Posted 20 December 2015 - 05:06 PM
Shout-out to Johnny Z for dropping the truth-bombs back on page three. It's been a while since I played, but I'm glad to see you're still teaching the scrubs how the world works.
So, teamwork. Let's analyze the various ways in which teamwork can manifest itself on the battlefield. Basically, how to communicate, and what to communicate.
Firstly, there's the VoiP. This game should have had it from the get-go, but you can't sell a VoiP feature for twenty bucks, so it took a long while for that to make it into the game. And now that it's here, there's a fairly simple mute button that just turns it off. It's a totally necessary button, because personality disorders exist, and are over-represented on the internets. But in any case, there's a reasonable chance that, regardless of your tier or professionalism, some people on your team will simply be completely unable to hear your cunning strategies and sure-fire plans, leaving a portion of your team confused and unresponsive - though there are exceptions.
Text chat. Completely paralyzes you as a player while you're typing. Only useful from safety. You can get out a basic concept or two at the start of the match with this, set your team up for a general strategy or positional game, but when the chips are down and you need to turn the tables around, this option is completely useless.
Gamesense. This sounds stupid, but gamesense is communication on a level so fundamental you don't even notice it. Let me give a basic example. Say there's another LRM-boat that doesn't like projectile weapons because of the loud noises, and won't take energy weapons because they're bad for the environment or something. You want this LRM boat to stop cowering behind rocks, grab a high position, and start raining vague annoyance down upon your foes. You could type it to him, but you might get critted by some scrub poptart. You could send it to him in VoiP, but he's probably got that turned off, and even if it's on there's a chance you don't share a common language. What do you do? You move yourself into a position that covers his advance to this fabled high ground.
That's communication. You are communicating intent, even if it's vague, but most importantly you're letting him know you've got his back. By standing in the right place, you can effectively say, "Scrote, there's some sweet, sweet cheeba on top of this hill, why don't you go snag us some, and, like, kill some baddies while you're at it? I'll keep a lookout, brohemoth." And all that just by standing somewhere.
By my reckoning, the most effective form of communication in this game is not communicating by traditional means. How do you explain the concept of sharing damage to a nub? Do you launch into a lengthy lecture? Nah, that's silly. You just step out there and start tanking damage for him. Hopefully he gets the message. Language is a tool, but plenty of animals get along fine in the wild without it, often showing understanding of advanced concepts of teamwork. Like Johnny Z said, a bunch of hot air is not teamwork.
'Mechwarrior has never been n00b-friendly game. To actually pilot a 'mech well, you have to understand how battle actually works. You can't just walk out there in a big murder-machine and stomp around, you have to understand the murder-machines purpose, how it works, why it was built, and in what situations it's designed to work. If you want to teach these concepts to newer players, you can only do it by being a good example.
Which brings me to the real point of my post: almost nobody knows how to play this game. Even in the higher tiers, I'd estimate that only something like 10% of players actually have an understanding of how warfare works, which means less than a tenth of this game's population is mentally prepared to play this game and play it well. This absolutely and totally dictates how you have to lead if you want to be a leader. You are NOT leading a group of crack black-ops elites with years of training, exemplary discipline, and the willingness and ability to implicitly trust the guy in the foxhole next to him.
No, you're that guy in the 500-year-old bucket of rust and saggy myomers who was dragged from his retirement and alcoholism to lead a last stand with a rag-tag bunch of misfits dragged from the local prison, thrown into giant murder robots with little or no training, with few social connections to the locals they're meant to be defending, no discipline, no desire beyond 'survive for a little longer,' and you're charged to defend the city at all costs with no real defensive fortifications, no support, and just some vague comments about the glory of the empire to keep you going in your darkest moments. Nobody is coming to save you, and just about everything moving on the horizon wants to kill you.
Immerse yourself in that feeling for a few minutes, and you'll start to realize how you must lead PUGs. You don't do it with clever strategies and complicated manoeuvres. You lead with emotion and swagger. You keep your tactical advice simple and concise. You use buzzwords people might know from the movies they grew up watching.
"They're coming around the corner, get a firing line ready!"
"Our rearguard is dying, we need to turn and fight, like men!"
"Stop crying and kill some robots!"
You get on the VoiP at the start of the match, proclaim your awesomeness, and then let people know they can be as ludicrously awesome as you if they only follow your words and actions. AS7s aside, these 'mechs are faceless machines. Stomping around with a bunch of faceless machines just makes people feel all alone, like they'll get no help. You need to inject personality into the game to capture the hearts of the dozen-less-one people you've just been randomly assigned to lead and protect. Rattle their cages and knock them out of their stupor if you want them to do things for you. If you want them to be a team, they're going to need not just a leader, but a reason to follow that leader.
So pick yourself a better name, get in-character, and start playing this game like it's actually set in the BattleTech universe. Mire yourself in the hopelessness so you might be able to understand the people you're grouped with. Talk like a radio personality, fight like you're suicidal and angry. And above all, don't be boring! OP, if you're seeing dumb people everywhere, it's because you're not interested in trying to understand their point of view or frame of mind. High-school teen-angst philosophy aside, the actual number of dumb people in the world is pretty damn low. The number of dumb people who managed to install MWO and get into a game of it is probably lower yet. If you look around and see nothing but idiots, that's a personal problem. You're not going to change your worldview overnight, so there's no point telling you anything but this: learn to lead idiots! The key to happiness in life is learning to work with the tools you have. If there's no teamwork, create it - you've certainly got all the tools necessary!
If you want to be a badass, you have to start by being a badass. Think about it, you'll get what I'm saying one day.
PS: This clearly only applies to PUGs. This style of leadership is actually kind of detrimental to all other styles of play. Don't be stupid. Fight according to your battleground.