Russhuster, on 24 December 2015 - 08:57 AM, said:
i accept and apologize myself in one so no harm is done right?
No harm done.
Russhuster, on 24 December 2015 - 08:57 AM, said:
if that d be true i would be with you in stating MWO as mechwarrior game even a BT or lore friendly one
But they are not! Just compare those mechs there
http://www.sarna.net...ory:BattleMechs
some abilitys are simply turned upside down and lead the concepts ad absurdum
by the so called "balancing"
How much has a Thunderbolt with a whole union ship of quirks to do with the Thunderbolt Battlemech
others are even worse
whilst some Clan mechs are nerfed to caricatures of these
I am with you in the fact that there is Balance needed but individual done on every Mech chjassis to provide a nieche for that mech and not nerfing it to death
also i have the impression that nerfing heavyly is overdone now whilst some IS-quirkbuckets are almost in god mode
maybe its just a subjective impression i have there but that thenor i do hear from a lot of people playing clan chassis
i do have both IS and Clan and each time i am using a IS robot, iam amazed how cool it is running without any signs of ghost heat and how easy i get kills with these, Many say not even IS in itself is balanced anymore and that says alot imho.
Can you widen my picture with your insight there?
The setting up in the Universe and as CW came the starmap, i was delighted and still like that idea and how it got implemented
In a very,.. very loose interpretation i can see your point, even with toothache and yould agree when the Mechs as you stated would be somewhat more BT related, is having just the looks alike enough for you?
some have, regrettably only very little off the Looks and names in common with that mechs
A point in your favour is that most of these looks are very appealing to the eye and are able to transport a "feeling"
even if the data and nerfs / Quirks destroys that feeling so remendously at the same time
with the ftp aspect and multiplayer youare right but i wage these as positive points for MWO as mechwarriors are real palyers and not mere ki surrogates, what sticks perfectly to BT and lore
Keeping the game free to play is a fact PGI cant be praised enough for
and thats why they saw some hundret bucks from me, in buying the packs way more than i wouldve spent on a regular game.
The Thunderbolt isn't the best example for me, since I don't recall the T-bolt being in previous MechWarrior games (might have been in MW4 Mercs, but I don't remember it). A better example for me would be the Timber Wolf.
To me, the Timber Wolf in MWO is very similar to the Timber Wolf/Mad Cat in MEch3 and Mech4. It is similar enough that it does not break my immersion. It looks the same with stylistic differences that I approve of, it has the same (Inner Sphere) name, mounts the same kindof weapons in the same places on the mech, and in MWO it even has a table-top friendly stock loadout.
These things are enough for me to recognize it as a Timber Wolf, regardless of if PGI's interpretation of the mech has some negative quirks for balancing purposes (whether it's helping to balance the game is another issue). The fact that it doesn't translate perfectly straight out of the sourcebook is fine with me. PGI is at least doing better than Mech Assault.
Russhuster, on 24 December 2015 - 08:57 AM, said:
With the Lore on the other hand i think we do have very different sights
I can see alsmost nothing left in MWO that is lore conform
IS s running cooler has more range better armor is more agile and in almost every case able to be faster than Clan for xample but also the aility of some IS chassis to fre five or more large pulse lasers with not even coming near any red heat zone is throwing every thought of lore to the trash as well as
destroying the concept ammo based weapons do run cooler than energy weapons
even an uac has ghost heat now what does not only destroy the ammo vs heatsinks concept but annihilates the balance of Is mech vs IS mech in a very significant way
Yes it is somewhat immersion breaking that IS tech is able to compete with clan tech, but it is not so immersion breaking that it takes me out of the game and removes the fun. PGI chose to try and balance Clan and IS tech asymmetrically without doing 10 v 12, and I can respect their decision; it's smart from a business perspective.
Despite this there are a lot of weapons that have lore friendly damage values, equipment with lore friendly weight values and mechs with lore friendly amounts of podspace. There is some of the lore still there, but some of it had to be sacrificed for the sake of fun, and I'm okay with that.
Also I've never experienced ACs aside from AC20s, running hotter than lasers unless they are being HEAVILY boated.
