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Marauder Taking Way Too Much Damage For It's Size


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#81 Tordin

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Posted 05 December 2015 - 06:17 AM

Finally an IS heavy that can take alot of punishment besides the Thunderbolt and someone want it NERFED? Lost your last marbles??

Its all about getting used to spread the damage across the torso sections. As someone noticed, it works by just turning a little from side to side when facing enemies. Once you show any other enemy your side torsos too much, your a goner, especially the right side. So no, learn to pilot this thing or get a broadside full Posted Image

Edited by Tordin, 05 December 2015 - 06:18 AM.


#82 Crazed Marsupial

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Posted 05 December 2015 - 07:57 AM

I would guess that many people who've gone and bought the MAD are peeps who have been in the game for a while (and so in theory many in this category know what they're doing).

Every Marauder pilot I've come across seems to be reasonably competent at spreading damage, trading effectively and generally playing well. Wait until the wider player base gets it for C-Bills - then see how long they last - then draw some conclusions as to the mech's durability.

The platform seems to be reasonably solid (e.g. it doesn't pop after two Clan energy alpha strikes) and I think that's a good thing. IS Mechs which do the majority of front-line fighting (heavies) need to be able to take a some hits before going down.

That's coming from a die-hard TBR and EBJ Clan-junkie here. Just my two pennies worth.

#83 MauttyKoray

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Posted 05 December 2015 - 09:53 AM

View PostCoolant, on 04 December 2015 - 06:48 AM, said:

Hit them for insane DPS damage from all over...its not that they have a small CT or whatever, it's because there is null points on the mech where damage is voided. They have messed up hitboxes just like the Arctic Cheetah. I have the Maruder but havent even taken it out largely due to I feel like I would be exploiting. Since I paid for it, I will eventually try it, just putting it off.

Actually the AC's hit boxes are amazingly well done. The problem you're having is that it is a fairly small humanoid mech and while moving is quite hard to hit reliably. Damage spreads well on it and if aiming anywhere near the arms/legs you're going to miss a lot because they're so small and moving.

People make videos testing hit boxes and not only were the Arctic Cheetah's done well, but they conformed the way you'd expect to the mech design's contours even.

#84 Charronn

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Posted 05 December 2015 - 02:00 PM

It can tank good but in my last game I got headshotted......I run full armour.
I've never been headshot.
Has this happened to anybody else in the Marauder?

#85 Y E O N N E

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Posted 05 December 2015 - 04:15 PM

View PostCharronn, on 05 December 2015 - 02:00 PM, said:

It can tank good but in my last game I got headshotted......I run full armour.
I've never been headshot.
Has this happened to anybody else in the Marauder?


I had an Awesome unload a trio of PPCs in my face, two of which actually hit the head. Didn't kill me, but it was the first instance I can recall of taking significant head damage.

#86 Moldur

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Posted 05 December 2015 - 04:22 PM

View PostCharronn, on 05 December 2015 - 02:00 PM, said:

It can tank good but in my last game I got headshotted......I run full armour.
I've never been headshot.
Has this happened to anybody else in the Marauder?


Some people have been saying it is an easy headshot, and I tend to agree. The cockpit is prominent. If someone is pointing straight toward you in a marauder, I would say it is worth the extra effort to aim right at their cockpit and try to get a headshot because there is a decent chance of getting it.

#87 Mcgral18

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Posted 05 December 2015 - 04:26 PM

View PostCharronn, on 05 December 2015 - 02:00 PM, said:

It can tank good but in my last game I got headshotted......I run full armour.
I've never been headshot.
Has this happened to anybody else in the Marauder?

View PostYeonne Greene, on 05 December 2015 - 04:15 PM, said:


I had an Awesome unload a trio of PPCs in my face, two of which actually hit the head. Didn't kill me, but it was the first instance I can recall of taking significant head damage.


PPCs are actually better at insta-gibbing fully armoured faces due to more Crit rolls (6 potential VS 3), but ghost heat puts a damper on it.


Headshots are rare, but despite what people may say, can instantly kill you from certain sources.

