demoyn, on 16 December 2015 - 01:45 PM, said:
No.
No, he hasn't. You disagreeing with him doesn't make his "points" invalid. Being wrong makes his "points" invalid.
Of course you could, but it would suck. That's kind of the whole point. You can't build total trash and then use it to argue that the game balance is off because you get blown up constantly.
Objection, your honor. Relevance.
Nobody said anything about people having to play the meta. What we're saying is that you can't willfully avoid it and then cry because people trying to actually be good at the game are... *gasp*... better than people not trying to be.
Maybe you're unaware of this, but you can still go up rank in a loss. Even avoiding that, it's painfully easy to maintain the same tier during a loss. All you have to do is not suck.
It has EVERYTHING to do with this thread. The thread is about whether Clan mechs are overpowered or whether Inner Sphere players are just bad. He's living proof that it's probably the latter. Also, odds are that the player who first brought it up cares as much about your respect as I do, so...
We argued his point... over, and over, and over. He chooses to remain willfully ignorant. He made HIMSELF look bad; we're just pointing it out.
We're not implying anything. WE'RE FLAT OUT STATING IT. Clan won because they had better players on average. Why there's even a debate on this is mind boggling. There are threads all over the forums from people who tried every faction, and EVERY. SINGLE. ONE. says that Clan players are just better.
So, did you just tell me to not remain civil? Because, I could get a lot more brutal if I wished, but that would also be against the ToS of the forums.
I've made my statement already on the subject. I feel he's wrong for several reasons. I've already mentioned them, and I have not had to extrapolate on them. I have not had to resort to any farther comments on my opinion, and I have also not had to resort to any snide comments or thinly veiled insults to make my point.
One mans trash is another mans treasure. We could go rounds about this.
Relevance: You said "so if we don't have meta builds then we're just chasing our tails while we laugh at you". You made the whole meta build thing relevant in your statement. I just commented that one does not have to play meta to do well. But, meta is meta for a reason, it has it's strengths.
You need a match score of around 330 to go up in PSR on a loss last I recalled. 250-300 match score just to remain even on a loss. Not something easily done on a loss. I would also like to mention that you always gain more PSR than you lose on a typical match. But, losing streaks do happen, as well as experimenting with new builds (or is experimentation and trying to have fun bad for this game? Oops. It's a game, meant to be played for fun). I'm sure my new Atlas build I'm trying out is doing wonders for my PSR... Also, you may not know this, but if you just entered into the next tier up, and then lose a match or two, you can easily slide back into the tier you were before hand. PS: PSR doesn't actually rank player skill individually. It ranks "randomly generated team's ability to work together for a win" and most every way to gain PSR is dependent upon winning.
You're just being insulting. Attacking the player and not their concept is bad form, even if that player is not listening to you. You can't force someone to understand. The most you can do is present the information, try to help answer questions, and if they still don't want to listen, you stop responding to them. However, I see more condescending remarks, and few attempts to actually counter the information he presented.
I never argued if the Clan side of the engagement had more competitive units/players. They did. The statistics pages clearly tell us that Clans had more units, but fewer players. This leads to more organization. They also had some of the most well known competitive units in the game. However, have you ever asked why the competitive players seem to use mostly Clan tech? Typically not for looks, as a hint.
Now, I said it before, and I'll say it again:
- I'm not arguing if Clans are OP. I feel that the recent balance passes have, as far as I can tell currently, brought Clan mechs to a far more reasonable level of balance.
- Remain civil while discussing anything on the forums. A fellow player deserves, no matter how much you may think otherwise, a modicum of respect.
- If you don't like someone's concept, attack the concept directly. No remark should be directed at the players possible skill. This is AGAINST the CoC. It is REPORTABLE.
BluefireMW, on 16 December 2015 - 02:19 PM, said:
Clans have longer Range? You are kidding, or?
Hence "have/had" in that statement. They had longer range weapons. I wasn't certain how the more recent adjustments affected their ranges yet. As it is, a quick trip to Smurfy, looking at just the ERLL stats, Clans still maintain a long range advantage (excluding quirks that would have to be looked at on a by chassis bias).
ERLL: 675-1,350 effective and max ranges.
CERLL: 740-1,480 effective and max ranges.
I could do this for every weapon to confirm what ones maintain range advantage, but it appears as though they still do have it. Not much, but it's still there.