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Community Warfare Academy


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#1 Kaeb Odellas

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Posted 06 December 2015 - 09:34 AM

One thing I've learned playing the Tukayyid 2 event from the IS side is that it's attracted a lot of newbies that simply have no business playing in CW. They don't bring UAV or strikes. They don't see enemy UAVs or shoot them down when called out. They bring LRM boats and other bad builds. They don't understand the mission objectives. They are bad at following directions. They are all in all bad players to have on your team.

However, this isn't a pug bashing thread. What I want to see is a CW training "planet" for new players to cut their teeth with so they're not clogging up the queues and giving the enemy easy wins.


This is how it would work:

-If a player has a PSR of 4 or 5 and has little to no faction rep, the only CW planet available to them would be the training planet on Outreach (or Strana Mechty for the clan side or whatever). There, they would play live CW matches against other new players under the guise of having "simulated" battles against IS or Clan mechs (controlled by the other side, of course).

-Simulated battles will be led by 1 experienced player per side as Trainers. Trainers would need to be PSR Tier 3 or higher, need a certain number of combined faction LP, mastery of a number of mechs from each weight class, and need to maintain a good Trainer rating

-Trainers are required to use the in-game VOIP during the match to instruct and lead trainees. Trainees are provided a small survey at the end-of-round asking about the trainer's performance. Basic 1 to 5 scale stuff. If a trainer's rating dips too low, they'll be banned from training for a short time until their rating is reset back to its starting level (1 week?). Subsequent bans will get longer and longer.

-All participants will receive the same in-game rewards from CW Academy as they would from a normal match. Trainers would gain a bit of faction rep from each faction represented on his team and receive credit for particular Trainer achievements. However, they would not receive anything for other achievements. All CW events will apply to CW academy as well as normal CW

-Trainees graduate from CW academy by achieving Academy-specific achievements (Getting kills, assists, wins, damage, etc. in CW Academy). Once you graduate, you can still play in the academy, but only against other graduates. Consistently poor performance in standard CW matches will get you sent back to the academy for retraining.


A system like this would be a great way to introduce new players to CW while maintaining the gameplay experience for more experienced players.

Edited by Kaeb Odellas, 06 December 2015 - 11:36 AM.


#2 Wintersdark

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Posted 06 December 2015 - 09:41 AM

I dunno if there's enough population to do this effectively. Not that I'm against the idea, I just don't know that it's feasible.

#3 Kaeb Odellas

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Posted 06 December 2015 - 10:14 AM

View PostWintersdark, on 06 December 2015 - 09:41 AM, said:

I dunno if there's enough population to do this effectively. Not that I'm against the idea, I just don't know that it's feasible.


Well we are supposed to get an influx of new players from the Steam release.

#4 TLBFestus

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Posted 06 December 2015 - 10:55 AM

View PostKaeb Odellas, on 06 December 2015 - 09:34 AM, said:


-Simulated battles will be led by 1 experienced player per side as Trainers. Trainers would need to be PSR 2 or higher, need a certain number of combined faction LP, mastery of a number of mechs from each weight class, and need to maintain a good Trainer rating



Cus tier 2 or higher are all better players and shining beacons of light with which to educate new players?

Some of the biggest arsehats int he game reside in those tiers. Most of them are just really good at taking orders and running a meta loadout as required.

Your idea is a nice one, but the moment you put people in charge of other people because they they are arbitrarily "better" there are going to be some problems. The last part of your statement, "and need to maintain a good Trainer rating" is probably the only requirement you need.

Edited by TLBFestus, 06 December 2015 - 10:57 AM.


#5 LordNothing

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Posted 06 December 2015 - 11:02 AM

i think there should be a training planet for low ranked non-unit-aligned players. all new players may drop there until they get up to rank 5 for any one of the faction trees. the normal planet win mechanics are not in play, anyone from any faction can drop there. the game modes would be exactly the same but with some tutorial type prompts helping them figure out what to do to win the game, and possibly nerfed turrets and gens. it might be possible for more experienced players to drop in there but with some kind of handicap mechanic.

Edited by LordNothing, 06 December 2015 - 11:04 AM.


