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Light mechs with ballistic weaponry are needed in MW:O.


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#41 Landeraxe

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Posted 11 July 2012 - 03:03 PM

View PostSpleenslitta, on 11 July 2012 - 09:31 AM, said:

I took a look through all the mechs on Sarna. Seems the Jackrabbit, Urbie, Commando C1, Firestarter and the Flea are the only mechs with ballistic weapons.

I hope the dev's include some ballistic hardpoints that aren't used in the mechs that are introduced into MW:O.
As long as they do that there is still hope.
I just want the ability to put an AC 2 into a light mech and still have enough speed to run away when the enemy gets too close.

I know they are unseen, but I'm sure that the locust had MGs on its wings...

Edited by Landeraxe, 11 July 2012 - 03:06 PM.


#42 BarHaid

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Posted 11 July 2012 - 03:25 PM

Yup, Locust and Stinger both have MGs.

One of my favorite scratch-builds is what I call the Plinker. AC-2 and a couple of Med lasers, and jump jets. Find a place way up high and start plinking away.

#43 Spleenslitta

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Posted 11 July 2012 - 07:04 PM

View PostTincan Nightmare, on 11 July 2012 - 02:50 PM, said:

Honestly an LRM rack would serve you better, you could mount 2 LRM 5's for about 5 times the damage of an AC/2 for nearly the same range (AC/2 only has a 90 meter range advantage.) Plus 2 LRM 5's with 2 tons of ammor is 6 tons, the weight of an AC/2 without any ammo. The way LRM's shoot up and arc down in the videos if you displace after each shot your target would have a had time placing where you are. If you only go with 1 LRM 5 you still have more damage than an AC/2 (and since LRM's clustered in groups of 5 in TT, a chance depending on the devs to do that damage to a single location) with more tonnage to play with for armor, other weapons, bigger engine etc...
An AC/2 or 5 would serve as a decent long range weapon for a light mech, but its probably not the most efficient and better left to mediums and up with the weight to mount them.

I never liked LRM's for some reason. Besides they don't perform well against fast moving targets. Just look at this video. Those LRMs do surprisingly little damage to that Jenner despite repeated volleys. MechWarrior Online - Heavy Mech Developer Breakdown
An AC 2 doesn't have a minimum range either and it hits were i point it.

Besides that the AC 2 could have a very high fire rate in MW:O when you compare it to previous games so it's power could rival that of the PPC in MW:O since it weighs about the same amount when you take ammo into concideration.
If they didn't make the AC 2 into a weapon that the players would concider then the dev's have made an error.
I sincerely doubt they would make such error.


But let's stop focusing on that. This is not something that concerns only me. It concerns all light mech pilots.
Having a wider selection of weapons that are available to light mechs can't hurt.

Edited by Spleenslitta, 11 July 2012 - 07:10 PM.


#44 Astarot

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Posted 11 July 2012 - 08:35 PM

I agree with on something Spleen you deserve the right to do what ever the hell you want with your battlemecha, however, I don't see anywhere in there that they are NOT going to give light mechs ballistics.

#45 Machalel

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Posted 12 July 2012 - 01:46 AM

I think the Firestarter is a good candidate to use
- Reasonable speed & has jump jets
- Flamers, Lasers, and Machine Guns
- Potentially unique play-style, as the flamers require v.short-range engagements, but ML provide longer range power
- reasonably armoured and helped by speed + jump ablilty

#46 Spleenslitta

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Posted 12 July 2012 - 07:24 AM

View PostMachalel, on 12 July 2012 - 01:46 AM, said:

I think the Firestarter is a good candidate to use
- Reasonable speed & has jump jets
- Flamers, Lasers, and Machine Guns
- Potentially unique play-style, as the flamers require v.short-range engagements, but ML provide longer range power
- reasonably armoured and helped by speed + jump ablilty

I agree that is our most promising candidate. It's popular. A lot of it was produced and it has loads of variants that are available before 3049.

#47 Spleenslitta

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Posted 12 July 2012 - 08:09 AM

View PostSpleenslitta, on 11 July 2012 - 10:27 AM, said:

A 30 ton light mech can mount a single AC 5 and two tons of ammo plus a medium laser and still have 5 tons of std armor plus a speed of 97Kph.
A 35 tonner could mount a few more weapons and maybe some more speed and armor....Doesn't sound useless to me.

Besides this is about the lights being cut off from 1/3 of all the weapons available in the game. That's a huge problem for light pilots.

This config actually only produces 6 heat from firing all of it's weapons and gets 10 cooling from it's basic single heatsinks that you get for free with the engine.
Just making a point here.

