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Hot-Fix Scheduled For December 4Th At 10:00Am Pst / 6:30 Pm Utc


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#121 Bellum Dominum

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Posted 04 December 2015 - 08:16 PM

View PostWintersdark, on 04 December 2015 - 07:42 PM, said:


Well, I won't argue whether it should or not, but ultimately the CASE issue doesn't really impact balance much: it works for IS too, and in a side torso with an IS XL its presence doesn't save you from death via side torso loss.

The Clan mechs, on the other hand, can scoff: even if they lose a ST Gauss and the ST to an explosion, they're still fighting.

Gauss is great for both factions, still one of the best weapons in the game, but its better for Clans than IS, even before the size and weight are considered.

CASE doesn't prevent ammo explosions in MWO.

Even with CASE, the Gauss rifle still explodes, and still damages the mech.

Edit: For clarity, it still explodes, still damages the mech, but extra damage doesn't move inwards - this is important, because if a section housing a Gauss is destroyed before the gauss rifle is destroyed, the gauss rifle immediately tests to explode at 95%, and without CASE the 20 damage will be pushed inwards. I'm not sure if ammo explosion damage (re: game mechanic, so this includes Gauss Rifles) is reduced or not.

Regardless, having free CASE helps Clam mechs, and also allows Clams to benefit from CASE in arm mounted Gauss Rifles too, so exploding arm gauss doesn't have a chance to do ST damage.

But, with that said, CASE is probably the least relevant factor of all of this.


Hopefully it doesn't in MWO but according to the wiki it does :/ That's all that I'm going by. Oh and I know it doesn't prevent the explosion thought I'd writen the damage that would normally be caused is prevented by the case, as you said it's 'redirected' from the mech.

http://mwo.gamepedia...Equipment_(CASE)

On the clan side torso loss though... with the new 20% drop for losing a side on clans it is fairly signifigant. More so as a light but I've noticed it on my heavier mechs as well.

Edited by Death Drow, 04 December 2015 - 08:26 PM.


#122 Wintersdark

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Posted 04 December 2015 - 08:21 PM

View PostDeath Drow, on 04 December 2015 - 08:16 PM, said:


Hopefully it doesn't in MWO but according to the wiki it does :/ That's all that I'm going by.


Well, what I said above is how CASE works. I don't even know what wiki you're referring to, but how CASE works is very simple: it restricts the damage from Ammo Explosion events (ammo, gauss rifles) to the component they occur in.

CASE, like critical hits, is very often misunderstood.

Hence:

CASE
- in a ST with an IS XL engine is pointless, because an explosion will still take the ST and thus kill you.
- As GR only explode for 20 damage, will only matter if the GR explodes as a result of destruction of the containing component, or if the containing component has <20 health remaining. Otherwise, that 20 damage is going to be applied to the structure of the containing component.
- is therefore not really worth taking pretty much ever, as ammo only explodes 10% of the time, and even then only for an amount of damage equal to the remaining ammo; and GR only do 20 damage - bad for the component housing the Gauss, particularly given very little health and 95% explosion chance, but not very dangerous for the rest of the mech.
- is still an advantage for Clams, albeit a minor one.

#123 KursedVixen

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Posted 04 December 2015 - 08:58 PM

View PostDeath Drow, on 04 December 2015 - 07:39 PM, said:


NO it's not. It literally stands for Cellular Ammo Storage Equipment. The gauss weapon exploding was part of the game balance for the weapon. I'm guessing you don't understand what that is but it exists real world and no it does not work for the weapon it's self nor could it. (CASE exists I mean)

