Stefka Kerensky, on 17 December 2015 - 08:27 AM, said:
Yes, that build is fun, quite TT-ish too. But MWO is another planet.
If you look at the hardpoints you can see 6 energy harpoints, very juicy because they are very high mounted.
The arms are very low.
So try this hill peeker, it can work in any map in the right spots, also becuase it's very very fresh.
http://mwo.smurfy-ne...9c90d01fe97794c
42 instant convergence dmg.
So, radar depr/seismic/lpl cooldown(so can have the "same" cooldown of the ML)/ml range (10+10+10=30% more range and they are 20% fresher)
Ideal range 350 meters.
o/
I will remark that my Battlemaster build there was created back when the Battlemaster was still considered new. And it worked back then. Last time I had played it was when quirks for the 1G were first introduced, and it made it a lot more effective. It has since... apparently gone broken.
That Battlemaster works well in PUG, but it is not so worthy of CW, which does have a different play style and mech design ethos attached to it. Some mechs that may work well in PUG don't work at all in CW. My Battlemaster (without me working on it) fall under that category. I also believe that they reduced the med laser quirks, and I also haven't played it in a while so I didn't use it quiet right...
Your build looks nice, but I'd be concerned about not having range. I don't mind having close range weapons, but I normally like at least one or two alternative range weapons. I'll be sending my ancient build to the workshop before too long I think. It needs to be tinkered with.
(I'm still not very good with asaults...)
Kyrs, on 17 December 2015 - 10:06 AM, said:
Pretty strange statement, Tensunie
I was on the I.S. side for the event with a few friend that also switch to I.S to validate the I.S. had the upper with the quicks.
All the members agreed that I.S. was stronger that clan, just use the right mech and voila!
PPL complain way to much about the artic cheeta. The damm thing extremly slow compared to I.S. It so slow you can make a FS9-A with the same speed with a STD engin. Shure one has jj and ecm but it has more survival vs meta laser.
Cheeta - champion
http://mwo.smurfy-ne...af1d2edf141bc4c
Let duplica the chetta champion then with Firestarter
Firestater: Std enging case study. same slow speed has cheeta
http://mwo.smurfy-ne...212fbb3c7a8d1b9
They both behave basically the same, one has more survival vs missile(cheeta) and the other has more survival vs meta laser
YES std and slow speed is
insanity, so let build build it properly; with 50% more pin point damage.
http://mwo.smurfy-ne...da84fbf289c83b6
In the META wars the fire-starter win with both STD engin an with the XL engin.
From what I can see, your mech building skill need to be polish a bit more Tesunie. This is wrong on so many level!! :
Tesunie.:
"Battlemaster 1G build use to be fun and effective to use. I don't know why but when I tried to bring it into CW for the event, it didn't behave anything like it use to. Of course, meta changes and etc, so it was an older build verse the latest meta. (Which was why I changed my drop deck after that.)"
Meta Battlemaster1G, and for god sake!!! twist to spread the damage. There a "std 350" for more twist speed. You'll ra.pe. War-hawk like there no tomorrow.
Oh, if you think
slow lights
are crazy,
then you'd best stay well away from me. Crazy may be contagious after all...
I play all sorts of builds. From the bizarre and should never work (but do somehow) to the more sane and even
meta like builds. Don't judge a book by it's cover, and don't judge a player off a single build (which was already admitted to not be meta. Effective does not mean "best"). As for that Battlemaster build, read about it more above. It's old. Older than quirks old.
PS: Careful use of JJs works well at distributing damage around, even against lasers.
And, do recall that the recent changes to Clan tech is to open a path to removing quirks from IS mechs.
I would like to remind, I have not declared if I feel Clans or IS are OP. I just said that, as the topic's subject is, Clans dealing higher damage during the event is inconclusive on if they are OP or not.