That said, haven't tried to headshot any.

#88 Y E O N N E

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Posted 05 December 2015 - 04:50 PM

View PostMcgral18, on 05 December 2015 - 04:26 PM, said:


PPCs are actually better at insta-gibbing fully armoured faces due to more Crit rolls (6 potential VS 3), but ghost heat puts a damper on it.


Headshots are rare, but despite what people may say, can instantly kill you from certain sources.

That said, haven't tried to headshot any.


Yeah, he ripped them off in rapid sequence, which is lucky for me!

#89 LordNothing

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Posted 06 December 2015 - 11:13 AM

dont expose the flanks or the rear, its a head on mech. you can twist to spread damage, but if you do it infront of a lot of angry bots you wont have a side anymore. use the side without the high gun.

also avoid xl.

Edited by LordNothing, 06 December 2015 - 11:15 AM.


#90 Tarogato

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Posted 06 December 2015 - 11:26 AM

Hitboxes for the most recent mechs/changes here: http://mwomercs.com/...box-repository/



View PostTarogato, on 02 December 2015 - 05:51 PM, said:

Posted Image
Posted Image

Posted Image

Posted Image

Observations: this thing should be relatively good at protecting its gun side. It's definitely not XL-safe, but we already figured that out. The CT is a narrow strip like the Stalker, but it blooms out toward the nose - aim there if you want quick corings, it's better than chewing through their entire LT and eating the percentage damage reduction. The cockpit is fairly large and trapezoidal. Also, the underbelly (not pictured) of this thing is almost all side torso, just a tiny strip of CT. If you're looking at the overhead view, you'll notice there is CT where the dorso gun would go - when a ballistic is equipped here it occupies that space and becomes side torso.

Well done to PGI on the hitboxes for this, they clearly put quite a bit of time and thought into them. Some questionable moves here and there, but seems calculated.







View PostAstrocanis, on 04 December 2015 - 07:48 AM, said:

Uhhh. Horse ****?


There's a reason I tested the hitboxes, and it's for people like you. Merry Christmas. =P

View PostTarogato, on 02 December 2015 - 05:51 PM, said:

The Arctic Cheetah is a bit maligned as having broken hitboxes. It tanks so much damage that it can only be full of deadzones and magic pixie dust. Well, I've put the hitboxes to scrutiny. Very heavy scrutiny. I've attempted to map every pixel on the following images as accurately as I possibly could and I've spent many hours doing this. Hopefully this will lay to rest the claims of "broken hitboxes" for this mech and point out the few minor flaws it does possess so that hopefully PGI can address them.

First, the discrepancies between the visual model and the physical hitboxes. By tracing the outline of a mech with your range finder you can determine exactly where the mech's hitbox begins and ends. The following image shows these discrepancies: red is for dead zones (parts of the mech you can shoot right through) and blue is for "invisible" hitboxes that you can hit but doesn't appear to the naked eye.

Posted Image

What we can see here is that the hitboxes are VERY tight and for the most part very well done. The cupola on the top of the mech's head is not meshed for hits, but that's to be expected. Where the arm joins the shoulder there is a bit of "invisible arm" syndrome, but it's not a big deal. The bottom of the front pelvic plate protrudes downward a little as well. But the most noticeable error is the chunk of lower leg on either side that isn't included in the hitbox, making the legs smaller than they actually appear. Also, the ankles and toes aren't included.

I won't bother providing a graphic for the side view - it's actually a lot more accurate. The only discrepancies I could find from the side where that the leg hitbox protudes noticeably at the shins making the leg larger than it appears, offering the opposite effect from what the frontal view gets and effectively cancelling both out in the grand scheme of things.

Posted Image

From the front this is very typical and I've found nothing noteworthy. I won't bother providing a side view - for the most part side panels of the mech all count towards the adjacent front hitbox, pretty standard stuff and I haven't discovered any issues.

