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Patch Notes - 1.4.38 - 01-Dec-2015


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#361 Grothaus

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Posted 03 December 2015 - 05:43 PM

Im seriously done with this game.

Arguing over nerfs/buffs is just not my idea of a good time.

The only solution I can see at this point, and many will not like it because its not lore based.

Make all mechs available to both Clan and IS, then at least CW would be balanced despite of the glaring imbalances between indivdual mechs..... of course this wouldnt be in line with battletech lore, but at this point i just want a ******* balanced game.

If PGI is going to nerf the Clans only viable fast light, let me use IS lights.... if given the choice my Clan dropdeck would be comprised all only IS mechs.... as sad as that sounds.... at this point the lore means nothing, i just want a fair playing field

Edited by Grothaus, 03 December 2015 - 05:45 PM.


#362 Alpharius Kerensky

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Posted 03 December 2015 - 06:02 PM

View PostKael 17, on 03 December 2015 - 12:57 PM, said:

What I do know is that in my CW drops since the patch, Clan 12-man team are finally closely competing with IS pugs. Russ put out on twitter that he dropped 12-man with Star Wolves to similar effect.


[color=#0066cc]Russ Bullock@russ_bullock [/color] 19h19 hours ago
Played a couple matches with SWOL this evening - 12 man against pugs and those pugs did great - matches about 40-48 ish and very fun


(I am not sure if he means SWOL lost by 8, or won by 8. Usually one posts one's own score first but...)
Anyway, make of it what you will.


We won all games with Russ last night, iirc. What led to the 48-40/36/30/etc scores was we attacked boreal a few times and got sniped by a bunch of battlemasters hiding in the dropship hill, and our laser ranges could not even damage them. Thankfully the members that did die came back with Gauss, fresh arty strikes, and longer range weaponry.

Edited by Alpharius Kerensky, 03 December 2015 - 06:04 PM.


#363 Grothaus

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Posted 03 December 2015 - 08:44 PM

View PostKael 17, on 03 December 2015 - 12:57 PM, said:


What I do know is that in my CW drops since the patch, Clan 12-man team are finally closely competing with IS pugs. Russ put out on twitter that he dropped 12-man with Star Wolves to similar effect.


[color=#0066cc]Russ Bullock@russ_bullock [/color] 19h19 hours ago
Played a couple matches with SWOL this evening - 12 man against pugs and those pugs did great - matches about 40-48 ish and very fun


(I am not sure if he means SWOL lost by 8, or won by 8. Usually one posts one's own score first but...)
Anyway, make of it what you will.


View PostAlpharius Kerensky, on 03 December 2015 - 06:02 PM, said:


We won all games with Russ last night, iirc. What led to the 48-40/36/30/etc scores was we attacked boreal a few times and got sniped by a bunch of battlemasters hiding in the dropship hill, and our laser ranges could not even damage them. Thankfully the members that did die came back with Gauss, fresh arty strikes, and longer range weaponry.



This Sums it all up perfectly, IS pugs...

who have a much higher percentage of newer players (based purely on the extreme cost of Clan mechs/CW dropdeck)

Now are almost evenly matched with an organized veteran unit of Clanners.....

GAME / BALANCE BROKEN! PERIOD

possible suggestions

1) why not just give all mechs equal armor and armor distribution based on their mechs tonnage/speed....

2) make all weapons/ranges/cooldowns equal for both IS and Clan

3) variety should come from hardpoints/hitboxs,height,... not magical quirks

4) dont punish players for being more skilled then new players....if you have only been playing a few weeks and you get your ass handed to you by a veteran player who has been playing for years...... its not game unbalance, its skill unbalance..... stop whining and get better!

5) its obvious a well organized IS unit has clear advantages over a well organized Clan Unit, Its obvious a veteran IS pilot has more advantages and mech options then a veteran Clan pilot. When it comes to lights alone... faster lights, with more armor, and theres an IS light that is better then Clan lights in all category's.....

Do you like erls that have half the cooldown as normal??????, we gotcha covered!!!!!!!!!!!

or maybe the LBX is your preference, we gothca covered!!!!!!!!! here take this one it fires 50% faster and reloads 50% faster!!!!!!!!!!!!

what about medium lasers, dont worry! we got a light mech with quirks for you to!!!!!!!

lol, its insanely laughable..... and if all else fails, heres some extra armor quirks, now you can have more armor then your mech can carry..... but dont worry, we got a magical quirk wand for that aswell!!!!!! and you can go faster with all that extra armor too!!!!!!!!

