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Save Mwo. The Best Game Ever Made.


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#81 RunWithRandoms

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Posted 02 December 2015 - 10:07 AM

It's sad to see people crush their own dreams and not realize.

#82 RunWithRandoms

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Posted 02 December 2015 - 10:18 AM

BTW.

Designed to help new players ask the right questions. Kind of to direct them in the path to getting trained.



#83 Bud Crue

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Posted 02 December 2015 - 10:24 AM

Enjoyable thread. Envisage I hope you are as super of a player as your posts and tone suggest, especially if you stay in the FRR. We can always use the help in CW.

One issue with the exchanges above:
I had to look up CS:GO as I don't play or know much about video games other than MWO. It got me thinking though, especially given all the back and forth suggesting that there may (or may not) be similarities between MWO and "other" FPS games.

So my question is this: If this CS:GO game is indeed similar enough that players of CS:GO will easily pick it up and dominate (or at least be very good at it) MWO with little or no difficulty, why would they want to play it? From my perspective: I generally don't seek out "new" experiences because they appear to be the same as what I already do. That seems silly. So I am wondering why these other game players would do that here if indeed the similarities are as you seem to suggest?

#84 MischiefSC

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Posted 02 December 2015 - 10:28 AM

View PostEnvisage, on 02 December 2015 - 02:57 AM, said:

So it's PGI's FAULT that the player base chase a carrot. Should they remove cbills and **** completely? Because it's YOUR choice to chase it. Just because it's there, doesn't mean you have to.


That's an answer that goes right next to 'why can't we all just get along' as a path to world peace.

You also make it sound like that's not what people WANT to do; remember what I said - there's a big contingent who would scream bloody murder and fill their diaper (and has done both before) if gameplay changes anything more than superficially.

This game is full and has been full of players from every other FPS out there. You act like because you haven't seen it before neither has anyone else. Tons of people have already been through MW:O - they joined it, played, saw how bad the balance was, and left. Comp players from almost any other FPS game out there would do the same and will after Steam release.

You've got a pretty narcissistic view of the game and I get that you're here on the forum more to get attention, not so much to discuss anything significant but you've sorta played this one out. You act like nobody has seen or thought of this stuff before. This is more a matter of you mistaking T4/T5 gameplay for what the whole game is like/has always been like and thinking that because you've played another game and such that somehow magically you'll rock out this one. Lemme know when you hit T2 and have 4k drops under you, I'll be looking for your bittervet posts. Or are you going to keep bumbling along, stuck in T3 at best, while saying it's the only 'real' way to play the game?

#85 Darian DelFord

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Posted 02 December 2015 - 10:30 AM

Just a piece of a advice

Let your guys know that lights require the most out of a pilot. one shot and they die usually. Lights are considered mostly hard mode.

#86 sycocys

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Posted 02 December 2015 - 10:40 AM

View PostMechwarrior Buddah, on 02 December 2015 - 08:39 AM, said:

Hi, Russ

I was thinking more Bryan since they never let him interact with us anymore. (Probably for the better from what I remember.)

#87 KHETTI

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Posted 02 December 2015 - 10:41 AM

View PostDarian DelFord, on 02 December 2015 - 10:30 AM, said:

Just a piece of a advice

Let your guys know that lights require the most out of a pilot. one shot and they die usually. Lights are considered mostly hard mode.

Real Mechwarriors pilot Commandos....and win.

#88 sycocys

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Posted 02 December 2015 - 10:49 AM

View PostKHETTI, on 02 December 2015 - 10:41 AM, said:

Real Mechwarriors pilot Commandos....and win.

True story.

#89 TheSilken

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Posted 02 December 2015 - 10:59 AM

Some fairly good analysis Envisage in your videos considering your experience level, although the one about player skill in game is a bit off. From your videos I can easily tell that you are playing against the lowest Tiered players in MWO, so although you make some good points about the CS:GO players coming in and being superior than 90% of the community, you don't really have the experience to back up your claims since you haven't played against the top 40-50% of the community. Also, as a piece of advice, your builds need some serious redesigns they are not optimal at all man.

#90 Davegt27

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Posted 02 December 2015 - 11:12 AM

Envisage what is CS---go? And what is EP--pilot?



#91 MischiefSC

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Posted 02 December 2015 - 11:15 AM

View PostDavegt27, on 02 December 2015 - 11:12 AM, said:

Envisage what is CS---go? And what is EP--pilot?


CS:GO is a tumblr RP group. Think of it like a forum RP milisim. They all play the same flash games though so their twitch reflexes are not that bad.

EP is e-peen. It's what the OP is trying to flash around and measure.

#92 Mister Blastman

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Posted 02 December 2015 - 11:18 AM

View PostDavegt27, on 02 December 2015 - 11:12 AM, said:

Envisage what is CS---go? And what is EP--pilot?


CS Go is kind of like 4Chan. You know what it is... but you don't ever go there.

#93 Kyynele

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Posted 02 December 2015 - 11:20 AM

Do bear in mind that even if you group up with tier 1 players, you're dragging them down to lower tier gameplay than they'd belong to. Thus, the matches will be easier than usual for them, and they'll likely steamroll whatever opposition you're thrown against.