Posted Image

From the rear it's slightly more interesting, but nothing surprising. The laser mounts on top of the side torsos count as front torso from all angles. The frontal pelvic plate can be hit from behind, but it's rather inconsequential. At the narrow-most point in the pelvis/hipjoint it is possible to reach through and touch the front side torsos, but it's somewhat difficult to do and actually impossible from most angles. This is actually typical of most mechs, so again - not surprising.




Many Cheetahs were harmed in the making of these graphics.

Like I said, I tried to be as exacting as possible in mapping these hitboxes. Hopefully this helps anybody who might have some questions about them or is curious to see what they look like. Lastly, here's an slow-mo of a prominent streamer that missed an ACH and blamed the hitboxes being broken instead of accepting that he simply could have missed because it's a tiny mech with slender limbs:

Posted Image

Edited by Tarogato, 06 December 2015 - 11:27 AM.


#91 Karamarka

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Posted 06 December 2015 - 12:43 PM

they get insane quirks iirc

#92 Night Thastus

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Posted 06 December 2015 - 12:45 PM

Marauder is super ******* tiny for a 75-tonner. And it's got tanky as **** quirks. The only downside are the huge ST's.

I think the ST's should be shrunk, the 'Mech should be scaled up, and the quirks reduced a little.

#93 Y E O N N E

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Posted 06 December 2015 - 04:12 PM

View PostNight Thastus, on 06 December 2015 - 12:45 PM, said:

Marauder is super ******* tiny for a 75-tonner. And it's got tanky as **** quirks. The only downside are the huge ST's.

I think the ST's should be shrunk, the 'Mech should be scaled up, and the quirks reduced a little.


I don't. It needs to be tanky because it has sh*t for range if you bring lasers, it has to pack tons of DHS versus IS 'Mechs with generous heat quirks, and if you bring a STD it's not even fast.

Also, the STs are actually really easy to take off. 4xMP+1xLPL+2xASRM4 isn't exactly a super-powerful build, but it removes Marauder sides damn quick. Just gotta use some trigger discipline.

#94 Vlad Striker

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Posted 06 December 2015 - 04:16 PM

This mech as tall and as wide as others but it's arms in compact position. Ebon Jaguar has lower height and width of CT, for example.

#95 Liquid Leopard

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Posted 09 April 2016 - 12:29 PM

View PostEl Bandito, on 04 December 2015 - 06:00 AM, said:

Marauder hitbox is really tiny from the front. Coupled with the SRM spread, you probably did not do as much damage to the CT as you think you did.

^ This.

SRM-6s have the widest spread by far of all the SRM launchers.
You have to add Artemis to get the spread as narrow as that of an SRM-4.

...And when you see your crosshairs turn red for an SRM salvo, all you know for sure is one missile hit somewhere on a target. For that matter, one missile could hit a friendly, and the other 5 could miss everything, and your crosshairs would turn just as red.

You could plaster a Marauder with SRMs and hit 4 or 5 different hitboxes at once.
...Which could be great if you're farming damage. SRMs might be the way to go if you want "Kill, most damage dealt" every match. Posted Image

Edited by Liquid Leopard, 09 April 2016 - 12:29 PM.


#96 Spheroid

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Posted 09 April 2016 - 12:36 PM

Holy thread necromancy Batman.

#97 RestosIII

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Posted 09 April 2016 - 01:05 PM



But really, Marauders are one of the most durable mechs I've ever piloted, and I love it. Easily one of my favorite IS heavies.

#98 Cabusha

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Posted 09 April 2016 - 01:07 PM

It's a better assault mech than any of the 80 tonners (IS).

#99 C E Dwyer

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Posted 09 April 2016 - 01:39 PM

Aim properly.

Seriously

That vulnerable Side torso that crumples quickly once its destroyed, is soaking up half your damage to transfer to the CT

It's front section is quite narrow so you have to punch them on the nose or front behind

#100 Jon Gotham

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Posted 09 April 2016 - 02:09 PM

View PostBigBenn, on 04 December 2015 - 06:20 AM, said:

Bah. The MAD is fine. Like all mechs it has ups and downs, don't kid yourself.

It's more tanky than my Timberwolves are:) I think the MAD is a great mech.





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