Bishop Steiner, on 28 November 2015 - 11:46 PM, said:
lolz
Why would I compromise speed and firepower?
Because choosing is exactly what you have to do to run a fast Standard engine, and that reality is the foundation upon which the whole Clan vs. IS debate has been constructed? And even if you manage to squeeze competitive-ish firepower into a fast Standard on a Heavy, you are either running skimpy armor or you are running hot. I mean, I can squeeze my 4xLL+2xML vomit build into a STD300 on my Jester, but with only 13 DHS it's outside of the 1.2-1.3 efficiency Goldilocks zone. It gets hot quick and stays hot longer than desirable
Note when I say competitive, I do not mean pug-viable, I mean within striking distance of competitive-level Clan builds on the EBJ or HBR. If we were talking about merely being pug-viable, then the Catapult wouldn't have needed any changes at all because it was already plenty viable there. I ran it with good results. Or is your experience the only one that matters? Am I not allowed to also know what I'm talking about since that would be picking on a poor little old Tier 3?
(Tiers mean approximately jack-all. Do not mistake me for being in that e-peen race, there's a reason I hide mine).
Quit being passive aggressive with me; it's petty and it doesn't make you look stylish.
Quote
It's not a black and white world, and yes, if you know how to twist on a well designed mech, you can have your cake and eat it too.
And if you know how to shoot, you can easily bypass spread attempts.
It works both ways, dude.
I am actually very good at spreading my damage, even in the pre-change Catapult, but I also know that's because most people are not practicing good trigger discipline for whatever reason. Sometimes it's because they have so much firepower that they don't have to, because they know I'm as good as dead or because killing me isn't the immediate objective. Sometimes it's because they are simply not good at holding onto a component. Sometimes it's because they are distracted and have to switch targets or retreat.
Quote
Especially in the Laservomit era. Lasers spread. And BTW, you have the ability to choose your shots, too.
They don't spread as much as you think they do, not when your typical quirked Medium laser only takes around 0.72-0.81 seconds to burn and when a Large pulse laser takes even less. And a Clan burn will still dump between 32 and 37 in that same time frame. Combine with finite twist speed and finite reaction time, and even less will be spread. So while you can get the tail ends of the damage somewhere else, the bulk is going exactly where I want it to which, in this case, is your exceptionally large, under-armored, XL-equipped side torso. If you are in a STD Catapult and I'm in an EBJ, then I can force you to overheat or otherwise not shoot. I can also outrun you, out-range you, or dramatically out-gun you. Possibly even all of those at once.
And being able to choose my shots is exactly why you can't spread. I will only ever shoot you when you present that target, and you will present that target every time you want to shoot me. You only shoot something else if you know your weapons will be back online before the target can turn around and get a shot off, otherwise you are giving him the initiative.
adamts01, on 29 November 2015 - 12:28 AM, said:
You can't spread a gauss or IS ac but you can absolutely spread laser and lrm damage. I frequently solo dires in my laser vomit timby because I put the daka where I want it then alpha his CT. Dakas need to keep facing their target and dires can't torso twist. Spreading damage is real.
I have yet to meet a Banshee or a Timberwolf or even a Storm Crow that can actually spread enough of my BJ-1X laser burns that it really matters. Any significant spread is easily recognizable as error on my part (I tend to tense my wrist up and it throws my aim sometimes). Even when CROW drops against units llike 228 or QQ, they don't spread very much. Instead, those teams seem to focus on returning fire because effort spent twisting is, more often than not, effort better spent drilling and they often have a firepower advantage they can exploit that makes for a more effective defense than twisting (best defense is a good offense, etc.). They know that when you pop up is when it's time to shoot and they know that twisting merely gives the advantage to the enemy.
I do know the difference between PPFLD and lasers. I'm not a goddamn neophyte. I'd sooner wager that you are conflating the lack of ability in your opponents for ability on your part, because your statements and my experience are not aligning at all. Twisting is good at simply increasing effort required to land damage, but it rarely prevents damage from going places all by itself. It relies almost entirely upon your opponent being too slow or too imprecise to react to your motions, and 'Mech geometry merely increases the speed and precision required to compensate.
Edited by Yeonne Greene, 29 November 2015 - 01:14 AM.