BLOODREDSINGLE, on 11 December 2015 - 03:35 PM, said:
If this isn't hard date proof then I don't know what is....
Sorry, but it seems you don't know what hard data proof is then. It is data, yes. Hard data? I think not. It has no context and no details at all. Real hard data would fill hundreds of pages and it would require training in scientific method to evaluate. Real data evaluation is not something you just pick up on the road and whenever you make a single point guess, you are usually wrong. Only if multiple factors contribute to the same conclusion there is an increased chance of possible truth in it.
BLOODREDSINGLE, on 11 December 2015 - 03:35 PM, said:
The IS had more players than the Clan and yet the Clan out damaged the IS by several million... That just doesn't seem right.
Oh, but it does. It is actually clearly evident why that is the case. First of all the actual numbers are irrelevant. The percentages are the only thing that matter and clans did about 10% more damage. The reason is this:
IS Mechs used by Mech Class:
Heavy: 122594
Medium: 71278
Light: 47142
Assault: 43330
Clan Mechs used by Mech Class:
Heavy: 146414
Medium: 62990
Light: 51639
Assault: 16585
IS used more than twice as many assault mechs. Assault mechs are not necessarily the better mechs, though. They can be outmanoeuvred and taken down with good teamwork. Sometimes easily. Nonetheless, they have a LOT of hitpoints. Especially since the balance patch. Lots of hitpoints means they soak up more damage before they die, but it doesn't necessarily aid their survival after a certain point.
On top of that: Clan mechs die when two side torsos are destroyed. There is no need to destroy the centre torso once the sides are gone. Not so with IS mechs, unless XL engine. They still need to be ripped apart, even if they have no weapons left and are merely a stick on legs.
Then there is arm coverage. Many IS mechs have better arm coverage and can thus soak up more damage. This does not necessarily help them with the projection of damage. It just means they take more fire to die. Such things are meaningless when a mech gets into the crossfire of a whole group.
These two elements are already enough to explain a difference of merely 10%.
Then there is also the fact that IS had 10 tons more dropdeck. 10 tons more means more weight on the map, which directly results in more hitpoints. Those matter only when the user of that tonnage knows what he does. If he does not it is just more meat for the grinder. It says nothing directly about said grinder.
BLOODREDSINGLE, on 11 December 2015 - 03:35 PM, said:
And before the white knights go on parade here I want to remind you that both sides have new players no just the IS. The stats don't lie. Someone is using OP mechs and weapons.... just saying
Yes, it could be argued that someone is using OP mechs indeed. That is the IS, though. They have the range quirks, they have the heat quirks, they have the cooldown quirks and the hitpoint quirks on top of that. Also they have ten tons more dropdeck.
And no, the stats may not be lying, but they are not that easy to read either.
Edited by Rattazustra, 11 December 2015 - 05:33 PM.