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Patch Notes - 1.4.38 - 01-Dec-2015


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#301 Kageru Ikazuchi

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Posted 02 December 2015 - 03:12 AM

If offense was taken, none was intended ... but I have been a slight bit salty today, so I can see how it could have been perceived..

It wasn't intended as a personal attack, but an observation ... the competitive community (and I include myself in that group) has been tweaking the "perfect balance" of heat-to-damage with Clan weapons for about a year, and that combo was near the apex of the laser vomit meta ... i.e.: part of the problem.

#302 aGentleWarrior

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Posted 02 December 2015 - 03:29 AM

Are there any feedback threads? Or are we expected to post it here?

The changes sound hard, however it seems I am not that hardcore into deep player - because for me it feels still like the same game. I still enjoy it!!!!

Monitors - a nice start, however at the moment they dont display anything needfull which is ... a pity.

Voting - I remember it was a long issue and discussions if t would work in wot... You showed it that it works!
However 20 seconds is too long. People start to jump around to manipulate too much, to get a high multiplier etc...

Some of the changes in mechlab are ... annoying fluf. When I see flipping mechs on selection i think wtf.
Who took time to implement this instead of ...

* why when changing filter on mech class the mechs are collapsed??? When i narrowed down to exactly one category (IS - light - owned) which is in 99% the case why it is presented collapsed??? EXPAND IT, Or give me 1MC for every useless click!! (Soon Misery would be mine!!!)

* i play around with camo, prefer to use one shot, then i choose color, filter to owned... after some trials i switch back to pattern which is then "owned- oneshot" ... i see nothing ... you dont own oneshots - you apply them ... in case of oneshots that filter should be disabled... and always all oneshot camos should be displayed.

* why i cant access the battle results for the recent battles from the home screen?? every other mmo i now has that

* when typing messages before battle, on ready screen, why this is gone when battle starts and i have to retype again?
that happens so often to me

* why the client crashes so often when i alt tab? I noticed that has to do sth when home/dropship switches to battle interface while mwo is in background - plz work on it! Of course none waits X minutes in the MWO client starring at "searching" ...



All in all - i enjoy your game - but there are many small annoyances in the client outside the battles, which could be surely fixed and make mwo a better polished product.

#303 TamerSA

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Posted 02 December 2015 - 04:02 AM

Still no South African flag cockpit item :(

#304 Pugnax

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Posted 02 December 2015 - 04:30 AM

View PostSplashDown, on 02 December 2015 - 03:07 AM, said:

well i for one am sick of the IS cry babies..that dont know the 1st thing about game balance trying to speak as tho they do.

personaly im boycotting this game and demanding a refund on the pack i bougfht as it is no longer the product i purchased..and i will be steering as many ppl away from this game as i can

i would recamend all clan players never spend a dime on this game ever again.

i will allso be posting this info on the STEAM forums to insure that steam players dont waist there time or money here


If you're going to leave the game then do it, and do it quietly please; enough with the self-righteous grandstanding. I'm not sure why you would try to steer people away and potentially damage the game for us who do enjoy playing. That's just childish.

#305 Brut4ce

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Posted 02 December 2015 - 05:27 AM

View PostSplashDown, on 02 December 2015 - 03:07 AM, said:

well i for one am sick of the IS cry babies..that dont know the 1st thing about game balance trying to speak as tho they do.

personaly im boycotting this game and demanding a refund on the pack i bougfht as it is no longer the product i purchased..and i will be steering as many ppl away from this game as i can

i would recamend all clan players never spend a dime on this game ever again.

i will allso be posting this info on the STEAM forums to insure that steam players dont waist there time or money here


NO NO NO! SplashDown mate, u got it all wrong! After yesterday's patch i can only but feel buffled and amazed by the Complete and PERFECT understanding this development team has about the game's mechanics and with minimal testing in the field! I have only but congratulative remarks to give out! So, Dev. team here it is;

Congratulations on the last patch! Everything feels to be amazingly balanced right now! The Blackjacks are decent mechs now,especially the 1X, the Banshees are right on the money, the Battlemasters too, especially the 1S! Finally, the BlackJacks can compete against the Shadow Cats, the Banshees against the Executioners, the Black Nights against the Timberwolfs, and ofcourse the Atlas against the Dire Wolf. And if i may be so bold as to suggest that, Clan mechs may need a little tiny bit more nerfing on their agility (maybe some neg. quirks on turn rates, acceleration/decelaration) and heat management, then we would achieve the ultimate Balance in this game!

Once again, Good Job! Keep up the AWESOME work guys!

<S>

#306 STEF_

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Posted 02 December 2015 - 05:45 AM

Great rebalance patch PGI!

I'm driving only IS mechs from yesterday ! LOL

#307 B0oN

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Posted 02 December 2015 - 05:49 AM

Bad balance try .
Can you spell "BIASED" ?
If yes, can you alternatively spell "NEUTRAL BALANCE/ UNBIASED VIEW" ?
What I see is more of the likes of giving a turbulent child some sweeties to shush it up for a few minutes .

Thanks for the Marauders though .

#308 crustydog

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Posted 02 December 2015 - 05:55 AM

And the real beauty of this move, as an owner of both Clan mechs and IS mechs, I can now jump back into my IS mechs, which were already my highest scoring gear... and now truly devastate those immobilized Clan mechs - that is, as long as anyone is still playing the Clan mechs.

