Mystere, on 09 December 2015 - 01:34 PM, said:
There is a very good reason why I keep repeating the phrases "planning" and "foresight" and at the same time add "good" in front.
Yes you can throw out buzzwords all you like but the only way to get rid of the "pub queue" without mass QQ is to replace it with a similar alternative or make CW so great that you can convince the majority of the player-base that CW is more fun than the pub queue. Solaris is a long way off so we'll have to see if CW phase 3 a pub queue killer (I doubt it, though it will be fun i think).
Mystere, on 09 December 2015 - 01:34 PM, said:
Due to quirks to IS lasers on certain Mechs, and a general nerf to Clan lasers, the IS can have as much or even longer range than Clan ones. Is that not approaching harmonization? Did not the much-maligned first quirks -- on other weapons -- also do the same? In other words, it has already happened twice -- ergo high risk.
It is a little wonky that some chassis have longer ER Laser range than clan mechs, but it's far from harmonization; these laser quirks are only on certain mechs after all. Even still, for better or worse their ERLL is different (it's flat out better) than ours. Clan cERLL just blatantly sucks and that is a separate issue that needs to be adressed.
It's quirk buffs like this though that lead me to support equipment changes like IS XL buffs, that way turbo quirks can be done away with. Supporting equipment based balance and quirked based balance are two separate things.
Mystere, on 09 December 2015 - 01:34 PM, said:
Are you aware that some of that "hard" work PGI has put into "balancing" have actually gone full circle?
Here are a few more general question to ponder:
- How many Founders did MWO have?
- How many active players, Founders or otherwise, does MWO have now?
- How many Founders still play?
- Does Steam release smell like a desperation move?
Yes I'm aware some of the balancing has gone full circle. PGI is not the best developer but they're trying. If you test a balancing solution and it doesn't work, sometimes you have to throw it out and try again.
I don't know how many founders MWO had, perhaps you could give me a figure? I'm not much bothered by how many there originally were.
We currently have enough players so that the pug queue gets matches smoothly under the current system, and we have enough players that the CW queue runs relatively smoothly if you have a unit to run group drops in. We currently
don't have enough players to divide MWO into more game modes lest we spread the community to thin (Buckets
TM).
Perhaps it's a controversial opinion but I don't really care how many players that still play are founders, a regular player is worth the same to me.
No it does not smell like a
desperation move. I'm not sure why revitalizing the community needs to be this negative dirty thing, so much so that we need to tag the word "desperation" on it. It's a smart business practice to advertise your product so as to keep it alive for longer, and Steam's just a new big way to get the game advertised. There's nothing shadey or underhanded about doing so.
Edited by Jack Shayu Walker, 09 December 2015 - 02:00 PM.