Russhuster, on 24 December 2015 - 08:57 AM, said:
well if somebody sees the steam makeup and white knighting that is done there one can say whow
quite appealing graphics, fluent gameplay
what is that a Bahttle- Meech?
and so one asks google that leads you to a vast nuimber of pages, and sooner or later this interested guy will read about lore and BT
So a certain BT background may not be compelling but seems to be axiomatic
and then the questions may occure
hey that timberwolf is described very different, why did phelan wolf fight in gargoyle when its such a joke of a mech........
Clans ? haha no thread at all... or hmmm shouldnt the hunchback have e very strong lamellor armor?
why its such of a glass cannon,.. same with the dakka dragon or wubbolts a.s.o
is in that connection my sentence about realizing MWO being more of a mecha shooter making any sense now?
I do not think this is going to be the conclusion many, if any, steam players are going to come to. I think it's going to be very obvious to anyone who decides to learn more about BT that the lore is not written based off of MWO. I think they will realise that things naturally change when a tabletop game, novel, or single player game is converted into a FTP PvP format.
Now they will surely not all agree with how PGI chose to balance the game, but I do not think anybody is going to be left confused as to why the Timber Wolf in the Game isn't the same as the unstoppable death machine in the lore.
The fact that things changed to suit the new format that MechWarrior is being played in (a FTP PvP game) does not break my immersion near bad enough for me to think, "this isn't a MechWarrior game, this is just a regular mecha shooter that looks like a MechWarrior game." No, to me, this
IS a MechWarrior game; it brings back all of the childhood memories of playing Mech3 and Mech4. I feel like a Mechwarrior, just as much as I did back then.
Russhuster, on 24 December 2015 - 08:57 AM, said:
when you compare Tuk1 with Tuk2 how would you describe the development of the Clanplayer-share compared to IS?
Not really sure what you mean bud, most of the clan players I play with are in my Unit (CWI), Epsi, or German Clan Wolf. I don't really have my hand on the pulse of the clan PUG community, specifically. I just know what I hear from general PUGs in the public queue, I don't typically ask which side of the CW conflict they're on, or if they are playing CW at all.
Russhuster, on 24 December 2015 - 08:57 AM, said:
am pulling my hat to you Summoner pilot, you have my sympathy
i mastered the summoner myself and still own the three of the masakari pack
but i think it has a ridiculous low payload almost forcing you towards and energy build or using a very tightly considered ammo load, even medium is mechs have more. not to speak of the blackjack
My Summoner "Jupiter" doesn't need your sympathy, he is a powerful force on the battlefield! :V
(JK)
With the recent quirking of the Summoner, I'm pretty happy with the state it's in. Granted it could be better, but I'm happy with it. It behaves like a 70 ton medium mech, it carries a medium mech's payload, it's as agile as a medium, and jumps (kinda) like a medium. The difference between a Summoner and a true medium is that the Summoner has the armor of a heavy mech, which is why I enjoy it. I get to move around like a medium, and take more damage than any real medium has any business taking.
The Summoner also shields well when torso twisting. It's flat human shape makes it very difficult to hit it's CT from the side... eeeeven if it's kind of a billboard from the front.
In terms of my Summoner's build, it's got the same weapons loadout as an Adder-Prime, 1x Flamer in the left arm, 2x ERPPCs in the right. Now before you laugh at me for carrying the weapons loadout of a LIGHT mech in a 70 tonner : p , let me just point out that my Summoner carries nearly two-and-a-half times as many double heat sinks as the Adder Prime (24 DHS total). The double-ERPPC can fire repetitively without shutting the mech down, giving it a damn good DPS especially for an ERPPC mech.
It makes a wicked counter-sniper in CW. The IS LL boats get wacked in the face with 30 (20 pinpoint) points of frontloaded damage every time they peak.
Russhuster, on 24 December 2015 - 08:57 AM, said:
think twice bevore you fire a weap in the gargy thats my advice,.. it is a very hot running robot even using med lasers only will stretch your heat management over the limit esp with an c-Arm
UAC + laser worked best for me am not a fan of the lbx i have to confess.
UAC/10 + 6x cERSL is the plan for me, it's what I run on my Nova, and it's a blast.