Jump to content

Save Mwo. The Best Game Ever Made.


280 replies to this topic

#121 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 02 December 2015 - 08:06 PM

View PostMystere, on 02 December 2015 - 11:49 AM, said:


I'd love it if we had a winner-takes-all system. But as you'll find out, there will be few takers here. Stats and earnings are #1 and #2 as far as most are concerned.

Go look for discussions about using Clan Formations vs. IS Formations (i.e. X Clan vs. Y IS, where X < Y). If you read between the lines, the objections can be traced back to stats and earnings.


Sorta. The fundamental issue though is 1 player = 1 mech. As such the total fun level, regardless of how you track stats, of playing the 'expendable' character is going to be inferior to playing the OP character. That's the core of why that balance method is terrible and nobody would play it save the people who want to play the OP mechs and butcher redshirts and a few diehard redshirts, err, IS. That and it really didn't work. You could easily game BV to create an uber Clan mech that would kill 2 or 3x its BV in IS tech. In a FPS environment like this that would become even more of an issue.

Remember - FASA identified that it was actually a pretty crappy balance system and they replaced it (both unbalanced IS vs Clan tech as well as the BV system) because they recognized it was bad. If you ever went to a big gaming con in the late 90s with a FASA panel you heard them apologize for it. For a single player game (or written work of fiction) it's fine because you control all the variables and can make the balance work (plot armor FTW!) but the moment it became PvP it fell apart unless it was friends playing together and using 'house rules' to keep it balanced.

#122 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 02 December 2015 - 08:09 PM

Nightmare. try listening to the whole thing. Try processing each line. It's all there and your statements show either you didn't watch it all, or you're a little slow on the uptake.

I say very clearly that it relies on units being willing to train people who don't join them. Or what? You're only going to help new players if they fill your ranks?

Please, you're not going to let a new player run a 12 man group. Be honest mate.

#123 TheSilken

    Member

  • PipPipPipPipPipPipPipPip
  • 1,492 posts
  • LocationLost in The Warp

Posted 02 December 2015 - 08:11 PM

OPs idea of the new seals entering the game:

Posted Image

The Communities idea of the new seals:

Posted Image

My idea of the seals from Steam:

Posted Image

#124 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 02 December 2015 - 08:30 PM

Okay. You also don't seem to understand what the real 'factions' in MW:O are.

1. Casuals - they have no ***** to give. It's big stompy robots, they want stuff to explode, they want to put stuff on their robbits that makes cool lights and noises and blows stuff up. If they somehow end up above Tier 4 they hate the game. This is a big segment of the game, they pay a lot of money and they fill up matches for everyone else.

2. Tryhards - that's the typical term for anyone who actually cares if they win or not. There are two subsects of tryhards:

2a. Casual Tryhards: They care if they win, they generally understand the mechanics of the game well and they can do a decent job with whatever the meta is (or the last 3 metas) even if they don't like it. They will end up in T3-T1, often to their detriment as once you get into T2 and T1 you have to carry for all your worth every match or you'll get roflstomped, then passed around like the last smoke in the prison yard. They almost universally end up in a unit, even if they don't they're almost always good team players who do communicate if they're with a team that communicates.

2b. Tryhard Tryhards: These guys are members of some very specific units. Even the tryhard units tend to be mostly Casual Tryhards, just with some heavy carrying Tryhard Tryhards. These guys eat players like you and me, then **** out gauss ammo which they then use to kill more players like you and me. They have the math and metrics of the game down to reflex habits and while they do communicate in league matches and stuff generally they don't have to. It takes a huge amount of work to get to this level of skill (many hundreds of hours of intentional effort) and while most are pretty cool they universally don't tend to have a lot of ***** to give for casuals. Not because they are mean but because 99% of the time when they try to help they get **** flipped back at them or ignored.

Then there are the unit types. Casual, CW, League. Many big units have a mix of all 3, many small units mix at least two of those.

Finally there are the dedicated solo players. Given that it's almost impossible to learn Tryhard skills solo they are almost universally Casuals. Because of the games inherent 'join a unit or get stomped' qualities many people end up as dedicated solo players out of sheer defiance at the idea of being forced to join a unit. Many of the rest don't join a unit because it feels like too much work or more than they're willing to commit to. This is exacerbated by the pretty much complete lack of tools for players to easily get to know units or get recruited and such, like lobbies.