#6 Hammer Hand

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Posted 06 December 2015 - 11:15 AM

I like this idea a lot. Lots of possibilities for who would teach. One thing I would say is that just because you are good at it does not mean you can teach it. If the rookie dies before he has time to learn it is a waste. All in all a great idea!

#7 Alan Davion

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Posted 06 December 2015 - 11:25 AM

View PostKaeb Odellas, on 06 December 2015 - 10:14 AM, said:


Well we are supposed to get an influx of new players from the Steam release.


Supposed to be being the operative word. Chances are though MWO will be lucky to have even 1000 new people try the game, let alone keep it installed for any great length of time.

#8 Ted Wayz

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Posted 06 December 2015 - 11:26 AM

Why should noobies not be able to enjoy all the content offered?

How about PGI fix CW. Why don't we start there.

#9 Kaeb Odellas

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Posted 06 December 2015 - 11:31 AM

View PostTed Wayz, on 06 December 2015 - 11:26 AM, said:

Why should noobies not be able to enjoy all the content offered?

How about PGI fix CW. Why don't we start there.


They'll still be able enjoy the content. A CW match is a CW match. The only thing this does is prevent inexperienced players from getting completely devoured by veterans. CW doesn't have PSR-based matchmaking, because it can't.

I just dropped in a CW match with a guy who didn't even know what a UAV was. He was completely oblivious what this extremely powerful, game-changing item did, or how to use it. This is completely unacceptable.

#10 ICANHASCHZBURGER

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Posted 06 December 2015 - 11:34 AM

That sounds like a fun way to learn CW. I've been hesitant to join up since I am terrible, don't know a thing about CW and don't want to drag down other players....

#11 Kaeb Odellas

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Posted 06 December 2015 - 11:35 AM

View PostTLBFestus, on 06 December 2015 - 10:55 AM, said:


Cus tier 2 or higher are all better players and shining beacons of light with which to educate new players?

Some of the biggest arsehats int he game reside in those tiers. Most of them are just really good at taking orders and running a meta loadout as required.

Your idea is a nice one, but the moment you put people in charge of other people because they they are arbitrarily "better" there are going to be some problems. The last part of your statement, "and need to maintain a good Trainer rating" is probably the only requirement you need.


The PSR tier system is essentially an experience bar, and who better to lead the inexperienced but the veteran? There's no sense in having the blind leading the blind here. If T2 is too high a bar, then T3 will probably work.

#12 Ted Wayz

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Posted 06 December 2015 - 11:43 AM

View PostKaeb Odellas, on 06 December 2015 - 11:31 AM, said:


They'll still be able enjoy the content. A CW match is a CW match. The only thing this does is prevent inexperienced players from getting completely devoured by veterans. CW doesn't have PSR-based matchmaking, because it can't.

I just dropped in a CW match with a guy who didn't even know what a UAV was. He was completely oblivious what this extremely powerful, game-changing item did, or how to use it. This is completely unacceptable.

Why can't CW be PSR based? If it had the population it could be, but it is garbage so people don't play it. The only thing holding back CW is PGI.

This continual belief that if you force casual gamer to play any other way than what they want is both good and something they will find enjoyable is ridiculous.

In other words, who cares if they know how to use a UAV as long as they know how to open their wallets.

#13 Barantor

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Posted 06 December 2015 - 11:45 AM

As a non CW player for the most part the hardest thing to figure out in a hurry is the maps. I still have no idea why the maps and modes in CW aren't included in quick play.

Remember, many of the folks (myself included) do not like the current CW and are just trying to get points for the free stuff. I could give two oven mitts who Tukayyid is controlled by, I'm in it for the challenge score.

#14 Kaeb Odellas

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Posted 06 December 2015 - 11:47 AM

View PostTed Wayz, on 06 December 2015 - 11:43 AM, said:

Why can't CW be PSR based? If it had the population it could be, but it is garbage so people don't play it. The only thing holding back CW is PGI.

This continual belief that if you force casual gamer to play any other way than what they want is both good and something they will find enjoyable is ridiculous.

In other words, who cares if they know how to use a UAV as long as they know how to open their wallets.


There is not nearly enough people playing CW for PSR-based matchmaking to be viable.

People enjoy winning. I suspect most people enjoy winning far more than losing. If players are adequately taught how to win games, they will perform better, enjoy their time more, and put more money into the game.

