Digging back a little...
Alteran, on 20 December 2015 - 12:20 PM, said:
This mismashing of tech and quirks have destroyed anything that we've played prior in MW 1-4. In MWO, there will always be a Meta. There will always be a favored mech, like the Timberwolf. PGI can nerf the crap out of the TBR all they want and in the end people will still run it regardless. PGI can quirk the Summoner as much as they want and people will still refuse to run it. If PGI made IS tech and vice versa Clan tech available to both sides right now for CW, many Clan units would be running IS meta mechs to compete.
I didn't play a *lot* of MW4 online, but I do remember cERLL Nova Cats being pretty vicious on the open servers (even the ones not running NHUA) and a lot of poptarting. Various leagues had different construction rulesets they'd determined were balanced, but that's a different thing. MW4 also allowed mixtech (again, different servers/leagues had rulesets for that sort of stuff, as I remember) and I don't remember too many compelling reasons not to put clantech on IS chassis.
EVERY online PvP game has a meta, if there are more than two people playing it -- people will always look for the "best", and there'll always be a "best" when the different options are mechanically different (vs. cosmetic reskins). You're right that some people would continue playing their Timbers even if they were the *worst* performing mech, because they love the chassis, but that's not related to balance, and it's true of every chassis/build/whatever. If for whatever reason the TBR was significantly nerfed, and the Summoner significantly buffed, then the players who play the TBR for it's power would absolutely switch to the Summoner.
Alteran, on 20 December 2015 - 01:36 PM, said:
So to be honest, am I as a paying customer, who purchased the three different Clan Wave packs unhappy? Straight up, yes. Did I expect the Clan units to just roll over the IS units? Honestly, no. I expected PGI to implement in CW a system to balance out the technology differences with tonnage and number limits, using a batchall system for Clan units to bring about the balance that the system would need. 5-7 mixed Clan tonnage mechs vs 10-12 mixed tonnage IS mechs was what I expected.
You definitely have my sympathy here, but I don't know where you got the idea that PGI were going to use asymmetric team sizes and some implementation of batchall as the mechanism for balancing IS/Clan. I'm not a founder and I wasn't here in beta, so clearly there's stuff I could have missed, but all of the stuff I *have* seen has been "no, not happening, no plans for that".
I don't think the asymmetric team size approach makes sense when each player controls a single mech. It just means one side has to volunteer to take the "bad" mechs (a tough sell to anyone not deeply immersed in battletech lore and with a deep love of the IS) and requires that side to be better co-ordinated to make use of their numbers advantage.
Jack Shayu Walker, on 20 December 2015 - 01:42 PM, said:
I want them to bother with asymmetrical balance because it pitches its tent in a fair middle ground between fun balance and lore, not forgoing one for the sake of the other.
Alteran, on 20 December 2015 - 01:58 PM, said:
I believe that if you are going to 'tweak' Lore, then the Lore is lost. Call me a purest, but that is my POV.
Different-but-roughly-equal-in-overall-power isn't easy, but it's way more interesting than "the-same-but-different-colours", whether you're a btech lorehound or just someone who liked the look of the mech models. If you *are* a btech lorehound, I can't see how "using the lore as a starting point and then adjusting for the realities of an online PVP game" is worse than "screw the lore, just make everything the same", even if the adjustments are significant.