Merc Corp Size?
#1
Posted 10 July 2012 - 02:53 PM
#2
Posted 10 July 2012 - 03:05 PM
#3
Posted 12 July 2012 - 02:30 PM
#4
Posted 13 July 2012 - 04:44 PM
#5
Posted 15 July 2012 - 03:40 PM
Pirates and Raiders: takes contracts to disrupt control of a planet by successful conquest and gain the immediate payout that successful accomplishment of this objective provides (as is described in the community warfare blog).
Garrison Capable Merc Corps: takes contracts not just to take control of a planet, but to continually hold it, having a player base large enough to always be able to field a defense.
I think that there will be some resemblance to Eve Online in the border worlds that is the domain of the merc corps, where all the border worlds will be permanently occupied by the large merc corps, who will war against eachother to increase the size of their domain. This is encouraging to me.
Ultimately I think small merc corps will be like guilds that get together to raid and then log off. They may disrupt control of a planet temporarily, but will simply be too small to maintain control of worlds.
So far I'm liking what I'm seeing with the community warfare project, as it applies to the merc world.
Edited by Sept Wolfke, 15 July 2012 - 03:49 PM.
#6
Posted 16 July 2012 - 05:53 AM
LordKaos, on 10 July 2012 - 02:53 PM, said:
I have 700+ members within BWC as a whole. Should we just go form our own faction and stop recruiting?
#7
Posted 16 July 2012 - 09:25 AM
Firefly, on 16 July 2012 - 05:53 AM, said:
Yes, I recommend that you do form your own faction, as 700+ members is by far the largest Merc Corp I have heard of yet. Good luck making sure everyone is maximizing loyalty points by taking contracts from the correct house.
#8
Posted 16 July 2012 - 10:03 AM
#9
Posted 16 July 2012 - 12:27 PM
#10
Posted 16 July 2012 - 12:37 PM
Edited by Walter Soebchak, 16 July 2012 - 12:37 PM.
#11
Posted 17 July 2012 - 09:35 AM
LordKaos, on 10 July 2012 - 02:53 PM, said:
How are we negative again?
#12
Posted 17 July 2012 - 09:38 AM
Dihm, on 17 July 2012 - 09:35 AM, said:
How are we negative again?
This is my interpretation:
"Large merc units that easily outnumber any particular faction can basically take over all of the space that faction owns." Or something like that. I don't think I'm properly phrasing my thought, but that's essentially the gist. Basically like playing a three-way MMO where one side has all the players because of how uber the gear/art/stats are, and the other two basically take it to the root.
#13
Posted 17 July 2012 - 01:58 PM
As for should you stop recruiting at 700, your call buddy. Though good luck keeping organization with a group that large.
One of my mates was reading up on it after I made this poll and he said that merc corps can only have 1 world, if this is the case then it won't be so bad for us little merc corps. Time will tell.
#14
Posted 18 July 2012 - 06:21 AM
LordKaos, on 17 July 2012 - 01:58 PM, said:
As for should you stop recruiting at 700, your call buddy. Though good luck keeping organization with a group that large.
One of my mates was reading up on it after I made this poll and he said that merc corps can only have 1 world, if this is the case then it won't be so bad for us little merc corps. Time will tell.
Do you feel anything over 40 is "large"? Also, I highly doubt BWC is at 700+, considering their abject refusal to participate in the Operation Steel Dominion stat gathering because they were worried about "OpSec".
What we know of MWOs metagame so far seems to make your fears of large merc units taking over the game baseless. Hell, the metagame won't even be IN at Open Beta launch.
Here's some of what we "know", all subject to change.
- Matches are limited to 12 vs 12.
- It appears units can only hold one world at a time.
- Taking contracts leads to loyalty point gain with that faction, and loss with others, and the higher the LP of the unit, the better contracts. You can't switch from one faction to another and instantly take a planet, you have to start from scratch on LP.
- We have no clue how the contract system will really work.
- PGI will put in place some sort of perk/benefit system for factions who are undermanned.
Edited by Dihm, 18 July 2012 - 06:22 AM.
#15
Posted 18 July 2012 - 06:37 AM
#19
Posted 18 July 2012 - 08:18 AM
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