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The Battle Of Tukayyid 2


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#281 Dassh

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Posted 05 December 2015 - 12:02 PM

View PostTester128, on 05 December 2015 - 11:53 AM, said:


you cant really call damage spread out over 1+ second pinpoint. if you choos to stand still and get it indaface its not a clan tech problem


Who cannot keep on target - even with these slow 'Mechs - for 1.2 second doesn't deserve to frag me this easy way. Then rather pack SSRMs and UACs.
(Again, remember Quake and holding on a dodging target with a Lightning Gun. MWO lasers are just the easiest way to deliver damage precisely in my experience - actually this is why most of my serious builds rotate around them.)

Edited by Dassh, 05 December 2015 - 12:04 PM.


#282 Appogee

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Posted 05 December 2015 - 12:08 PM

View PostMemnon Valerius Thrax, on 05 December 2015 - 11:38 AM, said:

We are gods.

Bath in that reflected glory, Tier 2er ;)

#283 Arkhangel

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Posted 05 December 2015 - 12:22 PM

in all honesty, Battle of Tukayyid here will do two things. One, glaringly show that TEAMWORK wins matches, doesn't matter about the Mechs, and Two, it'll help PGI find most of the remaining aim botters.

you can report people via the score screen, do so. PGI keeps records of matches. and god knows an event like this is definitely a time when someone would want to cheat. if you think someone is using one, report them. people should win because they're actually skilled at piloting a mech, not because a program is doing it for them.

Edited by Arkhangel, 05 December 2015 - 12:22 PM.


#284 Dassh

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Posted 05 December 2015 - 12:30 PM

View PostArkhangel, on 05 December 2015 - 12:22 PM, said:

...glaringly show that TEAMWORK wins matches...


Definietly true.
Other things can make this easier or harder but with the current setup of the game this is the most important factor.

#285 Memnon Valerius Thrax

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Posted 05 December 2015 - 12:46 PM

but that is the fact what pgi dont understand. pgi see only clans win and win and win.
They dont understand that not our mechs are op (they are ******* weak now in 1:1 situations) but our Units are good.
thats all. good Players= good skill

#286 FLG 01

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Posted 05 December 2015 - 12:58 PM

This is best summarizes my experience with this event:

Posted Image


Yeah, I wonder who will win...


Another extremely annoying problem is, at least for me, that more than 3/4 of the matches are counter attacks, which usually end with Clan wins.
If it is Defend and it is not team vs random group, IS does have a chance. But that is rare.

#287 Dagorlad13

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Posted 05 December 2015 - 01:02 PM

View PostFLG 01, on 05 December 2015 - 12:58 PM, said:

This is best summarizes my experience with this event:

Posted Image


Yeah, I wonder who will win...


Another extremely annoying problem is, at least for me, that more than 3/4 of the matches are counter attacks, which usually end with Clan wins.
If it is Defend and it is not team vs random group, IS does have a chance. But that is rare.


No, I played 3 games last night when I was on a CLAN pug team and one was vs an IS 12 man unit. All three of the games were very close, but only one of the games ended in a Clan victory and that was mainly because the IS team was disorganized and mostly incompetent. My point is that CLAN tech is no longer OP, IS mechs can now survive long enough to get into brawling range where they are superior to CLANs, so it is Teamwork that wins it. IS needs to coordinate to get into brawling range as quickly as possible and CLANs need to focus on keeping the IS at range.

#288 FLG 01

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Posted 05 December 2015 - 01:06 PM

Individual experiences may vary, of course. I for one have never seen any IS group larger than 4, whereas 4-groups were a minimum in most of my enemy's line ups.

Edited by FLG 01, 05 December 2015 - 01:06 PM.


#289 Tester128

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Posted 05 December 2015 - 01:09 PM

View PostDassh, on 05 December 2015 - 12:02 PM, said:


Who cannot keep on target - even with these slow 'Mechs - for 1.2 second doesn't deserve to frag me this easy way. Then rather pack SSRMs and UACs.
(Again, remember Quake and holding on a dodging target with a Lightning Gun. MWO lasers are just the easiest way to deliver damage precisely in my experience - actually this is why most of my serious builds rotate around them.)


what i'm telling you, is independent of how steadily they can hold the beams on you, you can easily spread the damage on all 3 torsos and both arms in 1 second

#290 KursedVixen

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Posted 05 December 2015 - 01:53 PM

View PostMemnon Valerius Thrax, on 05 December 2015 - 12:46 PM, said:

but that is the fact what pgi dont understand. pgi see only clans win and win and win.
They dont understand that not our mechs are op (they are ******* weak now in 1:1 situations) but our Units are good.
thats all. good Players= good skill
and despite the fact Clan gets nerfs because PGI is listening to the newbie IS crybabies. Not the Veteran pilots who on both IS and Clan side; Know teamwork is OP. Newbies just want this game to be another CoD or halo or whatever crap games they play now

Edited by KursedVixen, 05 December 2015 - 01:55 PM.


#291 MrElusive

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Posted 05 December 2015 - 01:58 PM

dam client keeps crashing just when match is about to start

Edited by MrElusive, 05 December 2015 - 01:59 PM.