Right now you're playing in bottom level Casual matches with almost all dedicated solo players. So no, there's no communication, you can show your back to people and play goofy builds and still do okay. You get into Casual Tryhard territory and dropping with unit players and suddenly you're going to die most matches having done > 100 pts, about the moment you encounter the enemy. Most your team does communicate but they generally do so to ask WTF you are doing if you're out of position because you are flat out expected to know that on this map and this game mode you need to go to position X and if you're in that mech you're expected to be bringing the optimal build for it. You show up in a bad mech and your team will use you as a meat shield, assuming (correctly 99% of the time) that you're an idiot or trolling and can not be counted on to carry your weight.

Then you get into CW where all the above is even more true but there's no MM keeping you separated from the Tryhards, who will quite literally farm you. They won't just kill you, they'll pop your limbs of to maximize component destruction. A good Tryhard team who's actually applying themselves can quite easily farm out another team 48-8 or even less. Most the 'deaths' on the tryhard team will be ejections to switch to another mech because they are out of ammo or too slow to get to the rest of the slaughter from their current position. Which is why the Casuals and Dedicated Solo Players *hate* CW. It rubs their faces in exactly how poorly their desired play style holds up vs a tryhard one, to which the general response isn't 'man, I should try to suck less' but instead 'curse you tryhards for all the bad things that happen to me'.

Any comp tier player from any other FPS will either see the crappy game balance and bug out or move into a Tryhard unit and fast-track to life among the Golden Tier Elite. The Casuals will either stay for stompy robbits and 'sploshions or realize they are never going to be anything but food and PGI is never going to balance the game or get it anywhere near its potential and leave.

That just is what it is.



****Addendum****

If you try to bring LRMs to a Tryhard tier match not only will you lose but generally you'll be dead before the LRMs you fire get to your target. I'm not kidding; at ~500m it's about 6 seconds from launch to impact. That's two 60pt alphas from a good laservomit build which they will all have on either your CT or ST depending on your mech and loadout (we know if you've got an XL based on the mech and how many weapons you're packing) and 120pts is enough to kill pretty much anything under 90 tons. LRMs are crap, both because indirect fire is crap and because direct fire weapons put more damage on the desired location more quickly.

LRMs only work if the target is bad. That's the big issue with them as a weapon; their success is not based on your skill but your targets lack of it. Most good players don't take AMS because, bluntly, we don't need it. I know where the cover is on the map, I get an LRM warning when you shoot and while a couple of maps have poor cover that's countered by suppressing spotters and winning trades until you can just close and smite LRM boats. Nobody uses them because they are, in all ways, bad by comparison to direct fire. Using them will just teach you bad habits you'll have to unlearn IF your goal is to get above T3.

If your goal is to stay in T4/T5 and just play for fun, great. Boat up, go nuts, they make noises and 'sploshions and work great there. Otherwise leave them in the bay.

Edited by MischiefSC, 02 December 2015 - 08:38 PM.


#125 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 02 December 2015 - 08:33 PM

I almost feel like running around with zoom filming for you guys so you can see what it looks like.

All this talk of pro level hard to master skills, and lol. That MAY exist in the top 1% but in any group drop that isn't a full 12 man, the fact remains people can't even use PTT to communicate across groups.

You're a divided community with no faith in each other. The top people have no faith in the guys below them, to the point they don't even see a point in sharing tactics. This top to bottom approach is butchering your own game. You do however have this insane idea that you're going to train people up to be "serviceable" skill levels. At which point they are free to follow along with you into your brain numbingly boring game meta where even the location to run to at the start of the game has become SO entrenched that if someone doesn't do it, it's a drama.

Are you guys REALLY willing to push this game under? Is that the objective? Because no new player is going to stick around for THAT ******** mess of a situation. You're on a grind you can't get off, because you've mastered BASICS, and can't cope with dynamics.