Isnt IS magic great,.....Clan tech?!.... its got nothing on our Rasalhague wizards


BALANCE THE MECHS, STOP THE ********! DOWN WITH QUIRKWARRIOR ONLINE!

Edited by Grothaus, 03 December 2015 - 09:09 PM.


#364 freud2b

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Posted 04 December 2015 - 05:48 AM

The biggest problem is especially Twist for Direwolf who became unplayable ("Need CAMO with "FREE KILL for Light" Posted Image )
PGI Seriously !!! You try to play that mech a single time since December 1 patch ???? Unable to turn around to avoid the draws lights and die with nothing to do !!!! that's the balance for you?

Please reconsidered to hand the former Twist especially for Mechs Very slow as Direwolf, Atlas, Battlemaster ...Posted Image
Thank you

Ps: And change the time Gauss is really too nerf! 12-14 tonnes for anything now, it is really ridiculous.

Edited by freud2b, 04 December 2015 - 05:49 AM.


#365 KursedVixen

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Posted 04 December 2015 - 11:47 AM

QUIRKS MUST GO! ALL OF THEM NEGATIVE AND POSITIVE

#366 ObnoxiousGamer

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Posted 04 December 2015 - 12:01 PM

So, what I'm mostly hearing is that large, organized units are getting pissed off that helpless IS players are competing with them in CW. As someone who's played both sides of the 'IS 'mechs are OP' argument, in CW and regular battles, here's my opinion; In a large clan group in CW, we were able to completely ROFLstomp IS pubs a few patches ago. I'm talking 48-10 wins and such, from just a little bit of teamwork and coordinated movement. Playing as a disorganized IS pub team against this, I can guarantee you that it completely ruins the game. The problem right now is that those massive, organized groups are all heading to IS because of the buffs IS 'mechs have been given, thanks to them stomping IS a few months ago. If major groups stuck with clan 'mechs and let pub groups into the queue, there wouldn't be a problem. However, a lot of these groups are 'flavor of the month' types, and tend to go with whatever they think is the most OP. It's an unfortunate problem that can't really be fixed without severely limiting players in their faction and group options.

About the ACH chassis leg armor nerf, boo hoo. It's really too bad that you can't take that extra laser hit. Plus, I'm sure those assault and heavy 'mechs will be totally thinking rationally when you're running around them at 120+ KPH. I have the Hankyu pack, and when you know how to use the ACH, it can be absolutely devastating. With the buff to the C-SML-pulse laser (it takes 7 at once to get a heat bonus) it's arguably better. And let me know when my Marauder can go 81 KPH while carrying two UAC/20s. My EBJ-A sure can. IS and clans both get some awful 'mechs, sure. Anyone here get the loyalty variant of the Wolverine? It's terrible. No free tonnage, awful hardpoint placement, slow, severely limited slots in Ballistic hardpoint modules. As for clans, I really can't see why anyone would play the KFX chassis. Same goes for the GAR chassis. The problem I see with clan 'mechs right now is how few of them there are. I mean, four 'mechs per class? Come on! I think it would be much better if there were significantly more clan 'mechs, because it would be a lot harder for IS pilots to counter the bad points of each 'mech in one build.

NOTE: I pilot 'mechs for their looks. If it looks nice and I can make it work, I'll play it.

Edited by ObnoxiousGamer, 04 December 2015 - 12:18 PM.


#367 Grothaus

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Posted 04 December 2015 - 02:01 PM

View PostObnoxiousGamer, on 04 December 2015 - 12:01 PM, said:


About the ACH chassis leg armor nerf, boo hoo. It's really too bad that you can't take that extra laser hit. Plus, I'm sure those assault and heavy 'mechs will be totally thinking rationally when you're running around them at 120+ KPH. I have the Hankyu pack, and when you know how to use the ACH, it can be absolutely devastating. With the buff to the C-SML-pulse laser (it takes 7 at once to get a heat bonus) it's arguably better. And let me know when my Marauder can go 81 KPH while carrying two UAC/20s. My EBJ-A sure can. IS and clans both get some awful 'mechs, sure. Anyone here get the loyalty variant of the Wolverine? It's terrible. No free tonnage, awful hardpoint placement, slow, severely limited slots in Ballistic hardpoint modules. As for clans, I really can't see why anyone would play the KFX chassis. Same goes for the GAR chassis. The problem I see with clan 'mechs right now is how few of them there are. I mean, four 'mechs per class? Come on! I think it would be much better if there were significantly more clan 'mechs, because it would be a lot harder for IS pilots to counter the bad points of each 'mech in one build.