View PostAstarot, on 11 July 2012 - 10:47 AM, said:

I actually do find that useless when fighting a bigger mech which has 45 to 60 tons of weapons system, modular equipment, heavier armor.... Plus how much ammo is given to you with two tons of ammo? 120 shots per ton right? with a cycle time of .20 seconds, so that means you shoot how many shots a second? 5 times a second right? So that means, if you have 240 ammo....So you will have roughly 48 seconds worth of ammo, now, lets assume you hit every shot, so that means you have the potentate to do 480 over all damage. Now lets assume that the mech you are shooting at has anti-ballistic armor, so that means your damage is now cut by 50 to 75 percent. Also in a real world even the likelyness of you hitting every shot while moving 97kph+ is very very low. So that means every shot you miss, you lose some of your damage, you will be finding yourself going from 480 potentate damage, to 300 then to 200, then it continues for every miss shot, or wasted shot. So then you have to slow to optimize your hit percentages, but then that brings in the problem being a light mech, the slower you go, the increase likelyness that a heavy pounder going to come by and one shot you.

Final question, so you plan on just filling your super fast light mech with a big Ballistic gun, and a super high heat producing (for a light) weapon? And not save any weight for heat sinks, pilot mods, and ectra?

See above point please.

View PostAstarot, on 11 July 2012 - 08:35 PM, said:

I agree with on something Spleen you deserve the right to do what ever the hell you want with your battlemecha, however, I don't see anywhere in there that they are NOT going to give light mechs ballistics.

I gathered all the posts that seemed to lead to this display of vulgarity you showed in your post #44 for your convinience.

1st - I just want to say that there is no need for the vulgarity you showed in your post #44 here.

2nd- In your post #20 on the first page i felt downright viciously verbaly attacked by you towards it's end.
That feeling of being verbaly attacked came to me when you chose to put words into my mouth by saying that i was mounting a big ballistic gun and super high heat producing weapon in a light mech.
An AC 5 and a single medium laser in a light mech doesn't produce much heat and ain't too much for it with basic heatsinks to handle.
Only 6 heat towards the 10 cooling points given by the basic 10x single heatsinks that come with the engine for free.
You were clearly using sarcasm at the end.


Have i done something to offend you Astarot? If i have then i sincerely apologise....

I leave the ball in your part of the court Astarot. What you chose to do with it is your choice.
Please report whatever offence i have made to you to a moderator and i will graciously accept that moderators judgement.
I have typed this post as politely as i could. English is my second language so i may have left some flaws here and there.

Since you have opened my eyes to the fact that my original post didn't contain enough information i will clarify things further.
I will do this by editing it with some information that i gleaned from the Q&A threads that some might have missed.

Why didn't i include this information in my first post when i started the thread? Because i didn't know about it at the time.
I'm only human afterall and i make mistakes just like everyone else.

Edited by Spleenslitta, 12 July 2012 - 08:13 AM.


#48 SNOWHOUND

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Posted 12 July 2012 - 09:00 AM

View PostSpleenslitta, on 12 July 2012 - 08:09 AM, said:

1st - I just want to say that there is no need for the vulgarity you showed in your post #44 here.

2nd- In your post #20 on the first page i felt downright viciously verbaly attacked by you towards it's end.


yeah. no need to be rude.


Edited by SNOWHOUND, 12 July 2012 - 09:01 AM.


#49 Spleenslitta

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Posted 12 July 2012 - 11:52 AM

Oh yeah....forgot to mention that i have updated my original post with a lot of info and links. But beware that it's a textwall that will be hard to overcome.

#50 Eagle Bear

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Posted 15 July 2012 - 12:05 PM

View PostSpleenslitta, on 12 July 2012 - 08:09 AM, said:



I gathered all the posts that seemed to lead to this display of vulgarity you showed in your post #44 for your convinience.

1st - I just want to say that there is no need for the vulgarity you showed in your post #44 here.





that is not vulgarity vulgarity is a lot lot worse you cant describe saying hell as vulgarity you want to see vulgarity go watch the YouTube video '100 Greatest movie insults of all time' that is vulgarity.

Edited by Eagle Bear, 15 July 2012 - 12:07 PM.


#51 Blaze32

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Posted 11 August 2012 - 02:52 PM

you forgot the hollander... I would love one of those...
Hollander: http://www.sarna.net/wiki/Hollander

Only light with a Gauss rifle
Posted Image

Edited by Blaze32, 11 August 2012 - 02:56 PM.


#52 Exilyth

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Posted 12 August 2012 - 09:16 AM

Sarna.net has a list of all the light mechs.. you'll still have to go to every single entry and look for IS/timeline/ballistic weapons, though.

#53 Daveman

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Posted 12 August 2012 - 06:34 PM

Yes the light class wants all the weapon be use by all even the lights, So what if lights cant use ballisitc then hvys cant use laser and mids cant use rockets. That cutting them off 1/3 of all the weapons.

That unfair and give mid and hvys more weapons to work with and only leave lights with only two kind of weapons.

#54 Herbert Daring Dashwood

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Posted 12 August 2012 - 11:06 PM

View PostAtterro, on 11 July 2012 - 11:17 AM, said:

It definitely wouldn't make sense to mount an AC/20 on a light mech (no matter how cool that would be) but smaller weapons such as machine guns or lighter autocannons would really help light pilots.
There aren't many weapons you can fit on a light, this would add more options for the pilot.



