But after an approximate comparison with the only other game I play, League of Legends, I found MWO to be not as terrible as I thought:
MWO
- Currency earning per match: ~100,000 C-Bills
- Average match duration: ~10 minutes
- Average 'Mech costs: 10,000,000 C-Bills (this is a really rough estimation, upgrades included)
- Hours needed to unlock a 'Mech: 'Mech cost \ currency earning * match duration: 16:40 hours
- Currency earning per match: ~84 Influence Points
- avarage match duration: ~37 minutes
- Champion Unlock costs: 6300 IP (I took the most common Champ prices)
- Hours needed to unlock a 'Mech: Champ cost \ currency earning * match duration: 46:15 hours
- LoL has a +250 IP (currency) per 22 hours bonus system, per account, MWO has double XP per day bonus system per 'Mech.
- LoL also have unlockable Rune Pages and Runes, MWO has unlockable and purchasable Modules
- Investing money into LoL can be used cosmetically and to unlock Champions and rune pages. Investing money into MWO can be used cosmetically, to unlock 'Mechs and to temporarily and permanently increase currency gains, by up to 80%
- LoL does not offer sales with in game Currency, MWO offer, though rarely, sales with in game currency on 'Mechs and Modules.
- MWO host events that can net C-Bills and other perks, LoL offer weekly sales for real money currency and occasionally other sales an challenges.
- Important to not MWO has a limited 'Mech Labs that can only be unlocked with money, but can be earned, to some degree. LoL has no restriction to number of champions owned.
Any thoughts on this?