NOTE: I pilot 'mechs for their looks. If it looks nice and I can make it work, I'll play it.


I dont know of one EBJ pilot who runs with 2 UAC/20s, because its a ****** build.

Not sure what buff to Cspls your talking about either, they just got nerfed.....

and yes, the leg armor nerf for ACH is major, when its 20% of their leg armor, and yea they go over 120kph,... how many IS lights go even faster and have positive wep quirks, and armor quirks. The nerf to Clan spls, was enough, the leg armor nerf was going too far..... but the over reaction nerf is typical of PGI, becasue its not about real balance but more flavor of the month balance.

but i like i said before, instead of endlessly arguing over balance issues, let me as Clan pilot, use a IS light.... thats the only fair solution...... PGI has failed to balance Clan mechs and IS mechs, thats a fact... until they do, why do we have to be punished.

So if IS players really think Clan mechs are better...... let them play them, and let us play IS mechs......

Id pay x5 the c-bills, to play a "captured" IS light mech, thats the same in every way (no Clan tech).....

the Clans mechs are better argument, is just ********, and for all those who disagree.... well ask PGI to let us play both, and lets see what happens....

The reality,.....Clan pilots would take those IS mechs and start ROFLstomping IS pilots in their own mechs, lol....

#368 KursedVixen

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Posted 04 December 2015 - 06:42 PM

View PostGrothaus, on 04 December 2015 - 02:01 PM, said:


I dont know of one EBJ pilot who runs with 2 UAC/20s, because its a ****** build.

Not sure what buff to Cspls your talking about either, they just got nerfed.....

and yes, the leg armor nerf for ACH is major, when its 20% of their leg armor, and yea they go over 120kph,... how many IS lights go even faster and have positive wep quirks, and armor quirks. The nerf to Clan spls, was enough, the leg armor nerf was going too far..... but the over reaction nerf is typical of PGI, becasue its not about real balance but more flavor of the month balance.

but i like i said before, instead of endlessly arguing over balance issues, let me as Clan pilot, use a IS light.... thats the only fair solution...... PGI has failed to balance Clan mechs and IS mechs, thats a fact... until they do, why do we have to be punished.

So if IS players really think Clan mechs are better...... let them play them, and let us play IS mechs......

Id pay x5 the c-bills, to play a "captured" IS light mech, thats the same in every way (no Clan tech).....

the Clans mechs are better argument, is just ********, and for all those who disagree.... well ask PGI to let us play both, and lets see what happens....

The reality,.....Clan pilots would take those IS mechs and start ROFLstomping IS pilots in their own mechs, lol....
I'm sorry but with the current quirks comparing IS and clan mechs is like comparing apples and oranges their too diffrent.

#369 Malifax

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Posted 04 December 2015 - 07:01 PM

For those who are experiencing the ridiculous difference between clan and inner sphere in the CW event I think it best as a clanner to boycott the entire affair.

#370 ObnoxiousGamer

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Posted 04 December 2015 - 09:18 PM

View PostMalifax, on 04 December 2015 - 07:01 PM, said:

For those who are experiencing the ridiculous difference between clan and inner sphere in the CW event I think it best as a clanner to boycott the entire affair.


Sorry, what? Clans have a 65% winrate, you idiot.

#371 Grothaus

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Posted 04 December 2015 - 10:16 PM

View PostObnoxiousGamer, on 04 December 2015 - 09:18 PM, said:


Sorry, what? Clans have a 65% winrate, you idiot.


65% winrate = Clans OP

to IS mathematicians its this simple. For all those who truly try to wrap their heads around all the balance intricacies at work in this insane quirk/faction system.... its not that simple.

Whats sad is PGI can steer the nerfs anyway they want, and use simple meaningless mathematical equations such as this one to justify it.

and alot of IS players QQ, based on nothing but a simple statement such as this one.

of course this logic is followed by a childish "you idiot"..... just sad players like this have an impact on whether or not Clan mechs get nerfed.