It's so amazingly thick, this internal mistrust and subversive self arrogance, that you can't even reliably use multi mech weapons such as LRM's which require other mechs to use to full effect. In fact, the general consensus seems to be towards solo builds in a team game.
Comments post game go to those with the highest damage, what about the guys that are scouting out and positioning the enemy? It goes unnoticed because of the mentality that this is just a mech FPS.

But the silly thing about it is it ALL boils down to the massive lack of faith in each other. The nearly complete void of communication and trust. You're a bad break up waiting to happen, and the games not going to recover if it misses this chance to fix itself.

And at the end of the day, you're going to tell yourself that it was PGI who dangled the carrot, so it's their fault. Cast the blame guys. Cast it as far as you can.

Look, wake up and realize you're playing checkers on a chess board. Or are you just too entrenched now to even try anymore.

YOU are why I suggest the new guys make their own units. Your insistence to grind slavery. Not PGI.

#126 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 02 December 2015 - 08:43 PM

View PostEnvisage, on 02 December 2015 - 08:33 PM, said:

I almost feel like running around with zoom filming for you guys so you can see what it looks like.

All this talk of pro level hard to master skills, and lol. That MAY exist in the top 1% but in any group drop that isn't a full 12 man, the fact remains people can't even use PTT to communicate across groups.

You're a divided community with no faith in each other. The top people have no faith in the guys below them, to the point they don't even see a point in sharing tactics. This top to bottom approach is butchering your own game. You do however have this insane idea that you're going to train people up to be "serviceable" skill levels. At which point they are free to follow along with you into your brain numbingly boring game meta where even the location to run to at the start of the game has become SO entrenched that if someone doesn't do it, it's a drama.

Are you guys REALLY willing to push this game under? Is that the objective? Because no new player is going to stick around for THAT ******** mess of a situation. You're on a grind you can't get off, because you've mastered BASICS, and can't cope with dynamics.

It's so amazingly thick, this internal mistrust and subversive self arrogance, that you can't even reliably use multi mech weapons such as LRM's which require other mechs to use to full effect. In fact, the general consensus seems to be towards solo builds in a team game.
Comments post game go to those with the highest damage, what about the guys that are scouting out and positioning the enemy? It goes unnoticed because of the mentality that this is just a mech FPS.

But the silly thing about it is it ALL boils down to the massive lack of faith in each other. The nearly complete void of communication and trust. You're a bad break up waiting to happen, and the games not going to recover if it misses this chance to fix itself.

And at the end of the day, you're going to tell yourself that it was PGI who dangled the carrot, so it's their fault. Cast the blame guys. Cast it as far as you can.

Look, wake up and realize you're playing checkers on a chess board. Or are you just too entrenched now to even try anymore.

YOU are why I suggest the new guys make their own units. Your insistence to grind slavery. Not PGI.


No, it's more like the top 10%. Maybe 20%, given what you're talking about. Most of us have 3-6 different TS locations in our Teamspeak because we play with a lot of groups and factions, especially if you do CW.

You've got a tiny bit of experience in the lowest tier of the solo queue. What you're saying is certainly true there I assume but it's got nothing to do with gameplay T2 or T1, Tryhards, most teams and any real team playing in CW (broken as it is).

Join a faction, get on their TS and play CW for 500 matches. Then come back and say something. What you'll say is 'wow, the people who communicate absolutely dominate the people who refuse to communicate and it's not that the opportunity isn't there - it's just that most people refuse to use it'.

What you're missing is that most players are in the tier they are in BY CHOICE. That's why there isn't 'A Community'. We are distinctly not of a single mind on how to play the game. PGI created the game largely to cater to the Casual Dedicated Soloist, because they are the majority. Every attempt to include tools for communication gets ignored or railed against.

If you're looking for more the problem is that you're looking in the wrong place. Go play CW, find a unit that will put up with/welcome someone as needy and narcissistic as you and you'll see a whole new game.

#127 Lord Curmudgeon

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 161 posts

Posted 02 December 2015 - 08:45 PM

While I don't agree with all the points made in the video, I do agree that it is incumbent upon the veteran players to help the new guys, whether they come from Steam or otherwise. With this in mind my unit is actively putting together a curriculum for the new guys based on just the basics and planning on regular training nights with a couple of our veteran players performing the training duties. We are offering this with no questions asked, all may come, join of you like or don't as you see fit. We have weekly training nights for more advanced tactics exclusively for members and allies and are now willing to offer our time to the new player base.

