FupDup, on 03 December 2015 - 11:46 AM, said:
That's why I think the interchassis balance should be the focus instead of trying to limit the mechs people can use, so that there would be no reason for the game to say "Oh, you can't use that mech because we're not gonna let you, you hit the limit."
Maybe it shouldn't be based on tonnage limits or weight class restrictions?
I still don't buy the "X tons heavier" argument because as said earlier, it implies a direct upgrade path. It's one of the parts that I hate the most about the BT construction system, that with all other variables being equal (e.g. tech, loadout/role, etc.) then the heavier mech is the better mech period.
I think the problem is the balance paradigm they
think they're trying to adhere to, which is:
Assault > Heavy > Medium > Light > Assault.
Very very few people stop to think that even if 1 Light always beats 1 Assault, it falls apart as soon as you get into team vs team. 12 Assaults covering blindspots against 12 Lights? Sorry Lights!
I think maybe a more interesting balance paradigm to use would be something like:
- Brawler Assault > Long Range Assault (requires enough hitpoints to close in through long range fire)
- Long Range Heavy > Brawler Assault (the faster Heavy can zone using greater speed and range)
- Long Range Heavy < Long Range Assault (both have similar range, Assault has more armor and firepower)
- Brawler Heavy > Long Range Heavy
- Long Range Medium > Brawler Heavy
- Brawler Medium > Long Range Medium
- Long Range Light > Brawler Medium
- Brawler Light > Long Range Light
etc....
The idea here is that it's a combination of weight class / load-out that gives situational advantages.
That helps break-apart the possibility of stacking a drop deck all one way and utterly dominating a match. You could setup nothing but long-range mechs, and the other team could push in with brawlers of the same weight class and survive long enough to close in and win. But a team can't stack with nothing but big brawlers, because if they do, the other team could bring a handful of lighter-weight long-range mechs and zone them to death while their own big guns play keep away until the enemy's big brawlers are sufficiently weakened.
And yet, a team couldn't just stack lighter-weight long-range mechs because another team could just stack lighter-weight brawler mechs and run them down and crush them.
And round and round we go.
I'm not 100% certain, but I think it has a good chance of forcing diverse team compositions.
Edited by YueFei, 03 December 2015 - 11:18 PM.