As far as Gauss weapons 'moving around' as you stated again look at the books. I'm not one for table top this table top that but there are some things that were pretty basic in it such as balancing issues one would think carried over into this game. I've been around since the end of beta and hadn't until now realized, or I just forgot, that for some reason MWO gives Gauss weapons CASE protection. It is what it is I'm by far not concerned about it (see the fact I've not noticed or known or cared about it until now over 4 years later). Gauss weapons were carried in the arms because when they exploded that way they didn't take the whole mech with them. Shrug it is what it is just makes little to no sense is all. Trust me all these years we've seen all sorts of changes with gauss, some major, some minor, most of which would never have been needed had Gauss never been given that protection in the first place.
Because theoretically speaking you can use similar if not the same technology to contain the blast from the gauss rifle, however as I stated before, CASE is not a explosion preventer ,but an explosion director. As it redirects the blast so it does not damage any location outside of the component location. So You could theoretically use CASE to 'shape' the Explosion from a gauss rifle.


Also Directly from Sarna.net and i quote

"Some 'Mechs employ CASE in the section containing the Gauss Rifle to protect internal components in the event the weapon explodes."

http://www.sarna.net/wiki/Gauss_Rifle

Edited by KursedVixen, 04 December 2015 - 09:01 PM.


#124 Navid A1

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Posted 04 December 2015 - 09:05 PM

Posted Image

#125 Bellum Dominum

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Posted 04 December 2015 - 09:24 PM

View PostKursedVixen, on 04 December 2015 - 08:58 PM, said:

Because theoretically speaking you can use similar if not the same technology to contain the blast from the gauss rifle, however as I stated before, CASE is not a explosion preventer ,but an explosion director. As it redirects the blast so it does not damage any location outside of the component location. So You could theoretically use CASE to 'shape' the Explosion from a gauss rifle.


Also Directly from Sarna.net and i quote

"Some 'Mechs employ CASE in the section containing the Gauss Rifle to protect internal components in the event the weapon explodes."

http://www.sarna.net/wiki/Gauss_Rifle


Okay I posted the MWO wiki and that was what I was referring to. Now as far as actual battletech rules you will note that CASE is never mentioned in regards to preventing Gauss Weapon Explosions. Sarna btw is not cannon:

http://battletech.rp...elected_eqid=24

Now as far as 'theoritically' no it's not possible. The same physics used for shape charges are used in CASE setups. That does not work for a weapon for a multitude of reasons but the easiest to explain is that you would be adding about 5x more material of a stronger density than the weapon it's self around the weapon just to do such a redirection of explosive force. Not to mention a 'Gauss Weapon Explosion' is NOT an explosion like dynamite. It's in actuality an electromagnetic discharge through out the mech. So I guess in MWO and Sarna mechs are trailing a grounding wire for their Gauss Weapons that is called CASE.

In any case regardless. You clearly have your opinion and I have mine. It's all good. It is what it is. Defies physics but hey it's a fantasy game anyways Posted Image

Edited by Death Drow, 04 December 2015 - 09:27 PM.


#126 KursedVixen

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Posted 04 December 2015 - 09:40 PM

View PostNavid A1, on 04 December 2015 - 09:05 PM, said:

Posted Image
Why is there such Bias? If the IS guass gets a pull back so should the clans.

#127 Navid A1

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Posted 04 December 2015 - 10:08 PM

View PostKursedVixen, on 04 December 2015 - 09:40 PM, said:

Why is there such Bias? If the IS guass gets a pull back so should the clans.


look man. I'm a clanner myself.
But that is the truth. IS gauss has nothing going for it when you compare it to clans

Maybe a HP buff and less explosion chance would help... people have been suggesting those too!

Edited by Navid A1, 04 December 2015 - 10:08 PM.


#128 KursedVixen

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Posted 04 December 2015 - 10:55 PM

NO no and finnaly no the is guass is the same as the Clan guass the only diffrence is the clan guass is 3 tons lighter. if any of that should be done the price should go up ,but that's never gonna happen.

Edited by KursedVixen, 04 December 2015 - 10:56 PM.