Envisage, I will happily let you come drop with us and find a group who is about the fun not the grind. Feel free t friend me in game and join us. I am on typically in the evenings Pacific time zone. Also early morning Pacific though I pug then. We are fully aware that real life takes precedence and if this becomes too much go take a break and do something else.

The Brethren recruiting page: http://mwomercs.com/...-confederation/

#128 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 02 December 2015 - 08:45 PM

And please, before you make yourself look like an absolute noob, DONT say good players dont need to communicate because they know what to do. They know what to do if everyone does the SAME thing, yes. But LOL. Wake up already.

Also, radar is what feeds info automatically. It doesn't feed visual info from out of range targets. It also delays the paper doll so you have to blind fire or reserve your shot to find the critical location. Any one of you who are going to spout this utter crap about good players already know everything that's happening in the game, have NEVER been good at a game. Period.

#129 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 02 December 2015 - 08:49 PM

Yawn. I've been in multiple groups, and hundreds of group drops. Only the ones that are full 12 man use full communications.

As I stated already. People sit in their own TS, even if it's a 6 and 6 drop.

#130 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 02 December 2015 - 08:52 PM

Lord Curmudgeon, thanks man. I tend to stick away from groups lately due to their insistence on using TS over in game VOIP. On a matter of principle.

I think I'm waiting for the new players to start hitting before venturing back into group drops. Unless someone can assure me they actually do use in game voip OVER personal TS/Vent when in a 10 man or below. This is something I have still not seen however. And for what reason? No, seriously though, what reason do people have to talk in TS and split the group they're playing with.

It's fine if you're a full 12. But that's hardly the most common example of a group que.

Also.

[color=#959595]We are offering this with no questions asked, all may come, join of you like or don't as you see fit.[/color]

[color=#959595]Great work. More of this please.[/color]

Edited by Envisage, 02 December 2015 - 08:54 PM.


#131 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 02 December 2015 - 08:52 PM

I was hoping this was #saveMWO 2.0

What I got was just a CS:GO player who thinks he's the first CS:GO player to ever play MWO

I on the other hand have this bizarre ability to play more than one game at a time, I'm sure I can't be the only one.

#132 Lord Curmudgeon

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 161 posts

Posted 02 December 2015 - 08:54 PM

Yes we do use our own TS but we also use the in game one as well. But if another group is the larger then they get to call the shots.

Edited by Lord Curmudgeon, 02 December 2015 - 08:57 PM.


#133 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 02 December 2015 - 08:55 PM

I had an idea for a new thread. :-)

#134 Sabazial

    Member

  • PipPipPipPipPipPipPip
  • Point Commander
  • Point Commander
  • 725 posts
  • LocationUnited Kingdom

Posted 02 December 2015 - 09:02 PM

View PostKHETTI, on 02 December 2015 - 10:41 AM, said:

Real Mechwarriors pilot Commandos Drunk....and win.


FTFY :)

#135 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 02 December 2015 - 09:40 PM

View PostEnvisage, on 02 December 2015 - 08:55 PM, said:

I had an idea for a new thread. :-)



If its as golden as this one....

Posted Image

#136 Acheron Blade

    Member

  • PipPip
  • Overlord
  • Overlord
  • 28 posts

Posted 02 December 2015 - 10:09 PM

Some nice sentiments from the OP, especially about vets helping new players and new players being open. But yea, if your experience is based on the game play as experienced in your vids so far ( and evidenced by some of your comments), I can see where you arrived at the conclusions you have stated. Based on the feedback you are getting here, I would also suggest that you also keep an open mind yourself too. There's a reason why all these people are saying what they are saying.