Did you never put LBX AC/20's on Lights in the previous games? sure you had no armor but you could have a jolly amount of fun!

#55 Leprosyvirus

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Posted 12 August 2012 - 11:42 PM

I'd go with the urbanmech just so I can play kick the can when I pilot an Atlas.

#56 Strum Wealh

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Posted 13 August 2012 - 11:16 AM

View PostExilyth, on 12 August 2012 - 09:16 AM, said:

Sarna.net has a list of all the light mechs.. you'll still have to go to every single entry and look for IS/timeline/ballistic weapons, though.


Challenge Accepted! :P
  • COM-1C Commando: available in 3020, armed with one AC-2 plus one ton of ammo
  • FLE-15 Flea: available since 2523 (once rare, relatively common by 3049), armed with two Machine Guns (plus two Medium Lasers, two Small Lasers, and a Flamer)
  • RVN-4X Raven: available in 3031, armed with two Machine Guns plus one ton of ammunition (plus other weapons?)
  • SDR-5K Spider: available since 2850, armed with two Machine Guns (plus one Medium Laser)
  • UM-R60 UrbanMech: available since 2675, armed with one AC-10 (plus one Small Laser)
  • UM-R60L UrbanMech: available since 2925, armed with one AC-20 (plus one Small Laser)
  • UM-R63 UrbanMech (standard subtype): available since "before 3050", armed with one LB 10-X AC (plus one Small Laser and one Small Pulse Laser)
  • UM-R63 UrbanMech (MG subtype): available since "before 3050" (and seemingly preceding the standard subtype), armed with one LB 10-X AC and one Machine Gun (plus one Small Laser)
So, three of those are variants of 'Mechs that have already been announced and four of them are variants of the same seemingly-popular 'Mech... :huh:

#57 Gorkdork

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Posted 13 August 2012 - 05:49 PM

You forgot 20 ton Locust: http://www.sarna.net/wiki/Locust
And mentioned earlier Hollander have only 1 variant that is light (35t). Other 2 variants are 45t medium...

Edited by Mithguar, 13 August 2012 - 05:52 PM.


#58 Strum Wealh

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Posted 13 August 2012 - 06:22 PM

View PostMithguar, on 13 August 2012 - 05:49 PM, said:

You forgot 20 ton Locust: http://www.sarna.net/wiki/Locust
And mentioned earlier Hollander have only 1 variant that is light (35t). Other 2 variants are 45t medium...


The Locust (along with the Locust IIC) is among "the Unseen" - its original artwork is derived from that of the "Ostall" mecha from Crusher Joe.
We don't know how or if PGI will include the Unseen, given the legal issues surrounding the original artwork.
And the related Koto doesn't canonically come into existence in BT/MW until 3052 at the earliest.

The Hollander doesn't canonically come into existence in BT/MW until 3054 at the earliest; it would not be available in 3049 (when MWO starts).
Also, the 35-ton Hollander has two variants: the BZK-F3 (3054) and the BZK-G1 (3056); the 45-ton Hollander II has two variants: the BZK-5F (3058) and the BZK-7F (3061).

#59 Victor Morson

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Posted 14 August 2012 - 05:12 AM

I'll admit, I was disappointed the AC/2 Commando wasn't an allowed variant, terrible as it'd be.

That said, the Spider was announced, so you've already got your wish OP.

Edited by Victor Morson, 14 August 2012 - 05:13 AM.


#60 Strum Wealh

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Posted 14 August 2012 - 07:56 AM

View PostVictor Morson, on 14 August 2012 - 05:12 AM, said:

That said, the Spider was announced, so you've already got your wish OP.


Though, the base variant of the Spider (SDR-5V), which seems to be what was featured in the release announcement, doesn't have the MGs... so it wouldn't have the ballistics mounts? :ph34r:

View PostVictor Morson, on 14 August 2012 - 05:12 AM, said:

I'll admit, I was disappointed the AC/2 Commando wasn't an allowed variant, terrible as it'd be.


So, just because someone would try to make it work in a match... I hereby present the Ultimate Lyran Battle Armor! :o

Commando COM-1CG
Mass: 25 tons
Chassis: Endo Steel (1.5t)
Power Plant: Omni 25 Fusion (0.5t)
Cruising Speed: 14 kph
Maximum Speed: 22 kph
Jump Jets: none
Cockpit: Standard
Communications System: Standard
Targeting & Tracking System: Standard
Armor: Ferro-Fiberous (1.5t)
Armament:
-- Gauss Rifle (RT)
-- two tons of Gauss Rifle ammunition (CT, LT)
-- CASE (RT)

I hereby dedicate this BattleMech Battle Armor to our Lyran allies. :wacko:

May the union of your valiant mailed fist and our gleaming sword and starburst bring upon mankind a peace that will outshine the stars themselves! :P





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