01:22 PM, said:
And am I also the only one that thinks the AC10 is hilariously oversized and stuby? I mean come on PGI those are modern autocannon barrels not some middle age mortars or train tunnels.
Right now I would feel strange mounting something different than an AC5 or Gaussrifle on my Marauders shoulder because the other weapon geometries do look so strange.
Not all of them have to look the same... it's nice to have some variants look different. I'm all for the current energy hardpoint there...
#247
Posted 29 November 2015 - 04:56 PM
#248
Posted 29 November 2015 - 05:39 PM
Also... the ability to preview warhorns and movement effects?!? FINALLY! (Or... was that already in there and I never noticed? o.o)
Edited by Twilight Fenrir, 29 November 2015 - 05:41 PM.
#249
Posted 29 November 2015 - 05:52 PM
#250
Posted 29 November 2015 - 05:59 PM
#251
Posted 29 November 2015 - 06:25 PM
#252
Posted 29 November 2015 - 06:38 PM
#253
Posted 29 November 2015 - 06:56 PM
Arkhangel, on 29 November 2015 - 11:50 AM, said:
you know, when the playing field is levelled.
You don't want IS Omnimechs. Most of them are terrible. IS mechs with locked engines? Blech.
#254
Posted 29 November 2015 - 10:31 PM
#255
Posted 29 November 2015 - 11:34 PM
#256
Posted 29 November 2015 - 11:37 PM
#257
Posted 29 November 2015 - 11:44 PM
Luscious Dan, on 29 November 2015 - 12:12 PM, said:
A long time ago(around close beta), we had working ammo counter, kill counter, and heatsink status monitor s on a few meals. I think they were disabled after official launch
#258
Posted 29 November 2015 - 11:47 PM
#259
Posted 30 November 2015 - 12:14 AM
CTsai, on 29 November 2015 - 11:44 PM, said:
kill counter never worked for me. Heatsink and amo counter did... sometimes
But this new killboard looks good. Wil be useful in conquest where you don't have the kill counter on top. Now we only need a company screen on the other side to see how many of the own team still live.
#260
Posted 30 November 2015 - 12:18 AM
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