I can only echo what a lot of others have said already in that t4/5 play is so different from t1/2 play it is almost a totally different game. And although I don't play comp games, I imagine that to be an even bigger difference. People don't need to call out damaged components like you were doing in your raw footage because experienced players already know where to shoot. Ct/st/legs depending on mech and what it is shooting back with. Fights like the one in the video do not happen at higher level play that way. No one would be milling around in the open like that (because they would fall dead in 1-2s from focus fire), and the way that you were popping up around ridges alone would be insta-death by ct coring. The Jester who took an alpha in the back 2-3x(?!) and didn't turn around after the first one would not happen. LRMs are bad for the reasons already stated by others.

I actually kinda miss these meandering drawn-out fights and "random" hit locations (some of those mechs were getting damage spread all over the place) like in your vids because in a lot of ways it feels more like old school battletech rather than in higher level play in mwo where the time to kill is so low and you have a clean mech mostly except for your ct/st which got cored.

PS Welcome to MWO! I am glad you are enjoying it! Even though the community is so salty, they are also very dedicated and passionate about the battletech/mechwarrior universe and franchise. :)

Edited by Acheron Blade, 02 December 2015 - 10:15 PM.


#137 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 02 December 2015 - 11:01 PM

Acheron Blade. Yes and no.

I have played a LOT of high tier due to having friends who are named in some of the most exceptional players in the game. Group drops are MUCH better yes, but only in full 12's. I got sick of dropping even with such awesome people when they decided that letting a silly out of game coms option interrupt split team drop cohesion was the right move.

Those guys would have a 100% win ratio (or close enough, due to their particularly aggressive styles which take advantage of the general disorganisation of the opponents multi drop situation) if they used in game PTT and filled in the remained 2-4 players that are out of coms. Instead they take 80-90% wins. which is a great number of course... but it still begs the question. WHY.

I have had it ever so eloquently explained to me by some people from cultural differences to laziness, to old habits, to etc etc.

But it boils down to what I wrote above I believe.

Also, I play to the meta I am in. I do that in every game. For example in Counter Strike if I am at or under AK, I use the Nova Shotgun and snap shot people in the face, 360 no scope, MLG etc.

If I'm up ranks, I play properly. With a Nova still lol, but I use it very differently. There's no point in playing high meta in a situation where it's not supported, because high tier gaming requires cohesion. If your team isn't cohesive, you will out play yourself into a bad situation. If that made sense?

Ah, at high tier, you expect certain things. And when you make your move you expect others are adapting. If they don't, your move is usually inferior to what you could have done if you just realize that people aren't going to work together.

I started doing this in MWO and my tier is on a steady increase. When I started, as a scout in MWO, I was getting = rank on wins, and - on lose, due to the way it counts points. Even if I got 300 000 cbills for the win as a scout, I'd rarely see the tier rank go up. This is a failing on PGI's part, where it punishes group play until you've attained full rank.

#138 TheSilken

    Member

  • PipPipPipPipPipPipPipPip
  • 1,492 posts
  • LocationLost in The Warp

Posted 02 December 2015 - 11:06 PM

View PostEnvisage, on 02 December 2015 - 11:01 PM, said:

I have played a LOT of high tier due to having friends who are named in some of the most exceptional players in the game.

Just curious but could you name the groups and more specifically the players you are referencing please?

Edit: For everyone else in this thread here is a funny gif that shows the difference between casuals and comps:

http://i.imgur.com/8NeRxFh.gifv

Edited by TheSilken, 02 December 2015 - 11:25 PM.


#139 RunWithRandoms

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • 225 posts

Posted 02 December 2015 - 11:23 PM

I was warned very specifically not to name names in forum or I can be banned from the game lol. If you think I don't already walk a thin line when I speak my mind so bluntly here, you're mistaken.

So, no, sorry. I hope that wasn't a ban bait.

But I can say that others have named some of them as examples of exceptional people or units in various threads I have posted in already. And I can say they're such great guys, that even though they may not agree with me entirely, especially on the unit scale of things, they endure my raw outputs. Usually with good spirits.

#140 Joe Decker

    Member

  • PipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 685 posts
  • LocationTeutoburger Forest, Lower Saxony

Posted 02 December 2015 - 11:25 PM

The big Problem with listening to other PUGs, communicating with them and trying to do Teamwork with them is this : Most of the self entitled Dropcallers I met in this Game have no Clue about which Tactics are working, no they saw how other PUGS played a Map and believe that is the Way how it works.