The only ways to actually get to experience high tier gameplay is to either get your own tier to at least 2 - or play CW and hope you happen against a top level team. Most top level teams don't seem to play CW very often, though, as even average premades can decimate average pugs with ease. There's just no challenge there.

Thank you for the videos anyway, brings warm memories of times when doing stupid **** like that didn't mean instant humiliating death. :)

#94 Moomtazz

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Posted 02 December 2015 - 11:29 AM

CS is not a grind game. The number of CS players that will stick with MWO for more than 24 hours is being greatly overestimated.

#95 Mystere

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Posted 02 December 2015 - 11:30 AM

View PostTLBFestus, on 01 December 2015 - 10:10 PM, said:

I kinda lost all respect for the guys opinion at about 1:45 where he told us that he spent about an hour figuring out torso twisting by walking around a tree.


There is a lesson I learned very early in life: Just because you cannot do something (or do something quickly) does not mean no one else can.

#96 Mystere

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Posted 02 December 2015 - 11:37 AM

View PostAresye Kerensky, on 02 December 2015 - 02:05 AM, said:

Dude, I can tell just by the way you position, how the enemy team moves, and the fact that you somehow survived at 1:32s, that this game isn't even remotely close to the higher tiers ...


LOL! The video was just filler. Posted Image Posted Image Posted Image

#97 Revis Volek

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Posted 02 December 2015 - 11:38 AM

View PostEnvisage, on 02 December 2015 - 02:36 AM, said:

Reading, but in the mean time. I play to the skill level I'm in. And if you read the description of the video.., wait, I'm sure you didn't.

I gave my back to them to bait them on cool down. If you watch they all just spammed their shots into me for no gain. So I bait them around and then step away.

I don't play like this when I have any kind of actual threat.



and i will reiterate what he said...

If you get into this in higher tier play or comp league play your are DEAD.

Your back is not an option unless its all you have, not to mention this means you are not Front loading your armor which is another no no here in MWO.

#98 Mister Blastman

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Posted 02 December 2015 - 11:41 AM

View PostKyynele, on 02 December 2015 - 11:20 AM, said:

Do bear in mind that even if you group up with tier 1 players, you're dragging them down to lower tier gameplay than they'd belong to. Thus, the matches will be easier than usual for them, and they'll likely steamroll whatever opposition you're thrown against.

The only ways to actually get to experience high tier gameplay is to either get your own tier to at least 2 - or play CW and hope you happen against a top level team. Most top level teams don't seem to play CW very often, though, as even average premades can decimate average pugs with ease. There's just no challenge there.

Thank you for the videos anyway, brings warm memories of times when doing stupid **** like that didn't mean instant humiliating death. Posted Image


It didn't use to be that way. With Elo you'd drag lower tier players up in the group queue and suddenly your weaker guys would be crapping bricks and afterwards complaining because they got their faces stomped and were unable to do damage or kill like they normally do when playing with their lower Elo buddies.

I know this because I witnessed it firsthand over and over.

And Elo sucked. We need a bell curve darnit!

#99 Mystere

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Posted 02 December 2015 - 11:49 AM

View PostEnvisage, on 02 December 2015 - 03:05 AM, said:

Maybe PGI should give rewards on nothing OTHER than Win Loss. Perhaps THAT is the solution. Maybe THEN people will communicate. Maybe THEN, will the use of support mechs become common place, instead of 1 v 1 monsters. MAYBE THEN people will stop complaining so much about balance?


I'd love it if we had a winner-takes-all system. But as you'll find out, there will be few takers here. Stats and earnings are #1 and #2 as far as most are concerned.

Go look for discussions about using Clan Formations vs. IS Formations (i.e. X Clan vs. Y IS, where X < Y). If you read between the lines, the objections can be traced back to stats and earnings.

#100 Johnny Z

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Posted 02 December 2015 - 11:49 AM

View PostEnvisage, on 02 December 2015 - 10:18 AM, said:

BTW.

Designed to help new players ask the right questions. Kind of to direct them in the path to getting trained.





Its a good video giving some good game play tips. No big deal. Nothing replaces experience as everyone knows but some tips can sure help.

The best tip I got was from watching Mack at worth a buy to change mouse sensativity in game. Lower it to half default and go from there.

Best tip I can give is master the chosen mech with full equipment and skills and much practice to learn exactly how it behaves and know its heat scale and capabilities by instinct. As the game is now, any mech can do well fully equipped with an experienced pilot, and hopefully going forward balance will improve. Balance has never been better so its going in the right direction.

Also front load armor in the extreme for most mechs and hope they dont get a shot on your back.

For fun game play just free drop and forget about worrying about how everyone else plays and try be a guy that your team is glad to have on their side. Make an alt for unit play maybe because both solo and unit can be fun, but one can ruin the other.

That video does indeed show lower tier game play and it isn't until higher tiers that matches are closer. I had 1 stomp out of 6 matches recently and I kept track of it. The rest were fairly close. No super close epic matches out of the 6 but those are rare and awesome and one of the things that MechWarrior offers in such a way no other game can.

Thumbs up on the video though.

Edited by Johnny Z, 02 December 2015 - 12:04 PM.






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