#372 Grothaus

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Posted 04 December 2015 - 10:23 PM

btw, ObnoxiousGamer, Id be willing to go one on one with you in any mech.... and no matter how many duels we had, my win rate would be far better then 65%..... wrap your IS head around that. Would be nice to show you whos really OP in the equation, and its not my mech ;) but your not worthy of the batchall

#373 ObnoxiousGamer

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Posted 04 December 2015 - 10:31 PM

View PostGrothaus, on 04 December 2015 - 10:23 PM, said:

btw, ObnoxiousGamer, Id be willing to go one on one with you in any mech.... and no matter how many duels we had, my win rate would be far better then 65%..... wrap your IS head around that. Would be nice to show you whos really OP in the equation, and its not my mech Posted Image but your not worthy of the batchall


I was responding to the ridiculous statement some other moron said, claiming that clans were losing horribly in the CW event and that clan players should boycott the event. That winrate has to do with the fact that nearly every clan team is made up of people in the same group, working closely together, while IS teams are made up of random pubs. I never said anything about clan 'mechs being OP. Please actually read the posts of others in their correct context.

Edited by ObnoxiousGamer, 04 December 2015 - 10:31 PM.


#374 KursedVixen

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Posted 04 December 2015 - 10:39 PM

View PostObnoxiousGamer, on 04 December 2015 - 10:31 PM, said:


I was responding to the ridiculous statement some other moron said, claiming that clans were losing horribly in the CW event and that clan players should boycott the event. That winrate has to do with the fact that nearly every clan team is made up of people in the same group, working closely together, while IS teams are made up of random pubs. I never said anything about clan 'mechs being OP. Please actually read the posts of others in their correct context.
HEY NOW! Thems fightin words!

That's because clan mechs take skill and IS mechs don't reqiure as much that's the way it's always been. Also IS mechs are cheaper so you will find more newbie players in them. so you end up with more pugs.... something PGI still needs to fix.

Edited by KursedVixen, 04 December 2015 - 10:40 PM.


#375 ObnoxiousGamer

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Posted 04 December 2015 - 10:57 PM

View PostKursedVixen, on 04 December 2015 - 10:39 PM, said:

HEY NOW! Thems fightin words!

That's because clan mechs take skill and IS mechs don't reqiure as much that's the way it's always been. Also IS mechs are cheaper so you will find more newbie players in them. so you end up with more pugs.... something PGI still needs to fix.


So you're trying to tell me that groups play clan 'mechs because they're harder to play? And that it doesn't take skill to make a build work without the luxury of choosing your hardpoints or even having an XL engine to start off? Get over yourself.

#376 Kageru Ikazuchi

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Posted 04 December 2015 - 11:11 PM

View PostKursedVixen, on 04 December 2015 - 10:39 PM, said:

That's because clan mechs take skill and IS mechs don't reqiure as much that's the way it's always been. Also IS mechs are cheaper so you will find more newbie players in them. so you end up with more pugs.... something PGI still needs to fix.

No, it's because the best clan 'mechs are still OP, compared to the best IS 'mechs. ... something PGI still needs to fix.

That said, the worst of the Clan and IS 'mechs still need some pretty significant quirks to get them on par with the pack of IS 'mechs and the second tier Clan 'mechs.

#377 ObnoxiousGamer

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Posted 04 December 2015 - 11:26 PM

View PostKageru Ikazuchi, on 04 December 2015 - 11:11 PM, said:

No, it's because the best clan 'mechs are still OP, compared to the best IS 'mechs. ... something PGI still needs to fix.

That said, the worst of the Clan and IS 'mechs still need some pretty significant quirks to get them on par with the pack of IS 'mechs and the second tier Clan 'mechs.


THANK. YOU. One such example of an awful 'mech is the Wolverine Loyalty variant.

#378 Grothaus

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Posted 04 December 2015 - 11:29 PM

View PostObnoxiousGamer, on 04 December 2015 - 10:31 PM, said:


I was responding to the ridiculous statement some other moron said, claiming that clans were losing horribly in the CW event and that clan players should boycott the event. That winrate has to do with the fact that nearly every clan team is made up of people in the same group, working closely together, while IS teams are made up of random pubs. I never said anything about clan 'mechs being OP. Please actually read the posts of others in their correct context.