#292 jss78

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Posted 05 December 2015 - 02:17 PM

Honestly my experience hasn't been that bad. I'm playing as a IS PUGger, which I gather is supposed to be the most hopeless approach of all, yet I seem to be on the winning side in about half the games.

The couple big clanner teams I ran into were kind of tough, but most games don't have those. Most commonly it seems to be PUG-vs-PUG or a small team in one or both teams.

That said, I agree the matchup of a big, organized team vs. a PUG team is a poor one. I see some of the big team players say that the facilities for creating units, better team communication, etc., exist for everyone, and thus it's all fair and square. I disagree on that -- that's equivalent to putting a Division 6 football team against a Division 3 team, and after the inevitable result, telling the Div. 6 team why don't you train twice a day like we do, what's stopping you, git gud k?

A bad matchup is a bad matchup -- it's beside the point whether that's because one of the teams is untalented, stupid, or lazy.

So IMO the big, organized teams would IDEALLY play against other big, organized teams. Whether the player pool is sufficient for that is another matter -- again, for me it's not a huge matter either way, since most games do seem relatively close.

#293 4b4dd0n

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Posted 05 December 2015 - 02:20 PM

@MrElusive
Try to switch to 64bit and direct11 if you can. It helps for me.

Edited by 4b4dd0n, 05 December 2015 - 02:20 PM.


#294 Raistlic

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Posted 05 December 2015 - 02:27 PM

View PostSpadejack, on 02 December 2015 - 07:12 PM, said:

[color=#959595]Because they know that clans are not as OP as IS fanboys cry, those mechs are harder to pilot, to manage and its weapons arent as good one might think, but they are better if used properly.[/color]


C'mon. When I switch from my IS to my clans once in a while it feels like "easy driving". Why are they "harder to pilot"?

#295 Zolaz

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Posted 05 December 2015 - 02:42 PM

IS experience for this "event" ... long queue times to get stomped. PGI needs to go back to balancing school.

#296 Bigshep

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Posted 05 December 2015 - 03:02 PM

Played 6 games over last 7 hours...mostly against clan pug's with our pug group on TS. Won 5/6. Last 1.5 hours (2130-2300'ish GMT) we have experienced 2 full 12 man crashes to desktop and 3 one or two man crashes requiring re-connection and rejoin ques, so slots in que have gone from 40-17-25-30-35- sod it I'm done for the night.

Basically I have spent Saturday evening watching TV and chatting to 12 random strangers on the internet...not the way I expected to spend the evening, though no the worst :)

#297 nagdamnit

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Posted 05 December 2015 - 03:06 PM

yep had 5-6 crashes in a row. in or around 90 minutes of queuing for no game time. Pain in the ***. Cant be bothered anymore tonight.

#298 Shadey99

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Posted 05 December 2015 - 03:38 PM

View Postnagdamnit, on 05 December 2015 - 03:06 PM, said:

yep had 5-6 crashes in a row. in or around 90 minutes of queuing for no game time. Pain in the ***. Cant be bothered anymore tonight.


Hey Nag! o/

And I hear you... 5 hours today and I played maybe 5 games. As the day went on more and more people would crash and place us back further in line. While the line itself isn't that slow, going through it three times for each actual game played adds up.

#299 PFC Carsten

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Posted 05 December 2015 - 03:39 PM

No crashes here tonight, had an unexpectedly nice experience overall. Took 11 matches to reach 4k, 6 wins, 5 losses - 2 of them stomps, one really bad only 275 DMG. And two VERY good PUG games with people willing to lead and call targets, in one we even devised a strategy everyone adhered to and it worked.

All in all a good event. Thank you PGI.

Edited by PFC Carsten, 05 December 2015 - 04:17 PM.


#300 Monitor 1001

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Posted 05 December 2015 - 04:54 PM

View PostKursedVixen, on 05 December 2015 - 01:53 PM, said:

and despite the fact Clan gets nerfs because PGI is listening to the newbie IS crybabies. Not the Veteran pilots who on both IS and Clan side; Know teamwork is OP. Newbies just want this game to be another CoD or halo or whatever crap games they play now


Tsk Tsk Kursed. That's not very becoming of a NOBLE clan pilot now is it? Calling people like me (who want the game to thrive by making it fun and fair for BOTH sides) "newbie IS crybabies" is kind of harsh don't you think? As I recall over your extensive posts YOU TOO have complained about fairness and balance when it comes to your clan mechs (see here for example)

Calling people 'noobs' or 'crybabies' and the games they play 'crap' certainly doesn't elevate the discussion or give PGI a reason to listen. In fact, THAT is the kinds of polarizing behavior that is killing the game in my opinion. You're calling people 'noobs' who have been around playing mech style games just as long as you, and I would wager FAR longer. Case in point: did you ever play the ORIGINAL mechwarrior? How about Ultrabots? Both Earthsiege games by chance?

I do not want to see this game die because people lose their desire to play. Keep in mind that some of these vast unwashed pugs (or noobs) pay MONEY because they like the game. If they lose all the time, they may decide to quit....and spend no more money. No more money...... no more game. If the Devs shut off the servers, none of us have disks to load this game, so POOF no more mechwarrior and all this discussion is moot.

Think about that next time your clan mechs are nerfed a bit to keep the majority of the playerbase PLAYING.

Edited by Monitor 1001, 05 December 2015 - 04:56 PM.






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