Okay. You also don't seem to understand what the real 'factions' in MW:O are.
1. Casuals - they have no ***** to give. It's big stompy robots, they want stuff to explode, they want to put stuff on their robbits that makes cool lights and noises and blows stuff up. If they somehow end up above Tier 4 they hate the game. This is a big segment of the game, they pay a lot of money and they fill up matches for everyone else.
2. Tryhards - that's the typical term for anyone who actually cares if they win or not. There are two subsects of tryhards:
2a. Casual Tryhards: They care if they win, they generally understand the mechanics of the game well and they can do a decent job with whatever the meta is (or the last 3 metas) even if they don't like it. They will end up in T3-T1, often to their detriment as once you get into T2 and T1 you have to carry for all your worth every match or you'll get roflstomped, then passed around like the last smoke in the prison yard. They almost universally end up in a unit, even if they don't they're almost always good team players who do communicate if they're with a team that communicates.
2b. Tryhard Tryhards: These guys are members of some very specific units. Even the tryhard units tend to be mostly Casual Tryhards, just with some heavy carrying Tryhard Tryhards. These guys eat players like you and me, then **** out gauss ammo which they then use to kill more players like you and me. They have the math and metrics of the game down to reflex habits and while they do communicate in league matches and stuff generally they don't have to. It takes a huge amount of work to get to this level of skill (many hundreds of hours of intentional effort) and while most are pretty cool they universally don't tend to have a lot of ***** to give for casuals. Not because they are mean but because 99% of the time when they try to help they get **** flipped back at them or ignored.
Then there are the unit types. Casual, CW, League. Many big units have a mix of all 3, many small units mix at least two of those.
Finally there are the dedicated solo players. Given that it's almost impossible to learn Tryhard skills solo they are almost universally Casuals. Because of the games inherent 'join a unit or get stomped' qualities many people end up as dedicated solo players out of sheer defiance at the idea of being forced to join a unit. Many of the rest don't join a unit because it feels like too much work or more than they're willing to commit to. This is exacerbated by the pretty much complete lack of tools for players to easily get to know units or get recruited and such, like lobbies.
Right now you're playing in bottom level Casual matches with almost all dedicated solo players. So no, there's no communication, you can show your back to people and play goofy builds and still do okay. You get into Casual Tryhard territory and dropping with unit players and suddenly you're going to die most matches having done > 100 pts, about the moment you encounter the enemy. Most your team does communicate but they generally do so to ask WTF you are doing if you're out of position because you are flat out expected to know that on this map and this game mode you need to go to position X and if you're in that mech you're expected to be bringing the optimal build for it. You show up in a bad mech and your team will use you as a meat shield, assuming (correctly 99% of the time) that you're an idiot or trolling and can not be counted on to carry your weight.
Then you get into CW where all the above is even more true but there's no MM keeping you separated from the Tryhards, who will quite literally farm you. They won't just kill you, they'll pop your limbs of to maximize component destruction. A good Tryhard team who's actually applying themselves can quite easily farm out another team 48-8 or even less. Most the 'deaths' on the tryhard team will be ejections to switch to another mech because they are out of ammo or too slow to get to the rest of the slaughter from their current position. Which is why the Casuals and Dedicated Solo Players *hate* CW. It rubs their faces in exactly how poorly their desired play style holds up vs a tryhard one, to which the general response isn't 'man, I should try to suck less' but instead 'curse you tryhards for all the bad things that happen to me'.
Any comp tier player from any other FPS will either see the crappy game balance and bug out or move into a Tryhard unit and fast-track to life among the Golden Tier Elite. The Casuals will either stay for stompy robbits and 'sploshions or realize they are never going to be anything but food and PGI is never going to balance the game or get it anywhere near its potential and leave.
That just is what it is.
****Addendum****
If you try to bring LRMs to a Tryhard tier match not only will you lose but generally you'll be dead before the LRMs you fire get to your target. I'm not kidding; at ~500m it's about 6 seconds from launch to impact. That's two 60pt alphas from a good laservomit build which they will all have on either your CT or ST depending on your mech and loadout (we know if you've got an XL based on the mech and how many weapons you're packing) and 120pts is enough to kill pretty much anything under 90 tons. LRMs are crap, both because indirect fire is crap and because direct fire weapons put more damage on the desired location more quickly.
LRMs only work if the target is bad. That's the big issue with them as a weapon; their success is not based on your skill but your targets lack of it. Most good players don't take AMS because, bluntly, we don't need it. I know where the cover is on the map, I get an LRM warning when you shoot and while a couple of maps have poor cover that's countered by suppressing spotters and winning trades until you can just close and smite LRM boats. Nobody uses them because they are, in all ways, bad by comparison to direct fire. Using them will just teach you bad habits you'll have to unlearn IF your goal is to get above T3.
If your goal is to stay in T4/T5 and just play for fun, great. Boat up, go nuts, they make noises and 'sploshions and work great there. Otherwise leave them in the bay.
Edited by MischiefSC, 02 December 2015 - 08:38 PM.