This same solution can also be applied to the global highway crisis - all we need to do is get rid of the cars and go back to riding horses. Problem solved - right?

#309 Brut4ce

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Posted 02 December 2015 - 05:57 AM

View Postcrustydog, on 02 December 2015 - 05:55 AM, said:

And the real beauty of this move, as an owner of both Clan mechs and IS mechs, I can now jump back into my IS mechs, which were already my highest scoring gear... and now truly devastate those immobilized Clan mechs - that is, as long as anyone is still playing the Clan mechs.

This same solution can also be applied to the global highway crisis - all we need to do is get rid of the cars and go back to riding horses. Problem solved - right?


I would prefer Donkeys and big Goats! Posted Image

Edited by Brut4ce, 02 December 2015 - 05:57 AM.


#310 N I K O L A I

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Posted 02 December 2015 - 05:58 AM

Rebalance is great, i didnt believe that it will be soo good. :) Even gauss isnt problem. Marauder is decent too, it would be great with some better quirks. :)

#311 Brut4ce

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Posted 02 December 2015 - 06:01 AM

View PostN I K O L A I, on 02 December 2015 - 05:58 AM, said:

Rebalance is great, i didnt believe that it will be soo good. Posted Image Even gauss isnt problem. Marauder is decent too, it would be great with some better quirks. Posted Image


me thinks also! More quirks for Marauder also needed!

#312 Toblun

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Posted 02 December 2015 - 06:05 AM

Apparently they are going to start use Mad dogs to pull dogsleds now that noone use them any more.

Edited by Toblun, 02 December 2015 - 06:05 AM.


#313 SplashDown

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Posted 02 December 2015 - 06:21 AM

ive seen better work from cryptic studios....and thats just sad

#314 Wildstreak

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Posted 02 December 2015 - 07:25 AM

View PostGreyNovember, on 02 December 2015 - 12:05 AM, said:

http://i.imgur.com/7dUiTRe.png

Highlander has Ballistic Quirks, without having ballistic hardpoints.

And I didn't see this in the hotfix notes.

What is this tomfoolery.

Stuff like this and the BJ vs Vindy changes that buffed the doesn't-need-buffs BJ to still be better make me think part of these changes were based on what Mechs were played in the various recent PTSs.

View PostTamerSA, on 02 December 2015 - 04:02 AM, said:

Still no South African flag cockpit item Posted Image

Keep trying, if you want it, you deserve it.

#315 Moira

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Posted 02 December 2015 - 08:18 AM

View PostToblun, on 02 December 2015 - 06:05 AM, said:

Apparently they are going to start use Mad dogs to pull dogsleds now that noone use them any more.


Hilariously nopers.

I can still dish out 600-1200 damage on my MDD-PRIME most of the time, but how I do it ... its ugly.

#316 Ovion

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Posted 02 December 2015 - 08:29 AM

• The Cadet Bonus received over the first 25 matches of a new account has been increased to a grand total of 12,500,000 C-Bills (up from the previous total of 7,983,000 C-Bills).

I'm with others and would like to know if this will be retroactive.
Less so for me, and more for my fiancee and other recent players.
She finished her Cadet Bonus sometime last week, so this really sucks for her.


#317 synabun

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Posted 02 December 2015 - 08:56 AM

please stop tweaking 3 year old mechs like the grid iron, which was perfectly balanced, and which we pay real money for, into uselessness... sure it was strong, but only if you played it right...1 alpha on the right torso and you're screwed for the match... Now I am down 20% cooldown in my gauss... I will prob not even use it anymore...

edit... I just read the overall cooldown as well...so yeah, I guess the days of unique mechs are done with... lets all laserboat ftw.

Edited by synabun, 02 December 2015 - 09:05 AM.


#318 Ninjah

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Posted 02 December 2015 - 09:24 AM

Anyone like the new torso twist speeds? Let‘s kill some tactical play and stand in front of each other just shooting CTs till one falls shall we?

#319 dj_

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Posted 02 December 2015 - 09:33 AM

I played for a few matches last night. A lot of Black Jacks. It was hard for a 10 man Clan CW team to beat Random players. This did make the game more fun. I was in the 10 man. Instead of all this complaining. I would like to see two evenly matched up teams in private matches IS VS Clan. Best of 7, 2 rounds. Each team plays IS and Clan. Poste matches on twitch. This would give a good indication on the balance of the game.

PGI I love the game. Thank you for all you are doing. It's a hard position that they are in. Trying to cater to the lore of MW and the average game. Lets face it guys and gals. Lore only matters to the few. PGI needs players to fund this project. Balance is much more important than lore. So please quit trying to kill an unfinished game with all the negative poste. Give some constructive feedback to PGI. Help them, don't beat them down. I for one would like MW games to keep being made.

#320 SockSlayer

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Posted 02 December 2015 - 09:56 AM

Well, I guess my mechs got the bad side of this patch... The skill trees give even less of an advantage then before, lost the missle range quirks which wasn't bad for the lrm 5 on my locust, but really hurt the range of the streak srm 2 on the centurion, and I knew ecm was going to be nerfed, but not that it was going to be chopped...

Yeah, was really hoping to see someone do something about the flamers, anything really. Machine Guns are ok in range, but damage could be abit more.





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