Its you that read too much into Malifax's comment, by "ridiculous difference between clan and inner sphere in the CW event", he was speaking of the glaring balance issues that clans are facing, the win rate being evidence, was your wrong assumption.

either way, im giving this event my all, and i dont care if PGI nerfs us more because we played better.

and i know if we win, IS pilots will whine.... but i will know the real reason we won, SKILL...

you IS pilots wont stop whining until PGI gives you quirks with 90% values,... if you lose you will just blame someone or something else

I just lead a team of Clan pugs against a team of IS pugs, .... we won, we were getting creamed, we were losing the battle, but played as a team, we put aside our egos and even though we only got 16 kills, we destroyed the Omega, and it was glorious. teamwork, moving as a unit and communicating.

Im even using coolshot 18s and priority air strikes, i dont care.... whatever it takes to beat Clan Wolf on the Clan leaderboards, Clan Jade Falcons honor is at stake.

that being said, Clan Wolf is doing a great job, all Clanners have been playing above and beyond during this event.

All i hear from you ObnoxiousGamer, is name calling, "idiot", "moron"... your words mean nothing.

Im sure PGI will continue nerfing us, but that wont stop us from winning, and taking this planet... you can wait until PGI buffs your mechs into oblivion to win,... us Clanners arent going to wait, we play to win no matter what the odds.

#379 ObnoxiousGamer

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Posted 05 December 2015 - 01:23 AM

View PostGrothaus, on 04 December 2015 - 11:29 PM, said:


Its you that read too much into Malifax's comment, by "ridiculous difference between clan and inner sphere in the CW event", he was speaking of the glaring balance issues that clans are facing, the win rate being evidence, was your wrong assumption.

either way, im giving this event my all, and i dont care if PGI nerfs us more because we played better.

and i know if we win, IS pilots will whine.... but i will know the real reason we won, SKILL...

you IS pilots wont stop whining until PGI gives you quirks with 90% values,... if you lose you will just blame someone or something else

I just lead a team of Clan pugs against a team of IS pugs, .... we won, we were getting creamed, we were losing the battle, but played as a team, we put aside our egos and even though we only got 16 kills, we destroyed the Omega, and it was glorious. teamwork, moving as a unit and communicating.

Im even using coolshot 18s and priority air strikes, i dont care.... whatever it takes to beat Clan Wolf on the Clan leaderboards, Clan Jade Falcons honor is at stake.

that being said, Clan Wolf is doing a great job, all Clanners have been playing above and beyond during this event.

All i hear from you ObnoxiousGamer, is name calling, "idiot", "moron"... your words mean nothing.

Im sure PGI will continue nerfing us, but that wont stop us from winning, and taking this planet... you can wait until PGI buffs your mechs into oblivion to win,... us Clanners arent going to wait, we play to win no matter what the odds.


Hey, I think I was in that match! You guys just rushed Omega for the entire game like lemmings! That was hilarious! The only reason you were getting 'creamed' is because your team was going for Omega and no kills throughout the game. That's not skill, especially if you were using consumables. Anyone can zerg-rush a generator, pal. It doesn't make you smarter if you win by overwhelming the enemy, and the fact that you got to the generators at all with 12 'mechs nailing you from all sides just proves my point.

#380 mikerso

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Posted 05 December 2015 - 02:16 AM

Not gonna lie, the last two pages of this thread gave me a good laugh.

Who cares? It is a game!

Are there good and bad mechs out there? Yes, and there should be. You learn the most piloting skills by running a mech variant you are not comfortable with. It forces you to play differently. Sometimes you have to drive a Civic before you can drive the Mercedes.

Do clans and IS mechs have differences and possible advantages over the other? Yes, and again there should be differences and advantages. Different tech gives different results. Clans want quirks and IS players want omni pods and longer ranged lasers. Deal with what you don't have and play accordingly.

Does the win loss ratio on Tukayid prove anything? Yes, but it isn't that one group is more op with their mechs. It is that the larger influx of IS pugs causes an imbalance. Is this a bad thing? No, and it has an solution. IS drop commanders need to help the pugs. Drop in the pug queues and help lift them over their clan foes. As stated in the previous posts team work is the most OP thing in the game. Pugs need to know they have friends and communication. As I stated in the event thread, doing this could not only help with the event, but it will also help bolster our unit ranks. Constructive and positive game play will bring pugs into our unit homes. Then hopefully we can make a big splash in the event.





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