#129 Wintersdark

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Posted 04 December 2015 - 11:45 PM

View PostKursedVixen, on 04 December 2015 - 09:40 PM, said:

Why is there such Bias? If the IS guass gets a pull back so should the clans.
Because the Clan Gauss is objectively better. Price is utterly irrelevant in MWO, so that's a non starter, and has zero impact once a match starts.

3t, though? Tonnage is the prime limiting factor for mech builds. If nothing else, a Clan Mech can basically have 3 free tons of Gauss Ammo that the equivalent IS mech must spend tonnage on. 3 tons is not insignificant.

#130 SaltBeef

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Posted 05 December 2015 - 01:19 PM

So what!!... that has NO affect on the weapon performances and YOU want a performance upgrade against the Clans because they have less weight. No,no, no. Not a performance upgrade.

Edited by SaltBeef, 05 December 2015 - 01:20 PM.


#131 NickTheHalfling

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Posted 05 December 2015 - 03:17 PM

View PostInnerSphereNews, on 03 December 2015 - 06:28 PM, said:




Adjustments to the update frequency for HUD elements. [indent]
The December 1st patch included some changes to the HUD in an effort to reduce its performance footprint. While this led to a performance boost of up to 10 fps for a wide range of systems, for certain configurations and players this led to HUD elements sometimes appearing jittery. The adjustment in this hot-fix is intended to improve the smoothness with which HUD elements appear to change, while still trying to retain some of the performance improvements introduced in the December 1st patch. [/indent]


Hi there, sorry if I'm late, but I'd just like to say that the December 1st HUD fix really made a difference, making my trashy laptop able to run the game at 40-50 FPS on medium (!!!). With the hotfix released yesterday, my performance dropped back down to averaging around 15 FPS. Is there perhaps a way to make it so you could toggle between a "smooth" HUD and a jittery one, because I couldn't even notice anything wrong with it from Dec 1 - Dec 3.

#132 Widowmaker1981

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Posted 07 December 2015 - 03:47 AM

View PostSaltBeef, on 05 December 2015 - 01:19 PM, said:

So what!!... that has NO affect on the weapon performances and YOU want a performance upgrade against the Clans because they have less weight. No,no, no. Not a performance upgrade.


Weighing less IS a performance upgrade, because it allows you 3 extra tons to spend on other stuff. IS Gauss should have a lower cooldown than Clan gauss.

You can't argue that Clans have less available tonnage anymore, because IICs.

#133 Rinkata Prime

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Posted 07 December 2015 - 10:06 AM

View Postmariomanz28, on 03 December 2015 - 08:56 PM, said:

Meanwhile the Highlander HGN-733P still gets ballistic and gauss cooldown bonuses with ZERO ballistic slots.

Posted Image

lol

Buff Ice Ferret and Nova, please, and also remove negative quirks from clan mechs already.

Edited by Rinkata Kimiku, 07 December 2015 - 10:07 AM.


#134 Murphious

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Posted 27 December 2015 - 05:38 AM

Why all this messing with specs? There are many variables that can't be nerfed or buffed. Skill of player, their reflexes (the human), intelligence, etc. Just my 2 cents...yes, I'm a noob.

#135 B0oN

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Posted 27 December 2015 - 06:46 AM

Lol...Spheroids calling for buffs again ?

NO !

IS Gauss needs no buffing, neither Cooldown, nor weight nor range nor anything .

Silly buggers, use the stuff you guys got, got damn it .
Finally stahp biatching ... grmblfjx

You IS guys alreay got a gigantic pool of mechs to choose from, the finest quirks on some mechs, brutal internal structue quirks on all of them and still you want it even easier ?
Pffff, I can´t even say how much I despise that easy-mode thinking .
Grow some *******, you guys are mimicking mechwarriors not Tier1 CoD "auto-aim-assisted" 1337-Soljaz .

Bunch a whiny spheroids, bah .

#136 DisasterTheory

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Posted 27 December 2015 - 10:34 AM

Right..... And please show me a 60-65 ton IS mech that can have a 100 damage alpha and I will quit bitching about guass nerfs.





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