#15 Johnny Z

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Posted 06 December 2015 - 12:01 PM

Totally valid point for this topic. However the 4 v 4 should be the answer to this. Maybe not the first or second or even 10th 4 v 4 scouting mission, but some time the newbies will up their game to a higher lvl doing those missions.

4 v 4 is a big game changer for this game and for the galaxy map. A different pace of match than either regular queue or the planetary attack/defense maps. As well I think the regular queue maps will be added to the galaxy map.

Edited by Johnny Z, 06 December 2015 - 12:02 PM.


#16 Ted Wayz

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Posted 06 December 2015 - 12:03 PM

View PostKaeb Odellas, on 06 December 2015 - 11:47 AM, said:


There is not nearly enough people playing CW for PSR-based matchmaking to be viable.

People enjoy winning. I suspect most people enjoy winning far more than losing. If players are adequately taught how to win games, they will perform better, enjoy their time more, and put more money into the game.

Did you read my response? Do you realize you are making my point?

People do not mind losing if they have fun doing it. Some of my most enjoyable matches were hard, evenly matched losses. But that formula cannot be realized in CW without some major changes to CW maps, variation in gameplay, actual purpose for CW, etc etc.

The majority do not log on to MWO to learn, they log on to play a game. It is up to PGI to make the game enjoyable and accessible to all. It is not up to the players to use coms, min/max, know how to use consumables in order to have your brand of "fun".

#17 Johnny Z

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Posted 06 December 2015 - 12:10 PM

Yep. Some of my best matches were losses. Posted Image Epic scores cannot be had on a win. Even the most fun to. A close victory Is great but a close loss Is also up there for fun.

I take pride being the first to engage and the last to go down even on a loss.


(This windows 10 wont let me type small I only large I for some odd reason.)

Edited by Johnny Z, 06 December 2015 - 12:12 PM.


#18 Kaeb Odellas

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Posted 06 December 2015 - 12:16 PM

View PostTed Wayz, on 06 December 2015 - 12:03 PM, said:

Did you read my response? Do you realize you are making my point?

People do not mind losing if they have fun doing it. Some of my most enjoyable matches were hard, evenly matched losses. But that formula cannot be realized in CW without some major changes to CW maps, variation in gameplay, actual purpose for CW, etc etc.

The majority do not log on to MWO to learn, they log on to play a game. It is up to PGI to make the game enjoyable and accessible to all. It is not up to the players to use coms, min/max, know how to use consumables in order to have your brand of "fun".


I'm not talking about hard, evenly-matched losses. If you can't pull more than 100 points of damage per mech in a CW game, you're not having a fun, evenly-matched loss. You're getting the piss pounded out of you by people you have no business getting matched up against.

How would you even fix CW to be more newbie friendly? It is by nature a mode that requires teamwork, coordination, and at the very least a basic understanding of viable tactics and strategies. If you can't do any of that, you're going to have a bad time, period.

Edited by Kaeb Odellas, 06 December 2015 - 12:17 PM.


#19 Johnny Z

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Posted 06 December 2015 - 03:47 PM

Well on the bright side, this event wouldn't be going on unless the map was going to be reset and that means phase 3 must be nearly ready to be added to the game. Looking forward to it, especially since I have already got top rank in the faction I am in months ago. What new goals will be added and will any new rewards be added for gaining rank etc.

#20 Ted Wayz

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Posted 06 December 2015 - 07:57 PM

View PostKaeb Odellas, on 06 December 2015 - 12:16 PM, said:

How would you even fix CW to be more newbie friendly? It is by nature a mode that requires teamwork, coordination, and at the very least a basic understanding of viable tactics and strategies. If you can't do any of that, you're going to have a bad time, period.

There is this section called Feature Suggestions littered with ideas. Lot of them really good.

I have had a low score and had fun btw. Back before ECM was fixed then re-fixed then re-fixed again and there weren't many ECM mechs I would take out my ECM Raven and actually play a role. My score would be shite but we would win if I did my job right. Wait, role warfare. A way for noobs to contribute without having be great at pew pew.

There are millions of ways to make it work. Maybe you want to think of some of your own instead of deriding what you perceive to be other peoples "skillz".





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