Needless to say there is a lot of Misinformation in PUG Teams going on, especially in the lower Tiers with the non experienced Crowd. And these Guys defend their Standpoint at all Cost, calling you a Noob even you know it better and got 15.000 Matches+ on your Counter. So that is the Reason why most of the good Players simply don't call PUG Matches anymore. It gets to the Point where it is counterproductive because some PUGs simply do the opposite Stuff just to oppose you. At that Point you realize that trying to herd this Bag of Fleas is not worth the Energy and you go for your own Matchscore.

Unexperienced, self entitled Dropcallers call Orders and try to do a certain Tactic without knowing Weapon Loadouts, Speeds and other important Info about their Teammates Mechs.

For Example it makes no Sense if most of your Teammates are Snipers to call them to a Push through a Bottleneck. Then they assume every LRM Boat is useless because the Top Tier Guys don't run them in competitive Matches. But now this is a PUG Match, the Enemy is unprepared and a good Missile Boat can take out Mechs of the Enemy Team without ever getting in Danger of getting killed. All it needs is a sneaky Spotter or a well placed UAV. Also holding your LRM Fire until the enemy Assaults show up and are at a Point of no Return helps. If you show your Cards to the Enemy early on, he would be stupid not to adjust his Behaviour after he got that Information.

As a Veteran you can understand what your Teammates are about. You look early if someone uses LRM's or you check their Positioning and Mechs (you get an Idea about possible Loadouts just by looking at the Chassis/Variant - but still this is guessing and not bulletproof Information until you see enemy Mech in Action or received his Target Info) and get a Clue what their Loadout is. Unexperienced new Players are often completely overwhelmed by the Amount of Information.

Of Course to enhance Teamplay in PUG Matches PGI would need to make TeamScans available or a Colour Indicator for Teammates which show you if those Guys are mostly short/medium/long Range - additional Info about max Speed of your Teammates Mechs would also be vital Info.

I can remember when I started to play, there were maybe 16 IS only Chassis out there in the Game. And it was the Time of the Ilya Muromets and Jager Mech Dakka or the 5/6 PPC one Shot Stalkers. And I knew it took me about 500 Matches to develope an Understanding of the Game. The first 100 Matches I rushed into the Enemy and wondered why not everyone is doing it also. I was killed quick by aforementioned Mechs a couple of Times but then came Understanding and Adjustment.

But how complicate is it today for a Newbie to get into this Game when you got about 60 different Mech Chassis each with easily 4 Variants from two different Techtrees (IS/Clan) ? And more will come...

Now there are Modules and Consumables and so many other Stuff. So I guess it is very hard for every new Player to get into the Game.

So long Story and the best Solution to all this : Find a good Unit, join their Discussions and collect as much Info and Practice as you can get. Only then you can improve quickly without doing it all on your own. And you learn it the right Way from the Start. If you already developed bad/wrong Behaviour it is very much Work to get rid of that again.

In PUG Matches it is not so important to talk to your Teammates but to see what your Team is doing, to stick with them, to help them tanking, shooting/focusing, flanking. That all can be done by watching the Minimap and moving when the Time has come to do so.

A bit Communication surely helps but the experienced Players don't need that very much. They see what the Teams Focus and Goal is and do their best to make it work. And there simply will be Matches that you stomp the enemy Team and Matches you get stomped without having a Chance.

Both Situations don't necessarily mean the stomped Teams did something wrong - very often the Matches are simply unbalanced because as others mentioned : Pilot Skill Rating is not a Skill Indicator even if it sounds like it. It is more an Experience/WinLoss Counter. In general Tier 1/2 got much better Quality than 4/5 but don't count too much on that. There are Tier 3 Players with better Skills than most Tier 1 Players. Which Tier you play depends on if you only play strong Mech Chassis or if you also have Fun in playing weaker Mechs. Tier depends greatly on the Teams you drop with if they got good Quality or not. And so on and on.

So MWO is a very complicated Game and you need thousands of Matches to get a deeper Understanding.

Getting the Majority of the Steamcrowd into organized Units is the big Challenge for this Community soon.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users